metaforce/Runtime/World/CScriptControllerAction.hpp

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#pragma once
#include <string_view>
#include "Runtime/GCNTypes.hpp"
#include "Runtime/Input/ControlMapper.hpp"
#include "Runtime/World/CEntity.hpp"
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namespace metaforce {
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class CScriptControllerAction : public CEntity {
ControlMapper::ECommands x34_command;
u32 x38_mapScreenSubaction;
bool x3c_24_mapScreenResponse : 1;
bool x3c_25_deactivateOnClose : 1;
bool x3c_26_pressed : 1 = false;
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public:
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DEFINE_ENTITY
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CScriptControllerAction(TUniqueId uid, std::string_view name, const CEntityInfo& info, bool active,
ControlMapper::ECommands command, bool b1, u32 w1, bool b2);
void Accept(IVisitor& visitor) override;
void Think(float, CStateManager&) override;
};
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} // namespace metaforce