metaforce/hecl/include/HECL/Database.hpp

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#ifndef HECLDATABASE_HPP
#define HECLDATABASE_HPP
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#include <iterator>
#include <string>
#include <functional>
#include <vector>
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#include <map>
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#include <list>
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#include <unordered_map>
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#include <unordered_set>
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#include <memory>
#include <atomic>
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#include <fstream>
#include <stdint.h>
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#include <assert.h>
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#include <Athena/IStreamReader.hpp>
#include <LogVisor/LogVisor.hpp>
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#include "HECL.hpp"
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namespace HECL
{
namespace Database
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{
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class Project;
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extern LogVisor::LogModule LogModule;
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/**
* @brief Nodegraph class for gathering dependency-resolved objects for packaging
*/
class PackageDepsgraph
{
public:
struct Node
{
enum
{
NODE_DATA,
NODE_GROUP
} type;
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ProjectPath path;
ProjectPath cookedPath;
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class ObjectBase* projectObj;
Node* sub;
Node* next;
};
private:
friend class Project;
std::vector<Node> m_nodes;
public:
const Node* getRootNode() const {return &m_nodes[0];}
};
/**
* @brief Subclassed by dataspec entries to manage per-game aspects of the data pipeline
*
* The DataSpec class manages interfaces for unpackaging, cooking, and packaging
* of data for interacting with a specific system/game-engine.
*/
class IDataSpec
{
public:
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virtual ~IDataSpec() {}
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/**
* @brief Extract Pass Info
*
* An extract pass iterates through a source package or image and
* reverses the cooking process by emitting editable resources
*/
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struct ExtractPassInfo
{
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SystemString srcpath;
std::vector<SystemString> extractArgs;
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bool force;
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};
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/**
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* @brief Extract Report Representation
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*
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* Constructed by canExtract() to advise the user of the content about
* to be extracted
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*/
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struct ExtractReport
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{
SystemString name;
SystemString desc;
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std::vector<ExtractReport> childOpts;
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};
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typedef std::function<void(const HECL::SystemChar*, int, float)> FExtractProgress;
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virtual bool canExtract(const ExtractPassInfo& info, std::vector<ExtractReport>& reps)
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{(void)info;LogModule.report(LogVisor::Error, "not implemented");return false;}
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virtual void doExtract(const ExtractPassInfo& info, FExtractProgress progress)
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{(void)info;(void)progress;}
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/**
* @brief Cook Task Info
*
* A cook task takes a single tracked path and generates the
* corresponding cooked version
*/
struct CookTaskInfo
{
ProjectPath path;
ProjectPath cookedPath;
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};
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virtual bool canCook(const CookTaskInfo& info,
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SystemString& reasonNo)
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{(void)info;reasonNo=_S("not implemented");return false;}
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virtual void doCook(const CookTaskInfo& info)
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{(void)info;}
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/**
* @brief Package Pass Info
*
* A package pass performs last-minute queries of source resources,
* gathers dependencies and packages cooked data together in the
* most efficient form for the dataspec
*/
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struct PackagePassInfo
{
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const PackageDepsgraph& depsgraph;
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ProjectPath subpath;
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ProjectPath outpath;
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};
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virtual bool canPackage(const PackagePassInfo& info,
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SystemString& reasonNo)
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{(void)info;reasonNo=_S("not implemented");return false;}
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virtual void gatherDependencies(const PackagePassInfo& info,
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std::unordered_set<ProjectPath>& implicitsOut)
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{(void)info;(void)implicitsOut;}
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virtual void doPackage(const PackagePassInfo& info)
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{(void)info;}
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};
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/**
* @brief Pre-emptive indication of what the constructed DataSpec is used for
*/
enum DataSpecTool
{
TOOL_EXTRACT,
TOOL_COOK,
TOOL_PACKAGE
};
extern std::vector<const struct DataSpecEntry*> DATA_SPEC_REGISTRY;
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/**
* @brief IDataSpec registry entry
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*
* Auto-registers with data spec registry
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*/
struct DataSpecEntry
{
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const SystemChar* m_name;
const SystemChar* m_desc;
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std::function<IDataSpec*(Project&, DataSpecTool)> m_factory;
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DataSpecEntry(const SystemChar* name, const SystemChar* desc,
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std::function<IDataSpec*(Project& project, DataSpecTool)>&& factory)
: m_name(name), m_desc(desc), m_factory(std::move(factory)) {}
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};
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/**
* @brief Base object to subclass for integrating with key project operations
*
* All project objects are provided with IDataObject pointers to their database
* entries. Subclasses register themselves with a type registry so instances
* are automatically constructed when performing operations like cooking and packaging.
*
* DO NOT CONSTRUCT THIS OR SUBCLASSES DIRECTLY!!
*/
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class ObjectBase
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{
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friend class Project;
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SystemString m_path;
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protected:
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/**
* @brief Byte-order of target system
*/
enum DataEndianness
{
DE_NONE,
DE_BIG, /**< Big-endian (PowerPC) */
DE_LITTLE /**< Little-endian (Intel) */
};
/**
* @brief Data-formats of target system
*/
enum DataPlatform
{
DP_NONE,
DP_GENERIC, /**< Scanline textures and 3-way shader bundle (GLSL, HLSL, SPIR-V) */
DP_REVOLUTION, /**< Tiled textures and GX register buffers */
DP_CAFE /**< Swizzled textures and R700 shader objects */
};
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typedef std::function<void(const void* data, size_t len)> FDataAppender;
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/**
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* @brief Optional private method implemented by subclasses to cook objects
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* @param dataAppender subclass calls this function zero or more times to provide cooked-data linearly
* @param endianness byte-order to target
* @param platform data-formats to target
* @return true if cook succeeded
*
* This method is called during IProject::cookPath().
* Part of the cooking process may include embedding database-refs to dependencies.
* This method should store the 64-bit value provided by IDataObject::id() when doing this.
*/
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virtual bool cookObject(FDataAppender dataAppender,
DataEndianness endianness, DataPlatform platform)
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{(void)dataAppender;(void)endianness;(void)platform;return true;}
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typedef std::function<void(ObjectBase*)> FDepAdder;
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/**
* @brief Optional private method implemented by CProjectObject subclasses to resolve dependencies
* @param depAdder subclass calls this function zero or more times to register each dependency
*
* This method is called during IProject::packagePath().
* Dependencies registered via this method will eventually have this method called on themselves
* as well. This is a non-recursive operation, no need for subclasses to implement recursion-control.
*/
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virtual void gatherDeps(FDepAdder depAdder)
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{(void)depAdder;}
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/**
* @brief Get a packagable FourCC representation of the object's type
* @return FourCC of the type
*/
virtual FourCC getType() const
{return FourCC("NULL");}
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public:
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ObjectBase(const SystemString& path)
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: m_path(path) {}
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inline const SystemString& getPath() const {return m_path;}
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};
/**
* @brief Main project interface
*
* Projects are intermediate working directories used for staging
* resources in their ideal editor-formats. This interface exposes all
* primary operations to perform on a given project.
*/
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class Project
{
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public:
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struct ProjectDataSpec
{
const DataSpecEntry& spec;
ProjectPath cookedPath;
bool active;
};
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private:
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ProjectRootPath m_rootPath;
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ProjectPath m_dotPath;
ProjectPath m_cookedRoot;
std::vector<ProjectDataSpec> m_compiledSpecs;
public:
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Project(const HECL::ProjectRootPath& rootPath);
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/**
* @brief Configuration file handle
*
* Holds a path to a line-delimited textual configuration file;
* opening a locked handle for read/write transactions
*/
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class ConfigFile
{
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SystemString m_filepath;
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std::list<std::string> m_lines;
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FILE* m_lockedFile = NULL;
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public:
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ConfigFile(const Project& project, const SystemString& name,
const SystemString& subdir=_S("/.hecl/"));
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std::list<std::string>& lockAndRead();
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void addLine(const std::string& line);
void removeLine(const std::string& refLine);
bool checkForLine(const std::string& refLine);
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void unlockAndDiscard();
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bool unlockAndCommit();
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};
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ConfigFile m_specs;
ConfigFile m_paths;
ConfigFile m_groups;
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/**
* @brief Internal packagePath() exception
*
* Due to the recursive nature of packagePath(), there are potential
* pitfalls like infinite-recursion. HECL throws this whenever there
* are uncooked dependencies or if the maximum dependency-recursion
* limit is exceeded.
*/
class PackageException : public std::runtime_error {};
/**
* @brief A rough description of how 'expensive' a given cook operation is
*
* This is used to provide pretty colors during the cook operation
*/
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enum Cost
{
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C_NONE,
C_LIGHT,
C_MEDIUM,
C_HEAVY
};
/**
* @brief Get the path of the project's root-directory
* @return project root path
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*
* Self explanatory
*/
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inline const ProjectRootPath& getProjectRootPath() const {return m_rootPath;}
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/**
* @brief Get the path of project's cooked directory for a specific DataSpec
* @param DataSpec to retrieve path for
* @return project cooked path
*
* The cooked path matches the directory layout of the working directory,
* except data is
*/
inline const ProjectPath& getProjectCookedPath(const DataSpecEntry& spec) const
{
for (const ProjectDataSpec& sp : m_compiledSpecs)
if (&sp.spec == &spec)
return sp.cookedPath;
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LogModule.report(LogVisor::FatalError, "Unable to find spec '%s'", spec.m_name);
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return m_cookedRoot;
}
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/**
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* @brief Add given file(s) to the database
* @param path file or pattern within project
* @return true on success
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*
* This method blocks while object hashing takes place
*/
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bool addPaths(const std::vector<ProjectPath>& paths);
/**
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* @brief Remove a given file or file-pattern from the database
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* @param paths file(s) or pattern(s) within project
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* @param recursive traverse into matched subdirectories
* @return true on success
*
* This method will not delete actual working files from the project
* directory. It will delete associated cooked objects though.
*/
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bool removePaths(const std::vector<ProjectPath>& paths, bool recursive=false);
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/**
* @brief Register a working sub-directory as a Dependency Group
* @param path directory to register as Dependency Group
* @return true on success
*
* Dependency Groups are used at runtime to stage burst load-transactions.
* They may only be added to directories and will automatically claim
* subdirectories as well.
*
* Cooked objects in dependency groups will be packaged contiguously
* and automatically duplicated if shared with other dependency groups.
* This contiguous storage makes for optimal loading from slow block-devices
* like optical drives.
*/
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bool addGroup(const ProjectPath& path);
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/**
* @brief Unregister a working sub-directory as a dependency group
* @param path directory to unregister as Dependency Group
* @return true on success
*/
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bool removeGroup(const ProjectPath& path);
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/**
* @brief Re-reads the data store holding user's spec preferences
*
* Call periodically in a long-term use of the HECL::Database::Project class.
* Install filesystem event-hooks if possible.
*/
void rescanDataSpecs();
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/**
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* @brief Return map populated with dataspecs targetable by this project interface
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* @return Platform map with name-string keys and enable-status values
*/
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inline const std::vector<ProjectDataSpec>& getDataSpecs() {return m_compiledSpecs;}
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/**
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* @brief Enable persistent user preference for particular spec string(s)
* @param specs String(s) representing unique spec(s) from listDataSpecs
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* @return true on success
*/
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bool enableDataSpecs(const std::vector<SystemString>& specs);
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/**
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* @brief Disable persistent user preference for particular spec string(s)
* @param specs String(s) representing unique spec(s) from listDataSpecs
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* @return true on success
*/
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bool disableDataSpecs(const std::vector<SystemString>& specs);
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/**
* @brief Begin cook process for specified directory
* @param path directory of intermediates to cook
* @param feedbackCb a callback to run reporting cook-progress
* @param recursive traverse subdirectories to cook as well
* @return true on success
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*
* Object cooking is generally an expensive process for large projects.
* This method blocks execution during the procedure, with periodic
* feedback delivered via feedbackCb.
*/
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bool cookPath(const ProjectPath& path,
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std::function<void(SystemString&, Cost, unsigned)> feedbackCb,
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bool recursive=false);
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/**
* @brief Interrupts a cook in progress (call from SIGINT handler)
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*
* Database corruption is bad! sqlite is pretty robust at avoiding data corruption,
* but HECL spreads its data objects through the filesystem; this ensures that
* those objects are cleanly finalized or discarded before stopping.
*
* Note that this method returns immediately; the resumed cookPath()
* call will return as quickly as possible.
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*/
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void interruptCook();
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/**
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* @brief Delete cooked objects for directory
* @param path directory of intermediates to clean
* @param recursive traverse subdirectories to clean as well
* @return true on success
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*
* Developers understand how useful 'clean' is. While ideally not required,
* it's useful for verifying that a rebuild from ground-up is doable.
*/
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bool cleanPath(const ProjectPath& path, bool recursive=false);
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/**
* @brief Constructs a full depsgraph of the project-subpath provided
* @param path Subpath of project to root depsgraph at
* @return Populated depsgraph ready to traverse
*/
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PackageDepsgraph buildPackageDepsgraph(const ProjectPath& path);
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};
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}
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}
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#endif // HECLDATABASE_HPP