metaforce/Runtime/CObjectList.hpp

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#ifndef __URDE_COBJECTLIST_HPP__
#define __URDE_COBJECTLIST_HPP__
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#include "World/CEntity.hpp"
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#include "RetroTypes.hpp"
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namespace urde
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{
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enum class EGameObjectList
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{
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Invalid = -1,
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All,
Actor,
PhysicsActor,
GameCamera,
GameLight,
ListeningAi,
AiWaypoint,
PlatformAndDoor,
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};
class CObjectList
{
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friend class CGameArea;
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struct SObjectListEntry
{
CEntity* entity = nullptr;
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TUniqueId next = kInvalidUniqueId;
TUniqueId prev = kInvalidUniqueId;
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};
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SObjectListEntry x0_list[1024];
EGameObjectList x2004_listEnum;
TUniqueId x2008_firstId = kInvalidUniqueId;
u16 x200a_count = 0;
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public:
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class iterator
{
friend class CObjectList;
CObjectList& m_list;
TUniqueId m_id;
iterator(CObjectList& list, TUniqueId id) : m_list(list), m_id(id) {}
public:
iterator& operator++() { m_id = m_list.GetNextObjectIndex(m_id); return *this; }
bool operator!=(const iterator& other) const { return m_id != other.m_id; }
CEntity* operator*() const { return m_list.GetObjectById(m_id); }
};
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iterator begin() { return iterator(*this, x2008_firstId); }
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iterator end() { return iterator(*this, kInvalidUniqueId); }
CObjectList(EGameObjectList listEnum);
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void AddObject(CEntity& entity);
void RemoveObject(TUniqueId uid);
const CEntity* GetObjectById(TUniqueId uid) const;
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const CEntity* GetObjectByIndex(s32 index) const { return x0_list[index].entity; }
CEntity* GetObjectById(TUniqueId uid);
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TUniqueId GetFirstObjectIndex() const { return x2008_firstId; }
TUniqueId GetNextObjectIndex(TUniqueId prev) const { return x0_list[prev & 0x3ff].next; }
virtual bool IsQualified(const CEntity&);
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};
}
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#endif // __URDE_COBJECTLIST_HPP__