#include "CAutoSave.hpp"
#include "CSaveGameScreen.hpp"
#include "IMain.hpp"

namespace urde::MP1 {
CAutoSave::CAutoSave()
: CIOWin(""), x14_savegameScreen(new CSaveGameScreen(ESaveContext::InGame, g_GameState->GetCardSerial())) {}
} // namespace urde::MP1
