metaforce/Runtime/Input/CRumbleManager.hpp

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#pragma once
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#include "Runtime/GCNTypes.hpp"
#include "Runtime/Input/CRumbleGenerator.hpp"
#include <zeus/CVector3f.hpp>
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namespace metaforce {
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class CStateManager;
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class CRumbleManager {
CRumbleGenerator x0_rumbleGenerator;
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public:
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bool IsDisabled() const { return x0_rumbleGenerator.IsDisabled(); }
void SetDisabled(bool disabled) { x0_rumbleGenerator.SetDisabled(disabled); }
void Update(float dt) { x0_rumbleGenerator.Update(dt); }
void StopRumble(s16 id) {
if (id == -1)
return;
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x0_rumbleGenerator.Stop(id, EIOPort::Player1);
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}
void HardStopAll() { x0_rumbleGenerator.HardStopAll(); }
s16 Rumble(CStateManager& mgr, const zeus::CVector3f& pos, ERumbleFxId fx, float dist, ERumblePriority priority);
s16 Rumble(CStateManager& mgr, ERumbleFxId fx, float gain, ERumblePriority priority);
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};
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} // namespace metaforce