#include "boo/IGraphicsContext.hpp" #include "boo/IWindow.hpp" namespace boo { struct GraphicsContextWayland : IGraphicsContext { EGraphicsAPI m_api; EPixelFormat m_pf; IWindow* m_parentWindow; public: IWindowCallback* m_callback; GraphicsContextWayland(EGraphicsAPI api, IWindow* parentWindow) : m_api(api), m_pf(PF_RGBA8), m_parentWindow(parentWindow) {} ~GraphicsContextWayland() { } void _setCallback(IWindowCallback* cb) { m_callback = cb; } EGraphicsAPI getAPI() const { return m_api; } EPixelFormat getPixelFormat() const { return m_pf; } void setPixelFormat(EPixelFormat pf) { if (pf > PF_RGBAF32_Z24) return; m_pf = pf; } void initializeContext() { } }; IGraphicsContext* _GraphicsContextWaylandNew(IGraphicsContext::EGraphicsAPI api, IWindow* parentWindow) { return new GraphicsContextWayland(api, parentWindow); } }