metaforce/Runtime/MP1/Tweaks/CTweakPlayerGun.cpp

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1.4 KiB
C++
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#include "Runtime/MP1/Tweaks/CTweakPlayerGun.hpp"
#include "Runtime/Streams/IOStreams.hpp"
namespace metaforce::MP1 {
CTweakPlayerGun::CTweakPlayerGun(CInputStream& in) {
x4_upLookAngle = in.ReadFloat();
x8_downLookAngle = in.ReadFloat();
xc_verticalSpread = in.ReadFloat();
x10_horizontalSpread = in.ReadFloat();
x14_highVerticalSpread = in.ReadFloat();
x18_highHorizontalSpread = in.ReadFloat();
x1c_lowVerticalSpread = in.ReadFloat();
x20_lowHorizontalSpread = in.ReadFloat();
x24_aimVerticalSpeed = in.ReadFloat();
x28_aimHorizontalSpeed = in.ReadFloat();
x2c_bombFuseTime = in.ReadFloat();
x30_bombDropDelayTime = in.ReadFloat();
x34_holoHoldTime = in.ReadFloat();
x38_gunTransformTime = in.ReadFloat();
x3c_gunHolsterTime = in.ReadFloat();
x40_gunNotFiringTime = in.ReadFloat();
x44_fixedVerticalAim = in.ReadFloat();
x48_gunExtendDistance = in.ReadFloat();
x4c_gunPosition = in.Get<zeus::CVector3f>();
x58_ = in.Get<zeus::CVector3f>();
x64_grapplingArmPosition = in.Get<zeus::CVector3f>();
x70_bomb = in.Get<SShotParam>();
x8c_powerBomb = in.Get<SShotParam>();
x1d4_missile = in.Get<SShotParam>();
for (auto& beam : xa8_beams) {
beam = in.Get<SWeaponInfo>();
}
for (auto& combo : x1f0_combos) {
combo = in.Get<SComboShotParam>();
}
for (float& r : x280_ricochetData) {
r = in.ReadFloat();
}
x44_fixedVerticalAim = zeus::degToRad(x44_fixedVerticalAim);
}
} // namespace metaforce::MP1