metaforce/Runtime/World/CScriptDoor.hpp

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#ifndef __URDE_CSCRIPTDOOR_HPP__
#define __URDE_CSCRIPTDOOR_HPP__
#include "CPhysicsActor.hpp"
namespace urde
{
class CScriptDoor : public CPhysicsActor
{
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public:
enum class EDoorAnimType
{
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Open,
Close,
Ready,
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Three
};
float x25c_;
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EDoorAnimType x260_doorState = EDoorAnimType::Open;
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zeus::CAABox x264_;
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TUniqueId x27c_partner = kInvalidUniqueId;
TUniqueId x280_ = kInvalidUniqueId;
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TUniqueId x282_dockId = kInvalidUniqueId;
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zeus::CAABox x284_modelBounds;
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zeus::CVector3f x29c_;
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union
{
struct
{
bool x2a0_25_ : 1;
bool x2a0_26_ : 1;
};
u32 dummy1 = 0;
};
union
{
struct
{
bool x2a8_25_ : 1;
bool x2a8_26_ : 1;
bool x2a8_27_ : 1;
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bool x2a8_28_ : 1;
bool x2a8_29_ballDoor : 1;
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bool x2a8_30_ : 1;
};
u32 dummy2 = 0;
};
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public:
CScriptDoor(TUniqueId, const std::string& name, const CEntityInfo& info,
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const zeus::CTransform&, CModelData&&, const CActorParameters&,
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const zeus::CVector3f&, const zeus::CAABox&,
bool active, bool material, bool, float, bool ballDoor);
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zeus::CVector3f GetOrbitPosition(const CStateManager& mgr) const;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
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void Think(float, CStateManager& mgr);
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void AddToRenderer(const zeus::CFrustum&, CStateManager& mgr);
void Render(const CStateManager&) {}
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void ForceClosed(CStateManager&);
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bool IsConnectedToArea(const CStateManager& mgr, TAreaId area);
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void OpenDoor(TUniqueId, CStateManager&);
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u32 GetDoorOpenCondition(CStateManager& mgr);
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void SetDoorAnimation(EDoorAnimType);
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};
}
#endif // __URDE_CSCRIPTDOOR_HPP__