#include "boo/IWindow.hpp" #include "boo/IGraphicsContext.hpp" #include namespace boo { struct GraphicsContextWayland : IGraphicsContext { EGraphicsAPI m_api; EPixelFormat m_pf; IWindow* m_parentWindow; public: IWindowCallback* m_callback; GraphicsContextWayland(EGraphicsAPI api, IWindow* parentWindow) : m_api(api), m_pf(PF_RGBA8), m_parentWindow(parentWindow) {} ~GraphicsContextWayland() { } void _setCallback(IWindowCallback* cb) { m_callback = cb; } EGraphicsAPI getAPI() const { return m_api; } EPixelFormat getPixelFormat() const { return m_pf; } void setPixelFormat(EPixelFormat pf) { if (pf > PF_RGBAF32_Z24) return; m_pf = pf; } void initializeContext() { } void makeCurrent() { } void postInit() { } IGraphicsCommandQueue* getCommandQueue() { return nullptr; } IGraphicsDataFactory* getDataFactory() { return nullptr; } IGraphicsDataFactory* getLoadContextDataFactory() { return nullptr; } void present() { } }; struct WindowWayland : IWindow { GraphicsContextWayland m_gfxCtx; WindowWayland(const std::string& title) : m_gfxCtx(IGraphicsContext::API_OPENGL_3_3, this) { } ~WindowWayland() { } void setCallback(IWindowCallback* cb) { } void showWindow() { } void hideWindow() { } std::string getTitle() { return ""; } void setTitle(const std::string& title) { } void setWindowFrameDefault() { } void getWindowFrame(float& xOut, float& yOut, float& wOut, float& hOut) const { } void getWindowFrame(int& xOut, int& yOut, int& wOut, int& hOut) const { } void setWindowFrame(float x, float y, float w, float h) { } void setWindowFrame(int x, int y, int w, int h) { } float getVirtualPixelFactor() const { return 0; } void setStyle(EWindowStyle /*style*/) {} EWindowStyle getStyle() const { return STYLE_NONE; } bool isFullscreen() const { return false; } void setFullscreen(bool fs) { } void waitForRetrace() { } uintptr_t getPlatformHandle() const { return 0; } ETouchType getTouchType() const { return TOUCH_NONE; } IGraphicsCommandQueue* getCommandQueue() { return m_gfxCtx.getCommandQueue(); } IGraphicsDataFactory* getDataFactory() { return m_gfxCtx.getDataFactory(); } IGraphicsDataFactory* getLoadContextDataFactory() { return m_gfxCtx.getLoadContextDataFactory(); } }; IWindow* _WindowWaylandNew(const std::string& title) { return new WindowWayland(title); } }