#pragma once

#include "zeus/CProjection.hpp"
#include "zeus/CFrustum.hpp"
#include "zeus/CQuaternion.hpp"
#include "zeus/CVector3f.hpp"
#include "zeus/Math.hpp"

namespace urde {
class Camera {
  zeus::CFrustum m_frustum;
  zeus::CProjection m_projection;
  zeus::CVector3f m_position;
  zeus::CQuaternion m_orientation;

public:
  void setPosition(const zeus::CVector3f& position) { m_position = position; }
  void setOrientation(const zeus::CQuaternion& orientation) { m_orientation = orientation; }

  const zeus::CMatrix4f& projectionMatrix() const { return m_projection.getCachedMatrix(); }
  const zeus::CProjection& projection() const { return m_projection; }

  virtual void think() {}
};
} // namespace urde
