#pragma once #include "WinCommon.hpp" struct Boo3DAppContextUWP : Boo3DAppContext { bool isFullscreen(const boo::IWindow* window) { #if _WIN32_WINNT_WIN10 if (m_ctx12.m_dev) { D3D12Context::Window& win = m_ctx12.m_windows[window]; BOOL isFScr; win.m_swapChain->GetFullscreenState(&isFScr, nullptr); return isFScr != 0; } #endif if (m_ctx11.m_dev) { D3D11Context::Window& win = m_ctx11.m_windows[window]; BOOL isFScr; win.m_swapChain->GetFullscreenState(&isFScr, nullptr); return isFScr != 0; } return false; } bool setFullscreen(boo::IWindow* window, bool fs) { #if _WIN32_WINNT_WIN10 if (m_ctx12.m_dev) { D3D12Context::Window& win = m_ctx12.m_windows[window]; BOOL isFScr; win.m_swapChain->GetFullscreenState(&isFScr, nullptr); if (fs && isFScr) return false; else if (!fs && !isFScr) return false; if (fs) { ComPtr out; win.m_swapChain->GetContainingOutput(&out); DXGI_OUTPUT_DESC outDesc; out->GetDesc(&outDesc); win.m_swapChain->SetFullscreenState(true, nullptr); DXGI_MODE_DESC mdesc = {UINT(outDesc.DesktopCoordinates.right - outDesc.DesktopCoordinates.left), UINT(outDesc.DesktopCoordinates.bottom - outDesc.DesktopCoordinates.top)}; win.m_swapChain->ResizeTarget(&mdesc); } else win.m_swapChain->SetFullscreenState(false, nullptr); return true; } #endif if (m_ctx11.m_dev) { D3D11Context::Window& win = m_ctx11.m_windows[window]; BOOL isFScr; win.m_swapChain->GetFullscreenState(&isFScr, nullptr); if (fs && isFScr) return false; else if (!fs && !isFScr) return false; if (fs) { ComPtr out; win.m_swapChain->GetContainingOutput(&out); DXGI_OUTPUT_DESC outDesc; out->GetDesc(&outDesc); win.m_fsdesc.Width = outDesc.DesktopCoordinates.right; win.m_fsdesc.Height = outDesc.DesktopCoordinates.bottom; } win.m_fs = fs; win.m_needsFSTransition = true; return true; } return false; } };