metaforce/Runtime/Audio/CSfxManager.hpp

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#ifndef __URDE_CSFXMANAGER_HPP__
#define __URDE_CSFXMANAGER_HPP__
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#include <vector>
#include "../RetroTypes.hpp"
#include "CSfxHandle.hpp"
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#include "zeus/CVector3f.hpp"
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#include "CAudioSys.hpp"
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namespace urde
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{
class CSfxManager
{
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static std::vector<s16>* mpSfxTranslationTable;
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public:
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enum class ESfxChannels
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{
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Zero,
One
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};
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enum class ESfxAudibility
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{
Aud0,
Aud1,
Aud2,
Aud3
};
class CSfxChannel
{
};
class CBaseSfxWrapper
{
s16 m_rank;
s16 m_prio;
CSfxHandle m_handle;
TAreaId m_area;
bool m_useAcoustics:1;
bool m_available:1;
bool m_inArea:1;
bool m_looped:1;
bool m_playing:1;
bool m_active:1;
public:
virtual ~CBaseSfxWrapper() {}
virtual void SetActive(bool v) {m_active = v;}
virtual void SetPlaying(bool v) {m_playing = v;}
virtual void SetRank(short v) {m_rank = v;}
virtual void SetInArea(bool v) {m_inArea = v;}
virtual bool IsLooped() const {return m_looped;}
virtual bool IsPlaying() const {return m_playing;}
virtual bool IsActive() const {return m_active;}
virtual bool IsInArea() const {return m_inArea;}
virtual bool UseAcoustics() const {return m_useAcoustics;}
virtual s16 GetRank() const {return m_rank;}
virtual s16 GetPriority() const {return m_prio;}
virtual TAreaId GetArea() const {return m_area;}
virtual CSfxHandle GetSfxHandle() const {return m_handle;}
virtual void Play()=0;
virtual void Stop()=0;
virtual bool Ready()=0;
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virtual ESfxAudibility GetAudible(const zeus::CVector3f&)=0;
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virtual u32 GetVoice() const=0;
void Release() {m_available = true;}
bool Available() const {return m_available;}
CBaseSfxWrapper(bool looped, s16 prio, const CSfxHandle& handle, bool useAcoustics, TAreaId area)
: m_rank(0), m_prio(prio), m_handle(handle), m_area(area), m_useAcoustics(useAcoustics),
m_inArea(0), m_looped(looped), m_playing(0), m_active(0) {}
};
class CSfxEmitterWrapper : public CBaseSfxWrapper
{
CAudioSys::C3DEmitterParmData m_parmData;
u32 m_emitterHandle = -1;
public:
bool IsPlaying() const;
void Play();
void Stop();
bool Ready();
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ESfxAudibility GetAudible(const zeus::CVector3f&);
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u32 GetVoice() const;
u32 GetHandle() const {return m_emitterHandle;}
CSfxEmitterWrapper(bool looped, s16 prio, const CAudioSys::C3DEmitterParmData& data,
const CSfxHandle& handle, bool useAcoustics, TAreaId area)
: CBaseSfxWrapper(looped, prio, handle, useAcoustics, area), m_parmData(data) {}
};
class CSfxWrapper : public CBaseSfxWrapper
{
u16 m_sfxId;
u32 m_voiceHandle = -1;
s16 m_vol;
s16 m_pan;
public:
bool IsPlaying() const;
void Play();
void Stop();
bool Ready();
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ESfxAudibility GetAudible(const zeus::CVector3f&) {return ESfxAudibility::Aud3;}
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u32 GetVoice() const {return m_voiceHandle;}
void SetVolume(s16 vol) {m_vol = vol;}
CSfxWrapper(bool looped, s16 prio, u16 sfxId, s16 vol, s16 pan,
const CSfxHandle& handle, bool useAcoustics, TAreaId area)
: CBaseSfxWrapper(looped, prio, handle, useAcoustics, area),
m_sfxId(sfxId), m_vol(vol), m_pan(pan) {}
};
static CSfxChannel m_channels[4];
static rstl::reserved_vector<CSfxEmitterWrapper, 128> m_emitterWrapperPool;
static rstl::reserved_vector<CSfxWrapper, 128> m_wrapperPool;
static ESfxChannels m_currentChannel;
static bool m_doUpdate;
static void* m_usedSounds;
static bool m_muted;
static bool m_auxProcessingEnabled;
static u16 kMaxPriority;
static u16 kMedPriority;
static u16 kInternalInvalidSfxId;
static u32 kAllAreas;
static ESfxChannels GetCurrentChannel() {return m_currentChannel;}
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static void AddListener(ESfxChannels,
const zeus::CVector3f& pos, const zeus::CVector3f& dir,
const zeus::CVector3f& heading, const zeus::CVector3f& up,
float frontRadius, float surroundRadius, float soundSpeed,
u32 flags /* 0x1 for doppler */, u8 vol);
static void UpdateListener(const zeus::CVector3f& pos, const zeus::CVector3f& dir,
const zeus::CVector3f& heading, const zeus::CVector3f& up,
u8 vol);
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static void RemoveEmitter(const CSfxHandle&) {}
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static u16 TranslateSFXID(u16);
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};
}
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#endif // __URDE_CSFXMANAGER_HPP__