#include "Win32Common.hpp" #include #include "boo/IWindow.hpp" #include "boo/IGraphicsContext.hpp" #include #include "boo/graphicsdev/D3D11.hpp" #include "boo/graphicsdev/D3D12.hpp" namespace boo { static LogVisor::LogModule Log("WindowWin32"); class WindowWin32; IGraphicsCommandQueue* _NewD3D12CommandQueue(D3D12Context* ctx, D3D12Context::Window* windowCtx, IGraphicsContext* parent); IGraphicsCommandQueue* _NewD3D11CommandQueue(D3D11Context* ctx, D3D11Context::Window* windowCtx, IGraphicsContext* parent); struct GraphicsContextWin32 : IGraphicsContext { EGraphicsAPI m_api; EPixelFormat m_pf; WindowWin32* m_parentWindow; D3DAppContext& m_d3dCtx; ComPtr m_swapChain; ComPtr m_output; IGraphicsCommandQueue* m_commandQueue = nullptr; IGraphicsDataFactory* m_dataFactory = nullptr; public: IWindowCallback* m_callback; GraphicsContextWin32(EGraphicsAPI api, WindowWin32* parentWindow, D3DAppContext& d3dCtx) : m_api(api), m_pf(PF_RGBA8), m_parentWindow(parentWindow), m_d3dCtx(d3dCtx) { /* Create Swap Chain */ DXGI_SWAP_CHAIN_DESC1 scDesc = {}; scDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; scDesc.SampleDesc.Count = 1; scDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; scDesc.BufferCount = 2; scDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; scDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; #if _WIN32_WINNT_WIN10 IUnknown* dev; if (d3dCtx.m_ctx12.m_dev) { scDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; dev = static_cast(d3dCtx.m_ctx12.m_dev.Get()); } else dev = static_cast(d3dCtx.m_ctx11.m_dev.Get()); #else IUnknown* dev = static_cast(d3dCtx.m_ctx11.m_dev.Get()); #endif if (FAILED(d3dCtx.m_dxFactory->CreateSwapChainForHwnd(dev, parentWindow->m_hwnd, &scDesc, nullptr, nullptr, &m_swapChain))) Log.report(LogVisor::FatalError, "unable to create swap chain"); if (FAILED(m_swapChain->GetContainingOutput(&m_output))) Log.report(LogVisor::FatalError, "unable to get DXGI output"); #if _WIN32_WINNT_WIN10 if (d3dCtx.m_ctx12.m_dev) { auto insIt = d3dCtx.m_ctx12.m_windows.emplace(std::make_pair(parentWindow, D3D12Context::Window())); D3D12Context::Window& w = insIt.first->second; m_swapChain.As(&w.m_swapChain); m_swapChain->GetBuffer(0, __uuidof(ID3D12Resource), &w.m_fb[0]); m_swapChain->GetBuffer(1, __uuidof(ID3D12Resource), &w.m_fb[1]); w.m_backBuf = w.m_swapChain->GetCurrentBackBufferIndex(); D3D12_RESOURCE_DESC resDesc = w.m_fb[0]->GetDesc(); w.width = resDesc.Width; w.height = resDesc.Height; m_dataFactory = new D3D12DataFactory(this, &d3dCtx.m_ctx12); m_commandQueue = _NewD3D12CommandQueue(&d3dCtx.m_ctx12, &w, this); } else #endif { auto insIt = d3dCtx.m_ctx11.m_windows.emplace(std::make_pair(parentWindow, D3D11Context::Window())); D3D11Context::Window& w = insIt.first->second; ComPtr fbRes; m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), &fbRes); D3D11_TEXTURE2D_DESC resDesc; fbRes->GetDesc(&resDesc); w.width = resDesc.Width; w.height = resDesc.Height; m_dataFactory = new D3D11DataFactory(this, &d3dCtx.m_ctx11); m_commandQueue = _NewD3D11CommandQueue(&d3dCtx.m_ctx11, &insIt.first->second, this); } } ~GraphicsContextWin32() { #if _WIN32_WINNT_WIN10 if (m_d3dCtx.m_ctx12.m_dev) { m_d3dCtx.m_ctx12.m_windows.erase(m_parentWindow); } else #endif { } } void _setCallback(IWindowCallback* cb) { m_callback = cb; } EGraphicsAPI getAPI() const { return m_api; } EPixelFormat getPixelFormat() const { return m_pf; } void setPixelFormat(EPixelFormat pf) { if (pf > PF_RGBAF32_Z24) return; m_pf = pf; } void initializeContext() {} void makeCurrent() {} void postInit() {} void present() {} IGraphicsCommandQueue* getCommandQueue() { } IGraphicsDataFactory* getDataFactory() { } /* Creates a new context on current thread!! Call from client loading thread */ IGraphicsDataFactory* getLoadContextDataFactory() { } }; static void genFrameDefault(MONITORINFO* screen, int& xOut, int& yOut, int& wOut, int& hOut) { float width = screen->rcMonitor.right * 2.0 / 3.0; float height = screen->rcMonitor.bottom * 2.0 / 3.0; xOut = (screen->rcMonitor.right - width) / 2.0; yOut = (screen->rcMonitor.bottom - height) / 2.0; wOut = width; hOut = height; } static uint32_t translateKeysym(WPARAM sym, int& specialSym, int& modifierSym) { specialSym = KEY_NONE; modifierSym = MKEY_NONE; if (sym >= VK_F1 && sym <= VK_F12) specialSym = KEY_F1 + sym - VK_F1; else if (sym == VK_ESCAPE) specialSym = KEY_ESC; else if (sym == VK_RETURN) specialSym = KEY_ENTER; else if (sym == VK_BACK) specialSym = KEY_BACKSPACE; else if (sym == VK_INSERT) specialSym = KEY_INSERT; else if (sym == VK_DELETE) specialSym = KEY_DELETE; else if (sym == VK_HOME) specialSym = KEY_HOME; else if (sym == VK_END) specialSym = KEY_END; else if (sym == VK_PRIOR) specialSym = KEY_PGUP; else if (sym == VK_NEXT) specialSym = KEY_PGDOWN; else if (sym == VK_LEFT) specialSym = KEY_LEFT; else if (sym == VK_RIGHT) specialSym = KEY_RIGHT; else if (sym == VK_UP) specialSym = KEY_UP; else if (sym == VK_DOWN) specialSym = KEY_DOWN; else if (sym == VK_LSHIFT || sym == VK_RSHIFT) modifierSym = MKEY_SHIFT; else if (sym == VK_LCONTROL || sym == VK_RCONTROL) modifierSym = MKEY_CTRL; else if (sym == VK_MENU) modifierSym = MKEY_ALT; else return MapVirtualKey(sym, MAPVK_VK_TO_CHAR); return 0; } static int translateModifiers() { int retval = 0; if (GetKeyState(VK_LSHIFT) & 0x8000 != 0 || GetKeyState(VK_RSHIFT) & 0x8000 != 0) retval |= MKEY_SHIFT; if (GetKeyState(VK_LCONTROL) & 0x8000 != 0 || GetKeyState(VK_RCONTROL) & 0x8000 != 0) retval |= MKEY_CTRL; if (GetKeyState(VK_MENU) & 0x8000 != 0) retval |= MKEY_ALT; return retval; } class WindowWin32 : public IWindow { friend GraphicsContextWin32; HWND m_hwnd; std::unique_ptr m_gfxCtx; IWindowCallback* m_callback = nullptr; public: WindowWin32(const SystemString& title, D3DAppContext& d3dCtx) { m_hwnd = CreateWindowW(L"BooWindow", title.c_str(), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, NULL, NULL); m_gfxCtx.reset(new GraphicsContextWin32(IGraphicsContext::API_D3D11, this, d3dCtx)); } ~WindowWin32() { } void setCallback(IWindowCallback* cb) { m_callback = cb; } void showWindow() { ShowWindow(m_hwnd, SW_SHOW); } void hideWindow() { ShowWindow(m_hwnd, SW_HIDE); } SystemString getTitle() { wchar_t title[256]; int c = GetWindowTextW(m_hwnd, title, 256); return SystemString(title, c); } void setTitle(const SystemString& title) { SetWindowTextW(m_hwnd, title.c_str()); } void setWindowFrameDefault() { MONITORINFO monInfo; GetMonitorInfo(MonitorFromWindow(m_hwnd, MONITOR_DEFAULTTOPRIMARY), &monInfo); int x, y, w, h; genFrameDefault(&monInfo, x, y, w, h); setWindowFrame(x, y, w, h); } void getWindowFrame(float& xOut, float& yOut, float& wOut, float& hOut) const { RECT rct; GetWindowRect(m_hwnd, &rct); xOut = rct.left; yOut = rct.top; wOut = rct.right; hOut = rct.bottom; } void getWindowFrame(int& xOut, int& yOut, int& wOut, int& hOut) const { RECT rct; GetWindowRect(m_hwnd, &rct); xOut = rct.left; yOut = rct.top; wOut = rct.right; hOut = rct.bottom; } void setWindowFrame(float x, float y, float w, float h) { MoveWindow(m_hwnd, x, y, w, h, true); } void setWindowFrame(int x, int y, int w, int h) { MoveWindow(m_hwnd, x, y, w, h, true); } float getVirtualPixelFactor() const { return 1.0; } bool isFullscreen() const { return false; } void setFullscreen(bool fs) { } void waitForRetrace() { m_gfxCtx->m_output->WaitForVBlank(); } uintptr_t getPlatformHandle() const { return uintptr_t(m_hwnd); } void buttonDown(HWNDEvent& e, EMouseButton button) { if (m_callback) { int x, y, w, h; getWindowFrame(x, y, w, h); int modifierMask = translateModifiers(); SWindowCoord coord = { {(unsigned)GET_X_LPARAM(e.lParam), (unsigned)GET_Y_LPARAM(e.lParam)}, {(unsigned)GET_X_LPARAM(e.lParam), (unsigned)GET_Y_LPARAM(e.lParam)}, {float(GET_X_LPARAM(e.lParam)) / float(w), float(GET_Y_LPARAM(e.lParam)) / float(h)} }; m_callback->mouseDown(coord, button, EModifierKey(modifierMask)); } } void buttonUp(HWNDEvent& e, EMouseButton button) { if (m_callback) { int x, y, w, h; getWindowFrame(x, y, w, h); int modifierMask = translateModifiers(); SWindowCoord coord = { {(unsigned)GET_X_LPARAM(e.lParam), (unsigned)GET_Y_LPARAM(e.lParam)}, {(unsigned)GET_X_LPARAM(e.lParam), (unsigned)GET_Y_LPARAM(e.lParam)}, {float(GET_X_LPARAM(e.lParam)) / float(w), float(GET_Y_LPARAM(e.lParam)) / float(h)} }; m_callback->mouseUp(coord, button, EModifierKey(modifierMask)); } } void _incomingEvent(void* ev) { HWNDEvent& e = *static_cast(ev); switch (e.uMsg) { case WM_SIZE: { if (m_callback) { SWindowRect rect; int x, y, w, h; getWindowFrame(x, y, w, h); rect.location[0] = x; rect.location[1] = y; rect.size[0] = LOWORD(e.lParam); rect.size[1] = HIWORD(e.lParam); m_callback->resized(rect); } return; } case WM_KEYDOWN: { if (m_callback) { int specialKey; int modifierKey; uint32_t charCode = translateKeysym(e.wParam, specialKey, modifierKey); int modifierMask = translateModifiers(); if (charCode) m_callback->charKeyDown(charCode, EModifierKey(modifierMask), e.lParam & 0xffff != 0); else if (specialKey) m_callback->specialKeyDown(ESpecialKey(specialKey), EModifierKey(modifierMask), e.lParam & 0xffff != 0); else if (modifierKey) m_callback->modKeyDown(EModifierKey(modifierKey), e.lParam & 0xffff != 0); } return; } case WM_KEYUP: { if (m_callback) { int specialKey; int modifierKey; uint32_t charCode = translateKeysym(e.wParam, specialKey, modifierKey); int modifierMask = translateModifiers(); if (charCode) m_callback->charKeyUp(charCode, EModifierKey(modifierMask)); else if (specialKey) m_callback->specialKeyUp(ESpecialKey(specialKey), EModifierKey(modifierMask)); else if (modifierKey) m_callback->modKeyUp(EModifierKey(modifierKey)); } return; } case WM_LBUTTONDOWN: { buttonDown(e, BUTTON_PRIMARY); return; } case WM_LBUTTONUP: { buttonUp(e, BUTTON_PRIMARY); return; } case WM_RBUTTONDOWN: { buttonDown(e, BUTTON_SECONDARY); return; } case WM_RBUTTONUP: { buttonUp(e, BUTTON_SECONDARY); return; } case WM_MBUTTONDOWN: { buttonDown(e, BUTTON_MIDDLE); return; } case WM_MBUTTONUP: { buttonUp(e, BUTTON_MIDDLE); return; } case WM_XBUTTONDOWN: { if (HIWORD(e.wParam) == XBUTTON1) buttonDown(e, BUTTON_AUX1); else if (HIWORD(e.wParam) == XBUTTON2) buttonDown(e, BUTTON_AUX2); return; } case WM_XBUTTONUP: { if (HIWORD(e.wParam) == XBUTTON1) buttonUp(e, BUTTON_AUX1); else if (HIWORD(e.wParam) == XBUTTON2) buttonUp(e, BUTTON_AUX2); return; } case WM_MOUSEMOVE: { if (m_callback) { int x, y, w, h; getWindowFrame(x, y, w, h); SWindowCoord coord = { {(unsigned)GET_X_LPARAM(e.lParam), (unsigned)GET_Y_LPARAM(e.lParam)}, {(unsigned)GET_X_LPARAM(e.lParam), (unsigned)GET_Y_LPARAM(e.lParam)}, {float(GET_X_LPARAM(e.lParam)) / float(w), float(GET_Y_LPARAM(e.lParam)) / float(h)} }; m_callback->mouseMove(coord); } return; } default: break; } } ETouchType getTouchType() const { return TOUCH_NONE; } IGraphicsCommandQueue* getCommandQueue() { return m_gfxCtx->getCommandQueue(); } IGraphicsDataFactory* getDataFactory() { return m_gfxCtx->getDataFactory(); } /* Creates a new context on current thread!! Call from client loading thread */ IGraphicsDataFactory* getLoadContextDataFactory() { return m_gfxCtx->getLoadContextDataFactory(); } }; IWindow* _WindowWin32New(const SystemString& title, D3DAppContext& d3dCtx) { return new WindowWin32(title, d3dCtx); } }