#include "Win32Common.hpp" #include #include "boo/IApplication.hpp" #include "boo/IWindow.hpp" #include "boo/IGraphicsContext.hpp" #include "logvisor/logvisor.hpp" #include "boo/graphicsdev/D3D.hpp" #include "boo/graphicsdev/GL.hpp" #include "boo/graphicsdev/glew.h" #include "boo/graphicsdev/wglew.h" #include "boo/audiodev/IAudioVoiceEngine.hpp" #if BOO_HAS_VULKAN #include "boo/graphicsdev/Vulkan.hpp" #endif static const int ContextAttribs[] = { WGL_CONTEXT_MAJOR_VERSION_ARB, 3, WGL_CONTEXT_MAJOR_VERSION_ARB, 3, WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB, //WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG_BIT_ARB, //WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, 0, 0 }; namespace boo { static logvisor::Module Log("boo::WindowWin32"); #if _WIN32_WINNT_WIN10 IGraphicsCommandQueue* _NewD3D12CommandQueue(D3D12Context* ctx, D3D12Context::Window* windowCtx, IGraphicsContext* parent, ID3D12CommandQueue** cmdQueueOut); IGraphicsDataFactory* _NewD3D12DataFactory(D3D12Context* ctx, IGraphicsContext* parent, uint32_t sampleCount); #endif IGraphicsCommandQueue* _NewD3D11CommandQueue(D3D11Context* ctx, D3D11Context::Window* windowCtx, IGraphicsContext* parent); IGraphicsDataFactory* _NewD3D11DataFactory(D3D11Context* ctx, IGraphicsContext* parent, uint32_t sampleCount); IGraphicsCommandQueue* _NewGLCommandQueue(IGraphicsContext* parent); IGraphicsDataFactory* _NewGLDataFactory(IGraphicsContext* parent, uint32_t drawSamples); #if BOO_HAS_VULKAN IGraphicsCommandQueue* _NewVulkanCommandQueue(VulkanContext* ctx, VulkanContext::Window* windowCtx, IGraphicsContext* parent); IGraphicsDataFactory* _NewVulkanDataFactory(IGraphicsContext* parent, VulkanContext* ctx, uint32_t drawSamples); #endif struct GraphicsContextWin32 : IGraphicsContext { EGraphicsAPI m_api; EPixelFormat m_pf; IWindow* m_parentWindow; Boo3DAppContext& m_3dCtx; ComPtr m_output; GraphicsContextWin32(EGraphicsAPI api, IWindow* parentWindow, Boo3DAppContext& b3dCtx) : m_api(api), m_pf(EPixelFormat::RGBA8), m_parentWindow(parentWindow), m_3dCtx(b3dCtx) {} virtual void resized(const SWindowRect& rect) { m_3dCtx.resize(m_parentWindow, rect.size[0], rect.size[1]); } }; struct GraphicsContextWin32D3D : GraphicsContextWin32 { ComPtr m_swapChain; IGraphicsCommandQueue* m_commandQueue = nullptr; IGraphicsDataFactory* m_dataFactory = nullptr; public: IWindowCallback* m_callback; GraphicsContextWin32D3D(EGraphicsAPI api, IWindow* parentWindow, HWND hwnd, Boo3DAppContext& b3dCtx, uint32_t sampleCount) : GraphicsContextWin32(api, parentWindow, b3dCtx) { /* Create Swap Chain */ DXGI_SWAP_CHAIN_DESC1 scDesc = {}; scDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; scDesc.SampleDesc.Count = 1; scDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; scDesc.BufferCount = 2; scDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; scDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; #if _WIN32_WINNT_WIN10 if (b3dCtx.m_ctx12.m_dev) { auto insIt = b3dCtx.m_ctx12.m_windows.emplace(std::make_pair(parentWindow, D3D12Context::Window())); D3D12Context::Window& w = insIt.first->second; ID3D12CommandQueue* cmdQueue; m_dataFactory = _NewD3D12DataFactory(&b3dCtx.m_ctx12, this, sampleCount); m_commandQueue = _NewD3D12CommandQueue(&b3dCtx.m_ctx12, &w, this, &cmdQueue); scDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD; HRESULT hr = b3dCtx.m_ctx12.m_dxFactory->CreateSwapChainForHwnd(cmdQueue, hwnd, &scDesc, nullptr, nullptr, &m_swapChain); if (FAILED(hr)) Log.report(logvisor::Fatal, "unable to create swap chain"); b3dCtx.m_ctx12.m_dxFactory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER); m_swapChain.As(&w.m_swapChain); ComPtr fb; m_swapChain->GetBuffer(0, __uuidof(ID3D12Resource), &fb); w.m_backBuf = w.m_swapChain->GetCurrentBackBufferIndex(); D3D12_RESOURCE_DESC resDesc = fb->GetDesc(); w.width = resDesc.Width; w.height = resDesc.Height; if (FAILED(m_swapChain->GetContainingOutput(&m_output))) Log.report(logvisor::Fatal, "unable to get DXGI output"); } else #endif { if (FAILED(b3dCtx.m_ctx11.m_dxFactory->CreateSwapChainForHwnd(b3dCtx.m_ctx11.m_dev.Get(), hwnd, &scDesc, nullptr, nullptr, &m_swapChain))) Log.report(logvisor::Fatal, "unable to create swap chain"); b3dCtx.m_ctx11.m_dxFactory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER); auto insIt = b3dCtx.m_ctx11.m_windows.emplace(std::make_pair(parentWindow, D3D11Context::Window())); D3D11Context::Window& w = insIt.first->second; m_swapChain.As(&w.m_swapChain); ComPtr fbRes; m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), &fbRes); D3D11_TEXTURE2D_DESC resDesc; fbRes->GetDesc(&resDesc); w.width = resDesc.Width; w.height = resDesc.Height; m_dataFactory = _NewD3D11DataFactory(&b3dCtx.m_ctx11, this, sampleCount); m_commandQueue = _NewD3D11CommandQueue(&b3dCtx.m_ctx11, &insIt.first->second, this); if (FAILED(m_swapChain->GetContainingOutput(&m_output))) Log.report(logvisor::Fatal, "unable to get DXGI output"); } } ~GraphicsContextWin32D3D() { #if _WIN32_WINNT_WIN10 if (m_3dCtx.m_ctx12.m_dev) m_3dCtx.m_ctx12.m_windows.erase(m_parentWindow); else #endif m_3dCtx.m_ctx11.m_windows.erase(m_parentWindow); } void _setCallback(IWindowCallback* cb) { m_callback = cb; } EGraphicsAPI getAPI() const { return m_api; } EPixelFormat getPixelFormat() const { return m_pf; } void setPixelFormat(EPixelFormat pf) { if (pf > EPixelFormat::RGBAF32_Z24) return; m_pf = pf; } bool initializeContext(void*) {return true;} void makeCurrent() {} void postInit() {} void present() {} IGraphicsCommandQueue* getCommandQueue() { return m_commandQueue; } IGraphicsDataFactory* getDataFactory() { return m_dataFactory; } IGraphicsDataFactory* getMainContextDataFactory() { return m_dataFactory; } IGraphicsDataFactory* getLoadContextDataFactory() { return m_dataFactory; } }; struct GraphicsContextWin32GL : GraphicsContextWin32 { IGraphicsCommandQueue* m_commandQueue = nullptr; IGraphicsDataFactory* m_dataFactory = nullptr; public: IWindowCallback* m_callback; GraphicsContextWin32GL(EGraphicsAPI api, IWindow* parentWindow, HWND hwnd, Boo3DAppContext& b3dCtx, uint32_t sampleCount) : GraphicsContextWin32(api, parentWindow, b3dCtx) { HMONITOR testMon = MonitorFromWindow(hwnd, MONITOR_DEFAULTTOPRIMARY); ComPtr adapter; ComPtr foundOut; int i=0; while (b3dCtx.m_ctxOgl.m_dxFactory->EnumAdapters1(i, &adapter) != DXGI_ERROR_NOT_FOUND) { int j=0; ComPtr out; while (adapter->EnumOutputs(j, &out) != DXGI_ERROR_NOT_FOUND) { DXGI_OUTPUT_DESC desc; out->GetDesc(&desc); if (desc.Monitor == testMon) { out.As(&m_output); break; } ++j; } if (m_output) break; ++i; } if (!m_output) Log.report(logvisor::Fatal, "unable to find window's IDXGIOutput"); auto insIt = b3dCtx.m_ctxOgl.m_windows.emplace(std::make_pair(parentWindow, OGLContext::Window())); OGLContext::Window& w = insIt.first->second; w.m_hwnd = hwnd; w.m_deviceContext = GetDC(hwnd); if (!w.m_deviceContext) Log.report(logvisor::Fatal, "unable to create window's device context"); if (!m_3dCtx.m_ctxOgl.m_lastContext) { PIXELFORMATDESCRIPTOR pfd = { sizeof(PIXELFORMATDESCRIPTOR), 1, PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, //Flags PFD_TYPE_RGBA, //The kind of framebuffer. RGBA or palette. 32, //Colordepth of the framebuffer. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, //Number of bits for the depthbuffer 8, //Number of bits for the stencilbuffer 0, //Number of Aux buffers in the framebuffer. PFD_MAIN_PLANE, 0, 0, 0, 0 }; int pf = ChoosePixelFormat(w.m_deviceContext, &pfd); SetPixelFormat(w.m_deviceContext, pf, &pfd); } w.m_mainContext = wglCreateContext(w.m_deviceContext); if (!w.m_mainContext) Log.report(logvisor::Fatal, "unable to create window's main context"); if (m_3dCtx.m_ctxOgl.m_lastContext) if (!wglShareLists(w.m_mainContext, m_3dCtx.m_ctxOgl.m_lastContext)) Log.report(logvisor::Fatal, "unable to share contexts"); m_3dCtx.m_ctxOgl.m_lastContext = w.m_mainContext; m_dataFactory = _NewGLDataFactory(this, sampleCount); m_commandQueue = _NewGLCommandQueue(this); } ~GraphicsContextWin32GL() { m_3dCtx.m_ctxOgl.m_windows.erase(m_parentWindow); } void _setCallback(IWindowCallback* cb) { m_callback = cb; } EGraphicsAPI getAPI() const { return m_api; } EPixelFormat getPixelFormat() const { return m_pf; } void setPixelFormat(EPixelFormat pf) { if (pf > EPixelFormat::RGBAF32_Z24) return; m_pf = pf; } bool initializeContext(void*) {return true;} void makeCurrent() { OGLContext::Window& w = m_3dCtx.m_ctxOgl.m_windows[m_parentWindow]; if (!wglMakeCurrent(w.m_deviceContext, w.m_mainContext)) Log.report(logvisor::Fatal, "unable to make WGL context current"); } void postInit() { OGLContext::Window& w = m_3dCtx.m_ctxOgl.m_windows[m_parentWindow]; wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) wglGetProcAddress("wglCreateContextAttribsARB"); w.m_renderContext = wglCreateContextAttribsARB(w.m_deviceContext, w.m_mainContext, ContextAttribs); if (!w.m_renderContext) Log.report(logvisor::Fatal, "unable to make new WGL context"); if (!wglMakeCurrent(w.m_deviceContext, w.m_renderContext)) Log.report(logvisor::Fatal, "unable to make WGL context current"); if (!WGLEW_EXT_swap_control) Log.report(logvisor::Fatal, "WGL_EXT_swap_control not available"); wglSwapIntervalEXT(1); } void present() { OGLContext::Window& w = m_3dCtx.m_ctxOgl.m_windows[m_parentWindow]; SwapBuffers(w.m_deviceContext); } IGraphicsCommandQueue* getCommandQueue() { return m_commandQueue; } IGraphicsDataFactory* getDataFactory() { return m_dataFactory; } /* Creates a new context on current thread!! Call from client loading thread */ HGLRC m_mainCtx = 0; IGraphicsDataFactory* getMainContextDataFactory() { OGLContext::Window& w = m_3dCtx.m_ctxOgl.m_windows[m_parentWindow]; if (!m_mainCtx) { m_mainCtx = wglCreateContextAttribsARB(w.m_deviceContext, w.m_mainContext, ContextAttribs); if (!m_mainCtx) Log.report(logvisor::Fatal, "unable to make main WGL context"); } if (!wglMakeCurrent(w.m_deviceContext, m_mainCtx)) Log.report(logvisor::Fatal, "unable to make main WGL context current"); return m_dataFactory; } /* Creates a new context on current thread!! Call from client loading thread */ HGLRC m_loadCtx = 0; IGraphicsDataFactory* getLoadContextDataFactory() { OGLContext::Window& w = m_3dCtx.m_ctxOgl.m_windows[m_parentWindow]; if (!m_loadCtx) { m_loadCtx = wglCreateContextAttribsARB(w.m_deviceContext, w.m_mainContext, ContextAttribs); if (!m_loadCtx) Log.report(logvisor::Fatal, "unable to make load WGL context"); } if (!wglMakeCurrent(w.m_deviceContext, m_loadCtx)) Log.report(logvisor::Fatal, "unable to make load WGL context current"); return m_dataFactory; } }; #if BOO_HAS_VULKAN struct GraphicsContextWin32Vulkan : GraphicsContextWin32 { HINSTANCE m_appInstance; HWND m_hwnd; VulkanContext* m_ctx; VkSurfaceKHR m_surface = VK_NULL_HANDLE; VkFormat m_format = VK_FORMAT_UNDEFINED; VkColorSpaceKHR m_colorspace; uint32_t m_sampleCount; IGraphicsCommandQueue* m_commandQueue = nullptr; IGraphicsDataFactory* m_dataFactory = nullptr; std::thread m_vsyncThread; bool m_vsyncRunning; static void ThrowIfFailed(VkResult res) { if (res != VK_SUCCESS) Log.report(logvisor::Fatal, "%d\n", res); } public: IWindowCallback* m_callback; GraphicsContextWin32Vulkan(IWindow* parentWindow, HINSTANCE appInstance, HWND hwnd, VulkanContext* ctx, Boo3DAppContext& b3dCtx, uint32_t drawSamples) : GraphicsContextWin32(EGraphicsAPI::Vulkan, parentWindow, b3dCtx), m_appInstance(appInstance), m_hwnd(hwnd), m_ctx(ctx), m_sampleCount(drawSamples) { HMONITOR testMon = MonitorFromWindow(hwnd, MONITOR_DEFAULTTOPRIMARY); ComPtr adapter; ComPtr foundOut; int i=0; while (b3dCtx.m_vulkanDxFactory->EnumAdapters1(i, &adapter) != DXGI_ERROR_NOT_FOUND) { int j=0; ComPtr out; while (adapter->EnumOutputs(j, &out) != DXGI_ERROR_NOT_FOUND) { DXGI_OUTPUT_DESC desc; out->GetDesc(&desc); if (desc.Monitor == testMon) { out.As(&m_output); break; } ++j; } if (m_output) break; ++i; } if (!m_output) Log.report(logvisor::Fatal, "unable to find window's IDXGIOutput"); } void destroy() { VulkanContext::Window& m_windowCtx = *m_ctx->m_windows[m_parentWindow]; m_windowCtx.m_swapChains[0].destroy(m_ctx->m_dev); m_windowCtx.m_swapChains[1].destroy(m_ctx->m_dev); //vk::DestroySurfaceKHR(m_ctx->m_instance, m_surface, nullptr); if (m_vsyncRunning) { m_vsyncRunning = false; if (m_vsyncThread.joinable()) m_vsyncThread.join(); } m_ctx->m_windows.erase(m_parentWindow); } ~GraphicsContextWin32Vulkan() {destroy();} VulkanContext::Window* m_windowCtx = nullptr; void resized(const SWindowRect& rect) { if (m_windowCtx) m_ctx->resizeSwapChain(*m_windowCtx, m_surface, m_format, m_colorspace, rect); } void _setCallback(IWindowCallback* cb) { m_callback = cb; } EGraphicsAPI getAPI() const { return m_api; } EPixelFormat getPixelFormat() const { return m_pf; } void setPixelFormat(EPixelFormat pf) { if (pf > EPixelFormat::RGBAF32_Z24) return; m_pf = pf; } bool initializeContext(void* getVkProc) { vk::init_dispatch_table_top(PFN_vkGetInstanceProcAddr(getVkProc)); if (m_ctx->m_instance == VK_NULL_HANDLE) { const SystemString& appName = APP->getUniqueName(); int len = WideCharToMultiByte(CP_UTF8, 0, appName.c_str(), appName.size(), nullptr, 0, nullptr, nullptr); std::string utf8(len, '\0'); WideCharToMultiByte(CP_UTF8, 0, appName.c_str(), appName.size(), &utf8[0], len, nullptr, nullptr); m_ctx->initVulkan(utf8.c_str()); } vk::init_dispatch_table_middle(m_ctx->m_instance, false); if (!m_ctx->enumerateDevices()) return false; m_windowCtx = m_ctx->m_windows.emplace(std::make_pair(m_parentWindow, std::make_unique())).first->second.get(); VkWin32SurfaceCreateInfoKHR surfaceInfo = {}; surfaceInfo.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR; surfaceInfo.hinstance = m_appInstance; surfaceInfo.hwnd = m_hwnd; ThrowIfFailed(vk::CreateWin32SurfaceKHR(m_ctx->m_instance, &surfaceInfo, nullptr, &m_surface)); /* Iterate over each queue to learn whether it supports presenting */ VkBool32 *supportsPresent = (VkBool32*)malloc(m_ctx->m_queueCount * sizeof(VkBool32)); for (uint32_t i=0 ; im_queueCount ; ++i) vk::GetPhysicalDeviceSurfaceSupportKHR(m_ctx->m_gpus[0], i, m_surface, &supportsPresent[i]); /* Search for a graphics queue and a present queue in the array of queue * families, try to find one that supports both */ if (m_ctx->m_graphicsQueueFamilyIndex == UINT32_MAX) { /* First window, init device */ for (uint32_t i=0 ; im_queueCount; ++i) { if ((m_ctx->m_queueProps[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) != 0) { if (supportsPresent[i] == VK_TRUE) { m_ctx->m_graphicsQueueFamilyIndex = i; } } } /* Generate error if could not find a queue that supports both a graphics * and present */ if (m_ctx->m_graphicsQueueFamilyIndex == UINT32_MAX) Log.report(logvisor::Fatal, "Could not find a queue that supports both graphics and present"); m_ctx->initDevice(); } else { /* Subsequent window, verify present */ if (supportsPresent[m_ctx->m_graphicsQueueFamilyIndex] == VK_FALSE) Log.report(logvisor::Fatal, "subsequent surface doesn't support present"); } free(supportsPresent); vk::init_dispatch_table_bottom(m_ctx->m_instance, m_ctx->m_dev); if (!vk::GetPhysicalDeviceWin32PresentationSupportKHR(m_ctx->m_gpus[0], m_ctx->m_graphicsQueueFamilyIndex)) { Log.report(logvisor::Fatal, "Win32 doesn't support vulkan present"); return false; } /* Get the list of VkFormats that are supported */ uint32_t formatCount; ThrowIfFailed(vk::GetPhysicalDeviceSurfaceFormatsKHR(m_ctx->m_gpus[0], m_surface, &formatCount, nullptr)); VkSurfaceFormatKHR* surfFormats = (VkSurfaceFormatKHR*)malloc(formatCount * sizeof(VkSurfaceFormatKHR)); ThrowIfFailed(vk::GetPhysicalDeviceSurfaceFormatsKHR(m_ctx->m_gpus[0], m_surface, &formatCount, surfFormats)); /* If the format list includes just one entry of VK_FORMAT_UNDEFINED, * the surface has no preferred format. Otherwise, at least one * supported format will be returned. */ if (formatCount >= 1) { for (int i=0 ; iinitSwapChain(*m_windowCtx, m_surface, m_format, m_colorspace); m_dataFactory = _NewVulkanDataFactory(this, m_ctx, m_sampleCount); m_commandQueue = _NewVulkanCommandQueue(m_ctx, m_ctx->m_windows[m_parentWindow].get(), this); return true; } void makeCurrent() {} void postInit() {} IGraphicsCommandQueue* getCommandQueue() { return m_commandQueue; } IGraphicsDataFactory* getDataFactory() { return m_dataFactory; } IGraphicsDataFactory* getMainContextDataFactory() { return getDataFactory(); } IGraphicsDataFactory* getLoadContextDataFactory() { return getDataFactory(); } void present() {} }; #endif static void genFrameDefault(MONITORINFO* screen, int& xOut, int& yOut, int& wOut, int& hOut) { float width = screen->rcMonitor.right * 2.0 / 3.0; float height = screen->rcMonitor.bottom * 2.0 / 3.0; xOut = (screen->rcMonitor.right - width) / 2.0; yOut = (screen->rcMonitor.bottom - height) / 2.0; wOut = width; hOut = height; } static uint32_t translateKeysym(WPARAM sym, UINT scancode, ESpecialKey& specialSym, EModifierKey& modifierSym) { specialSym = ESpecialKey::None; modifierSym = EModifierKey::None; if (sym >= VK_F1 && sym <= VK_F12) specialSym = ESpecialKey(uint32_t(ESpecialKey::F1) + sym - VK_F1); else if (sym == VK_ESCAPE) specialSym = ESpecialKey::Esc; else if (sym == VK_RETURN) specialSym = ESpecialKey::Enter; else if (sym == VK_BACK) specialSym = ESpecialKey::Backspace; else if (sym == VK_INSERT) specialSym = ESpecialKey::Insert; else if (sym == VK_DELETE) specialSym = ESpecialKey::Delete; else if (sym == VK_HOME) specialSym = ESpecialKey::Home; else if (sym == VK_END) specialSym = ESpecialKey::End; else if (sym == VK_PRIOR) specialSym = ESpecialKey::PgUp; else if (sym == VK_NEXT) specialSym = ESpecialKey::PgDown; else if (sym == VK_LEFT) specialSym = ESpecialKey::Left; else if (sym == VK_RIGHT) specialSym = ESpecialKey::Right; else if (sym == VK_UP) specialSym = ESpecialKey::Up; else if (sym == VK_DOWN) specialSym = ESpecialKey::Down; else if (sym == VK_SHIFT) modifierSym = EModifierKey::Shift; else if (sym == VK_CONTROL) modifierSym = EModifierKey::Ctrl; else if (sym == VK_MENU) modifierSym = EModifierKey::Alt; else { BYTE kbState[256]; GetKeyboardState(kbState); kbState[VK_CONTROL] = 0; WORD ch = 0; ToAscii(sym, scancode, kbState, &ch, 0); return ch; } return 0; } static EModifierKey translateModifiers(UINT msg) { EModifierKey retval = EModifierKey::None; if ((GetKeyState(VK_SHIFT) & 0x8000) != 0) retval |= EModifierKey::Shift; if ((GetKeyState(VK_CONTROL) & 0x8000) != 0) retval |= EModifierKey::Ctrl; if ((GetKeyState(VK_MENU) & 0x8000) != 0) retval |= EModifierKey::Alt; if (msg == WM_SYSKEYDOWN || msg == WM_SYSKEYUP) retval |= EModifierKey::Alt; return retval; } static HGLOBAL MakeANSICRLF(const char* data, size_t sz) { size_t retSz = 1; char lastCh = 0; for (size_t i=0 ; i(GlobalLock(ret)); lastCh = 0; for (size_t i=0 ; i MakeANSILF(const char* data, size_t sz, size_t& szOut) { szOut = 0; char lastCh = 0; for (size_t i=0 ; i ret(new uint8_t[szOut]); uint8_t* retPtr = ret.get(); lastCh = 0; for (size_t i=0 ; i (0xf4-0xc2)) return UTF8PROC_ERROR_INVALIDUTF8; if (uc < 0xe0) { // 2-byte sequence // Must have valid continuation character if (!UTF8PROC_cont(*str)) return UTF8PROC_ERROR_INVALIDUTF8; *dst = ((uc & 0x1f)<<6) | (*str & 0x3f); return 2; } if (uc < 0xf0) { // 3-byte sequence if ((str + 1 >= end) || !UTF8PROC_cont(*str) || !UTF8PROC_cont(str[1])) return UTF8PROC_ERROR_INVALIDUTF8; // Check for surrogate chars if (uc == 0xed && *str > 0x9f) return UTF8PROC_ERROR_INVALIDUTF8; uc = ((uc & 0xf)<<12) | ((*str & 0x3f)<<6) | (str[1] & 0x3f); if (uc < 0x800) return UTF8PROC_ERROR_INVALIDUTF8; *dst = uc; return 3; } // 4-byte sequence // Must have 3 valid continuation characters if ((str + 2 >= end) || !UTF8PROC_cont(*str) || !UTF8PROC_cont(str[1]) || !UTF8PROC_cont(str[2])) return UTF8PROC_ERROR_INVALIDUTF8; // Make sure in correct range (0x10000 - 0x10ffff) if (uc == 0xf0) { if (*str < 0x90) return UTF8PROC_ERROR_INVALIDUTF8; } else if (uc == 0xf4) { if (*str > 0x8f) return UTF8PROC_ERROR_INVALIDUTF8; } *dst = ((uc & 7)<<18) | ((*str & 0x3f)<<12) | ((str[1] & 0x3f)<<6) | (str[2] & 0x3f); return 4; } static HGLOBAL MakeUnicodeCRLF(const char* data, size_t sz) { size_t retSz = 2; int32_t lastCh = 0; for (size_t i=0 ; i(data+i), -1, &ch); if (chSz < 0) Log.report(logvisor::Fatal, "invalid UTF-8 char"); if (ch <= 0xffff) { if (ch == '\n' && lastCh != '\r') retSz += 4; else retSz += 2; lastCh = ch; } i += chSz; } HGLOBAL ret = GlobalAlloc(GMEM_MOVEABLE, retSz); wchar_t* retData = reinterpret_cast(GlobalLock(ret)); lastCh = 0; for (size_t i=0 ; i(data+i), -1, &ch); if (ch <= 0xffff) { if (ch == '\n' && lastCh != '\r') { *retData = L'\r'; ++retData; *retData = L'\n'; ++retData; } else { *retData = wchar_t(ch); ++retData; } lastCh = ch; } i += chSz; } *retData = L'\0'; GlobalUnlock(ret); return ret; } static inline int utf8proc_encode_char(int32_t uc, uint8_t *dst) { if (uc < 0x00) { return 0; } else if (uc < 0x80) { dst[0] = uc; return 1; } else if (uc < 0x800) { dst[0] = 0xC0 + (uc >> 6); dst[1] = 0x80 + (uc & 0x3F); return 2; // Note: we allow encoding 0xd800-0xdfff here, so as not to change // the API, however, these are actually invalid in UTF-8 } else if (uc < 0x10000) { dst[0] = 0xE0 + (uc >> 12); dst[1] = 0x80 + ((uc >> 6) & 0x3F); dst[2] = 0x80 + (uc & 0x3F); return 3; } else if (uc < 0x110000) { dst[0] = 0xF0 + (uc >> 18); dst[1] = 0x80 + ((uc >> 12) & 0x3F); dst[2] = 0x80 + ((uc >> 6) & 0x3F); dst[3] = 0x80 + (uc & 0x3F); return 4; } else return 0; } static std::unique_ptr MakeUnicodeLF(const wchar_t* data, size_t sz, size_t& szOut) { szOut = 0; wchar_t lastCh = 0; for (size_t i=0 ; i ret(new uint8_t[szOut]); uint8_t* retPtr = ret.get(); lastCh = 0; for (size_t i=0 ; i m_gfxCtx; IWindowCallback* m_callback = nullptr; EMouseCursor m_cursor = EMouseCursor::None; bool m_cursorWait = false; bool m_openGL = false; static HCURSOR GetWin32Cursor(EMouseCursor cur) { switch (cur) { case EMouseCursor::Pointer: return WIN32_CURSORS.m_arrow; case EMouseCursor::HorizontalArrow: return WIN32_CURSORS.m_hResize; case EMouseCursor::VerticalArrow: return WIN32_CURSORS.m_vResize; case EMouseCursor::IBeam: return WIN32_CURSORS.m_ibeam; case EMouseCursor::Crosshairs: return WIN32_CURSORS.m_crosshairs; default: break; } return WIN32_CURSORS.m_arrow; } public: WindowWin32(const SystemString& title, Boo3DAppContext& b3dCtx, void* vulkanHandle, uint32_t sampleCount) { m_hwnd = CreateWindowW(L"BooWindow", title.c_str(), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, NULL, NULL); HINSTANCE wndInstance = HINSTANCE(GetWindowLongPtr(m_hwnd, GWLP_HINSTANCE)); m_imc = ImmGetContext(m_hwnd); IGraphicsContext::EGraphicsAPI api = IGraphicsContext::EGraphicsAPI::D3D11; #if _WIN32_WINNT_WIN10 if (b3dCtx.m_ctx12.m_dev) api = IGraphicsContext::EGraphicsAPI::D3D12; #endif if (b3dCtx.m_ctxOgl.m_dxFactory) { m_gfxCtx.reset(new GraphicsContextWin32GL(IGraphicsContext::EGraphicsAPI::OpenGL3_3, this, m_hwnd, b3dCtx, sampleCount)); m_openGL = true; return; } #if BOO_HAS_VULKAN else if (b3dCtx.m_vulkanDxFactory) { m_gfxCtx.reset(new GraphicsContextWin32Vulkan(this, wndInstance, m_hwnd, &g_VulkanContext, b3dCtx, sampleCount)); if (m_gfxCtx->initializeContext(vulkanHandle)) return; } #endif m_gfxCtx.reset(new GraphicsContextWin32D3D(api, this, m_hwnd, b3dCtx, sampleCount)); } ~WindowWin32() { } void setCallback(IWindowCallback* cb) { m_callback = cb; } void showWindow() { ShowWindow(m_hwnd, SW_SHOW); } void hideWindow() { ShowWindow(m_hwnd, SW_HIDE); } SystemString getTitle() { wchar_t title[256]; int c = GetWindowTextW(m_hwnd, title, 256); return SystemString(title, c); } void setTitle(const SystemString& title) { SetWindowTextW(m_hwnd, title.c_str()); } static void _setCursor(HCURSOR cur) { PostThreadMessageW(g_mainThreadId, WM_USER+2, WPARAM(cur), 0); } void setCursor(EMouseCursor cursor) { if (cursor == m_cursor && !m_cursorWait) return; m_cursor = cursor; _setCursor(GetWin32Cursor(cursor)); } void setWaitCursor(bool wait) { if (wait && !m_cursorWait) { _setCursor(WIN32_CURSORS.m_wait); m_cursorWait = true; } else if (!wait && m_cursorWait) { setCursor(m_cursor); m_cursorWait = false; } } void setWindowFrameDefault() { MONITORINFO monInfo; GetMonitorInfo(MonitorFromWindow(m_hwnd, MONITOR_DEFAULTTOPRIMARY), &monInfo); int x, y, w, h; genFrameDefault(&monInfo, x, y, w, h); setWindowFrame(x, y, w, h); } void getWindowFrame(float& xOut, float& yOut, float& wOut, float& hOut) const { RECT rct; GetClientRect(m_hwnd, &rct); POINT pt; pt.x = rct.left; pt.y = rct.top; MapWindowPoints(m_hwnd, HWND_DESKTOP, &pt, 1); xOut = pt.x; yOut = pt.y; wOut = rct.right; hOut = rct.bottom; } void getWindowFrame(int& xOut, int& yOut, int& wOut, int& hOut) const { RECT rct; GetClientRect(m_hwnd, &rct); POINT pt; pt.x = rct.left; pt.y = rct.top; MapWindowPoints(m_hwnd, HWND_DESKTOP, &pt, 1); xOut = pt.x; yOut = pt.y; wOut = rct.right; hOut = rct.bottom; } void setWindowFrame(float x, float y, float w, float h) { MoveWindow(m_hwnd, x, y, w, h, true); } void setWindowFrame(int x, int y, int w, int h) { MoveWindow(m_hwnd, x, y, w, h, true); } float getVirtualPixelFactor() const { #if _WIN32_WINNT_WINBLUE if (MyGetScaleFactorForMonitor) { DEVICE_SCALE_FACTOR Factor; HMONITOR mon = MonitorFromWindow(m_hwnd, MONITOR_DEFAULTTOPRIMARY); MyGetScaleFactorForMonitor(mon, &Factor); if (Factor == 0) return 1.f; return Factor / 100.f; } #endif return 1.f; } bool isFullscreen() const { return m_gfxCtx->m_3dCtx.isFullscreen(this); } void setFullscreen(bool fs) { m_gfxCtx->m_3dCtx.setFullscreen(this, fs); } void _immSetOpenStatus(bool open) { if (GetCurrentThreadId() != g_mainThreadId) { if (!PostThreadMessage(g_mainThreadId, WM_USER+3, WPARAM(m_imc), LPARAM(open))) Log.report(logvisor::Fatal, "PostThreadMessage error"); return; } ImmSetOpenStatus(m_imc, open); } COMPOSITIONFORM m_cForm = {CFS_POINT}; void _immSetCompositionWindow(const int coord[2]) { int x, y, w, h; getWindowFrame(x, y, w, h); m_cForm.ptCurrentPos.x = coord[0]; m_cForm.ptCurrentPos.y = h - coord[1]; if (GetCurrentThreadId() != g_mainThreadId) { if (!PostThreadMessage(g_mainThreadId, WM_USER+4, WPARAM(m_imc), LPARAM(&m_cForm))) Log.report(logvisor::Fatal, "PostThreadMessage error"); return; } ImmSetCompositionWindow(m_imc, &m_cForm); } void claimKeyboardFocus(const int coord[2]) { if (!coord) { //_immSetOpenStatus(false); return; } _immSetCompositionWindow(coord); //_immSetOpenStatus(true); } bool clipboardCopy(EClipboardType type, const uint8_t* data, size_t sz) { switch (type) { case EClipboardType::String: { HGLOBAL gStr = MakeANSICRLF(reinterpret_cast(data), sz); OpenClipboard(m_hwnd); EmptyClipboard(); SetClipboardData(CF_TEXT, gStr); CloseClipboard(); return true; } case EClipboardType::UTF8String: { HGLOBAL gStr = MakeUnicodeCRLF(reinterpret_cast(data), sz); OpenClipboard(m_hwnd); EmptyClipboard(); SetClipboardData(CF_UNICODETEXT, gStr); CloseClipboard(); return true; } default: break; } return false; } std::unique_ptr clipboardPaste(EClipboardType type, size_t& sz) { switch (type) { case EClipboardType::String: { OpenClipboard(m_hwnd); HGLOBAL gStr = GetClipboardData(CF_TEXT); if (!gStr) break; const char* str = reinterpret_cast(GlobalLock(gStr)); std::unique_ptr ret = MakeANSILF(str, GlobalSize(gStr), sz); GlobalUnlock(gStr); CloseClipboard(); return ret; } case EClipboardType::UTF8String: { OpenClipboard(m_hwnd); HGLOBAL gStr = GetClipboardData(CF_UNICODETEXT); if (!gStr) break; const wchar_t* str = reinterpret_cast(GlobalLock(gStr)); std::unique_ptr ret = MakeUnicodeLF(str, GlobalSize(gStr)/2, sz); GlobalUnlock(gStr); CloseClipboard(); return ret; } default: break; } return std::unique_ptr(); } void waitForRetrace(IAudioVoiceEngine* engine) { if (engine) engine->pumpAndMixVoices(); m_gfxCtx->m_output->WaitForVBlank(); } uintptr_t getPlatformHandle() const { return uintptr_t(m_hwnd); } void buttonDown(HWNDEvent& e, EMouseButton button) { if (m_callback) { int x, y, w, h; getWindowFrame(x, y, w, h); EModifierKey modifierMask = translateModifiers(e.uMsg); SWindowCoord coord = { {GET_X_LPARAM(e.lParam), h-GET_Y_LPARAM(e.lParam)}, {GET_X_LPARAM(e.lParam), h-GET_Y_LPARAM(e.lParam)}, {float(GET_X_LPARAM(e.lParam)) / float(w), float(h-GET_Y_LPARAM(e.lParam)) / float(h)} }; m_callback->mouseDown(coord, button, modifierMask); } } void buttonUp(HWNDEvent& e, EMouseButton button) { if (m_callback) { int x, y, w, h; getWindowFrame(x, y, w, h); EModifierKey modifierMask = translateModifiers(e.uMsg); SWindowCoord coord = { {GET_X_LPARAM(e.lParam), h-GET_Y_LPARAM(e.lParam)}, {GET_X_LPARAM(e.lParam), h-GET_Y_LPARAM(e.lParam)}, {float(GET_X_LPARAM(e.lParam)) / float(w), float(h-GET_Y_LPARAM(e.lParam)) / float(h)} }; m_callback->mouseUp(coord, button, modifierMask); } } void _trackMouse() { TRACKMOUSEEVENT tme; tme.cbSize = sizeof(TRACKMOUSEEVENT); tme.dwFlags = TME_NONCLIENT | TME_HOVER | TME_LEAVE; tme.dwHoverTime = 500; tme.hwndTrack = m_hwnd; } bool mouseTracking = false; void _incomingEvent(void* ev) { HWNDEvent& e = *static_cast(ev); switch (e.uMsg) { case WM_CLOSE: if (m_callback) m_callback->destroyed(); return; case WM_SIZE: { SWindowRect rect; getWindowFrame(rect.location[0], rect.location[1], rect.size[0], rect.size[1]); if (!rect.size[0] || !rect.size[1]) return; m_gfxCtx->resized(rect); if (m_callback) m_callback->resized(rect, m_openGL); return; } case WM_MOVING: { SWindowRect rect; getWindowFrame(rect.location[0], rect.location[1], rect.size[0], rect.size[1]); if (!rect.size[0] || !rect.size[1]) return; if (m_callback) m_callback->windowMoved(rect); return; } case WM_KEYDOWN: case WM_SYSKEYDOWN: { if (m_callback) { ESpecialKey specialKey; EModifierKey modifierKey; uint32_t charCode = translateKeysym(e.wParam, (e.lParam >> 16) & 0xff, specialKey, modifierKey); EModifierKey modifierMask = translateModifiers(e.uMsg); if (charCode) m_callback->charKeyDown(charCode, modifierMask, (HIWORD(e.lParam) & KF_REPEAT) != 0); else if (specialKey != ESpecialKey::None) m_callback->specialKeyDown(specialKey, modifierMask, (HIWORD(e.lParam) & KF_REPEAT) != 0); else if (modifierKey != EModifierKey::None) m_callback->modKeyDown(modifierKey, (HIWORD(e.lParam) & KF_REPEAT) != 0); } return; } case WM_KEYUP: case WM_SYSKEYUP: { if (m_callback) { ESpecialKey specialKey; EModifierKey modifierKey; uint32_t charCode = translateKeysym(e.wParam, (e.lParam >> 16) & 0xff, specialKey, modifierKey); EModifierKey modifierMask = translateModifiers(e.uMsg); if (charCode) m_callback->charKeyUp(charCode, modifierMask); else if (specialKey != ESpecialKey::None) m_callback->specialKeyUp(specialKey, modifierMask); else if (modifierKey != EModifierKey::None) m_callback->modKeyUp(modifierKey); } return; } case WM_LBUTTONDOWN: { buttonDown(e, EMouseButton::Primary); return; } case WM_LBUTTONUP: { buttonUp(e, EMouseButton::Primary); return; } case WM_RBUTTONDOWN: { buttonDown(e, EMouseButton::Secondary); return; } case WM_RBUTTONUP: { buttonUp(e, EMouseButton::Secondary); return; } case WM_MBUTTONDOWN: { buttonDown(e, EMouseButton::Middle); return; } case WM_MBUTTONUP: { buttonUp(e, EMouseButton::Middle); return; } case WM_XBUTTONDOWN: { if (HIWORD(e.wParam) == XBUTTON1) buttonDown(e, EMouseButton::Aux1); else if (HIWORD(e.wParam) == XBUTTON2) buttonDown(e, EMouseButton::Aux2); return; } case WM_XBUTTONUP: { if (HIWORD(e.wParam) == XBUTTON1) buttonUp(e, EMouseButton::Aux1); else if (HIWORD(e.wParam) == XBUTTON2) buttonUp(e, EMouseButton::Aux2); return; } case WM_MOUSEMOVE: { if (m_callback) { int x, y, w, h; getWindowFrame(x, y, w, h); SWindowCoord coord = { {GET_X_LPARAM(e.lParam), h-GET_Y_LPARAM(e.lParam)}, {GET_X_LPARAM(e.lParam), h-GET_Y_LPARAM(e.lParam)}, {float(GET_X_LPARAM(e.lParam)) / float(w), float(h-GET_Y_LPARAM(e.lParam)) / float(h)} }; if (!mouseTracking) { _trackMouse(); mouseTracking = true; m_callback->mouseEnter(coord); } else m_callback->mouseMove(coord); } return; } case WM_MOUSELEAVE: case WM_NCMOUSELEAVE: { if (m_callback) { int x, y, w, h; getWindowFrame(x, y, w, h); SWindowCoord coord = { { GET_X_LPARAM(e.lParam), h-GET_Y_LPARAM(e.lParam) }, { GET_X_LPARAM(e.lParam), h-GET_Y_LPARAM(e.lParam) }, { float(GET_X_LPARAM(e.lParam)) / float(w), float(h-GET_Y_LPARAM(e.lParam)) / float(h) } }; m_callback->mouseLeave(coord); mouseTracking = false; } return; } case WM_NCMOUSEHOVER: case WM_MOUSEHOVER: { if (m_callback) { int x, y, w, h; getWindowFrame(x, y, w, h); SWindowCoord coord = { { GET_X_LPARAM(e.lParam), h-GET_Y_LPARAM(e.lParam) }, { GET_X_LPARAM(e.lParam), h-GET_Y_LPARAM(e.lParam) }, { float(GET_X_LPARAM(e.lParam)) / float(w), float(h-GET_Y_LPARAM(e.lParam)) / float(h) } }; m_callback->mouseEnter(coord); } return; } case WM_MOUSEWHEEL: { if (m_callback) { int x, y, w, h; getWindowFrame(x, y, w, h); SWindowCoord coord = { { GET_X_LPARAM(e.lParam), h-GET_Y_LPARAM(e.lParam) }, { GET_X_LPARAM(e.lParam), h-GET_Y_LPARAM(e.lParam) }, { float(GET_X_LPARAM(e.lParam)) / float(w), float(h-GET_Y_LPARAM(e.lParam)) / float(h) } }; SScrollDelta scroll = {}; scroll.delta[1] = GET_WHEEL_DELTA_WPARAM(e.wParam) / double(WHEEL_DELTA); m_callback->scroll(coord, scroll); } return; } case WM_MOUSEHWHEEL: { if (m_callback) { int x, y, w, h; getWindowFrame(x, y, w, h); SWindowCoord coord = { { GET_X_LPARAM(e.lParam), h-GET_Y_LPARAM(e.lParam) }, { GET_X_LPARAM(e.lParam), h-GET_Y_LPARAM(e.lParam) }, { float(GET_X_LPARAM(e.lParam)) / float(w), float(h-GET_Y_LPARAM(e.lParam)) / float(h) } }; SScrollDelta scroll = {}; scroll.delta[0] = GET_WHEEL_DELTA_WPARAM(e.wParam) / double(-WHEEL_DELTA); m_callback->scroll(coord, scroll); } return; } case WM_CHAR: case WM_UNICHAR: { if (m_callback) { ITextInputCallback* inputCb = m_callback->getTextInputCallback(); uint8_t utf8ch[4]; size_t len = utf8proc_encode_char(e.wParam, utf8ch); if (inputCb && len) inputCb->insertText(std::string((char*)utf8ch, len)); } return; } default: break; } } ETouchType getTouchType() const { return ETouchType::None; } void setStyle(EWindowStyle style) { LONG sty = GetWindowLong(m_hwnd, GWL_STYLE); if ((style & EWindowStyle::Titlebar) != EWindowStyle::None) sty |= WS_CAPTION; else sty &= ~WS_CAPTION; if ((style & EWindowStyle::Resize) != EWindowStyle::None) sty |= WS_THICKFRAME; else sty &= ~WS_THICKFRAME; if ((style & EWindowStyle::Close) != EWindowStyle::None) sty |= (WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX); else sty &= ~(WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX); SetWindowLong(m_hwnd, GWL_STYLE, sty); } EWindowStyle getStyle() const { LONG sty = GetWindowLong(m_hwnd, GWL_STYLE); EWindowStyle retval = EWindowStyle::None; if ((sty & WS_CAPTION) != 0) retval |= EWindowStyle::Titlebar; if ((sty & WS_THICKFRAME) != 0) retval |= EWindowStyle::Resize; if ((sty & WS_SYSMENU)) retval |= EWindowStyle::Close; return retval; } IGraphicsCommandQueue* getCommandQueue() { return m_gfxCtx->getCommandQueue(); } IGraphicsDataFactory* getDataFactory() { return m_gfxCtx->getDataFactory(); } /* Creates a new context on current thread!! Call from main client thread */ IGraphicsDataFactory* getMainContextDataFactory() { return m_gfxCtx->getMainContextDataFactory(); } /* Creates a new context on current thread!! Call from client loading thread */ IGraphicsDataFactory* getLoadContextDataFactory() { return m_gfxCtx->getLoadContextDataFactory(); } }; IWindow* _WindowWin32New(const SystemString& title, Boo3DAppContext& d3dCtx, void* vulkanHandle, uint32_t sampleCount) { return new WindowWin32(title, d3dCtx, vulkanHandle, sampleCount); } }