mirror of https://github.com/AxioDL/boo.git
40 lines
753 B
C++
40 lines
753 B
C++
#pragma once
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#if __APPLE__
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#if !__has_feature(objc_arc)
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#error ARC Required
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#endif
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#if BOO_HAS_METAL
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#include <Metal/Metal.h>
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#include <QuartzCore/CAMetalLayer.h>
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#include <unordered_map>
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#include <mutex>
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namespace boo {
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class IWindow;
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struct MetalContext {
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id<MTLDevice> m_dev = nullptr;
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id<MTLCommandQueue> m_q = nullptr;
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struct Window {
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CAMetalLayer* m_metalLayer = nullptr;
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std::mutex m_resizeLock;
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bool m_needsResize;
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CGSize m_size;
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};
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std::unordered_map<IWindow*, Window> m_windows;
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uint32_t m_sampleCount = 1;
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uint32_t m_anisotropy = 1;
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MTLPixelFormat m_pixelFormat = MTLPixelFormatBGRA8Unorm;
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};
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} // namespace boo
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#else
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namespace boo {
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struct MetalContext {};
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} // namespace boo
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#endif
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#endif // __APPLE__
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