metaforce/Runtime/World/CMorphBall.cpp

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#include "CMorphBall.hpp"
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#include "CPlayer.hpp"
#include "CMorphBallShadow.hpp"
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#include "Particle/CGenDescription.hpp"
namespace urde
{
CMorphBall::CMorphBall(CPlayer& player, float)
: x0_player(player)
{
}
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void CMorphBall::DrawBallShadow(const CStateManager& mgr)
{
if (!x1e50_shadow)
return;
float alpha = 1.f;
switch (x0_player.x2f8_morphTransState)
{
case CPlayer::EPlayerMorphBallState::Unmorphed:
return;
case CPlayer::EPlayerMorphBallState::Unmorphing:
alpha = 0.f;
if (x0_player.x578_morphDuration != 0.f)
alpha = zeus::clamp(0.f, x0_player.x574_morphTime / x0_player.x578_morphDuration, 1.f);
alpha = 1.f - alpha;
case CPlayer::EPlayerMorphBallState::Morphing:
alpha = 0.f;
if (x0_player.x578_morphDuration != 0.f)
alpha = zeus::clamp(0.f, x0_player.x574_morphTime / x0_player.x578_morphDuration, 1.f);
default: break;
}
x1e50_shadow->Render(mgr, alpha);
}
}