metaforce/Runtime/Character/CTransitionDatabaseGame.hpp

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#pragma once
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#include <memory>
#include <utility>
#include <vector>
#include "Runtime/Character/CTransitionDatabase.hpp"
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namespace metaforce {
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class CTransition;
class CHalfTransition;
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class CTransitionDatabaseGame final : public CTransitionDatabase {
std::shared_ptr<IMetaTrans> x10_defaultTrans;
std::vector<std::pair<std::pair<u32, u32>, std::shared_ptr<IMetaTrans>>> x14_transitions;
std::vector<std::pair<u32, std::shared_ptr<IMetaTrans>>> x24_halfTransitions;
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public:
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CTransitionDatabaseGame(const std::vector<CTransition>& transitions,
const std::vector<CHalfTransition>& halfTransitions,
std::shared_ptr<IMetaTrans> defaultTrans);
const std::shared_ptr<IMetaTrans>& GetMetaTrans(u32, u32) const override;
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};
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} // namespace metaforce