2019-12-22 20:04:07 +00:00
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#include "Runtime/Weapon/CElectricBeamProjectile.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/Graphics/CBooRenderer.hpp"
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#include "Runtime/Particle/CElectricDescription.hpp"
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#include "Runtime/Particle/CElementGen.hpp"
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#include "Runtime/Particle/CParticleElectric.hpp"
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2019-09-21 13:07:13 +00:00
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#include "TCastTo.hpp" // Generated file, do not modify include path
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2019-01-23 05:59:53 +00:00
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namespace urde {
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CElectricBeamProjectile::CElectricBeamProjectile(const TToken<CWeaponDescription>& wDesc, EWeaponType wType,
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const SElectricBeamInfo& elec, const zeus::CTransform& xf,
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EMaterialTypes matTypes, const CDamageInfo& dInfo, TUniqueId uid,
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TAreaId areaId, TUniqueId owner, EProjectileAttrib attribs)
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: CBeamProjectile(wDesc, "ElectricBeamProjectile"sv, wType, xf, u32(elec.x8_maxLength), elec.xc_radius,
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elec.x10_travelSpeed, matTypes, dInfo, uid, areaId, owner, attribs, false)
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2019-09-12 03:50:38 +00:00
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, x468_electric(std::make_unique<CParticleElectric>(elec.x0_electricDescription))
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2019-01-23 05:59:53 +00:00
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, x46c_genDescription(g_SimplePool->GetObj({SBIG('PART'), elec.x14_particleId}))
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2019-09-12 03:50:38 +00:00
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, x478_elementGen(std::make_unique<CElementGen>(x46c_genDescription))
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2019-01-23 05:59:53 +00:00
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, x47c_(elec.x18_)
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, x488_(elec.x1c_) {
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x478_elementGen->SetParticleEmission(false);
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x468_electric->SetParticleEmission(false);
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}
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void CElectricBeamProjectile::Accept(IVisitor& visitor) { visitor.Visit(this); }
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void CElectricBeamProjectile::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
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if (msg == EScriptObjectMessage::Registered) {
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mgr.AddWeaponId(xec_ownerId, xf0_weaponType);
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CauseDamage(true);
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} else if (msg == EScriptObjectMessage::Deleted) {
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DeleteProjectileLight(mgr);
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}
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CGameProjectile::AcceptScriptMsg(msg, uid, mgr);
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}
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void CElectricBeamProjectile::PreRender(CStateManager&, const zeus::CFrustum&) {
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if (!GetActive())
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return;
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g_Renderer->AddParticleGen(*x478_elementGen.get());
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g_Renderer->AddParticleGen(*x468_electric.get());
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}
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void CElectricBeamProjectile::UpdateFx(const zeus::CTransform& xf, float dt, CStateManager& mgr) {
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if (!GetActive())
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return;
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if (x484_ <= 0.f)
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CauseDamage(true);
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if (GetDamageType() == EDamageType::Actor) {
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x484_ = x488_;
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CauseDamage(false);
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}
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x484_ -= dt;
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float f2 = zeus::close_enough(x47c_, 0.f) && x48c_ != 0 ? 1.f : -1.f;
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/* TODO: Finish */
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}
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void CElectricBeamProjectile::ResetBeam(CStateManager& mgr, bool b)
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{
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if (b) {
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SetActive(false);
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x478_elementGen->SetParticleEmission(false);
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x468_electric->SetParticleEmission(false);
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CBeamProjectile::ResetBeam(mgr, true);
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} else {
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x48c_ = false;
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}
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}
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void CElectricBeamProjectile::Fire(const zeus::CTransform&, CStateManager&, bool) {
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x48c_ = true;
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SetActive(true);
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x480_ = 0.f;
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}
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} // namespace urde
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