#pragma once

#include "Runtime/Character/CPOINode.hpp"

namespace metaforce {
class IAnimSourceInfo;

class CBoolPOINode : public CPOINode {
  bool x38_val = false;

public:
  explicit CBoolPOINode();
  explicit CBoolPOINode(CInputStream& in);
  bool GetValue() const { return x38_val; }
  static CBoolPOINode CopyNodeMinusStartTime(const CBoolPOINode& node, const CCharAnimTime& startTime);
};

} // namespace metaforce
