metaforce/Runtime/Particle/CUVElement.hpp

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#pragma once
#include <memory>
#include <vector>
#include "Runtime/CToken.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Graphics/CTexture.hpp"
#include "Runtime/Particle/IElement.hpp"
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/* Documentation at: https://wiki.axiodl.com/w/Particle_Script#UV_Elements */
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namespace urde {
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class CToken;
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struct SUVElementSet {
float xMin, yMin, xMax, yMax;
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};
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class CUVElement : public IElement {
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public:
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virtual TLockedToken<CTexture> GetValueTexture(int frame) const = 0;
virtual void GetValueUV(int frame, SUVElementSet& valOut) const = 0;
virtual bool HasConstantTexture() const = 0;
virtual bool HasConstantUV() const = 0;
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};
class CUVEConstant : public CUVElement {
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TLockedToken<CTexture> x4_tex;
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public:
explicit CUVEConstant(TToken<CTexture>&& tex) : x4_tex(std::move(tex)) {}
TLockedToken<CTexture> GetValueTexture([[maybe_unused]] int frame) const override {
return TLockedToken<CTexture>(x4_tex);
}
void GetValueUV([[maybe_unused]] int frame, SUVElementSet& valOut) const override { valOut = {0.f, 0.f, 1.f, 1.f}; }
bool HasConstantTexture() const override { return true; }
bool HasConstantUV() const override { return true; }
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};
class CUVEAnimTexture : public CUVElement {
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TLockedToken<CTexture> x4_tex;
int x10_tileW, x14_tileH, x18_strideW, x1c_strideH;
int x20_tiles;
bool x24_loop;
std::unique_ptr<CIntElement> x28_cycleFrames;
std::vector<SUVElementSet> x2c_uvElems;
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public:
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CUVEAnimTexture(TToken<CTexture>&& tex, std::unique_ptr<CIntElement>&& tileW, std::unique_ptr<CIntElement>&& tileH,
std::unique_ptr<CIntElement>&& strideW, std::unique_ptr<CIntElement>&& strideH,
std::unique_ptr<CIntElement>&& cycleFrames, bool loop);
TLockedToken<CTexture> GetValueTexture([[maybe_unused]] int frame) const override {
return TLockedToken<CTexture>(x4_tex);
}
void GetValueUV(int frame, SUVElementSet& valOut) const override;
bool HasConstantTexture() const override { return true; }
bool HasConstantUV() const override { return false; }
};
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} // namespace urde