#ifndef BOO_HPP #define BOO_HPP #if defined(_WIN32) #include "win/CWGLContext.hpp" namespace boo {typedef CWGLContext CGraphicsContext;} #elif defined(__APPLE__) #include "mac/CCGLContext.hpp" namespace boo {typedef CCGLContext CGraphicsContext;} #elif defined(__GNUC__) || defined(__clang__) #include "x11/CGLXContext.hpp" namespace boo {typedef CGLXContext CGraphicsContext;} #endif #include "IGraphicsContext.hpp" #include "inputdev/CDeviceFinder.hpp" #include "inputdev/CDolphinSmashAdapter.hpp" #endif // BOO_HPP