metaforce/Runtime/World/CPathFindArea.hpp

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#pragma once
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#include "IObj.hpp"
#include "zeus/CTransform.hpp"
#include "zeus/CAABox.hpp"
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#include "IFactory.hpp"
#include "CPathFindRegion.hpp"
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namespace urde {
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class CVParamTransfer;
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class CObjectReference;
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class CPFBitSet {
u32 x0_bitmap[16] = {};
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public:
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void Clear() {
for (u32& w : x0_bitmap)
w = 0;
}
void Add(s32 i) { x0_bitmap[i / 32] |= (1 << (i % 32)); }
bool Test(s32 i) const { return (x0_bitmap[i / 32] & (1 << (i % 32))) != 0; }
void Rmv(s32 i) { x0_bitmap[i / 32] &= ~(1 << (i % 32)); }
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};
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class CPFAreaOctree {
u32 x0_isLeaf;
zeus::CAABox x4_aabb;
zeus::CVector3f x1c_center;
CPFAreaOctree* x28_children[8];
rstl::prereserved_vector<CPFRegion*> x48_regions;
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public:
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CPFAreaOctree(CMemoryInStream& in);
void Fixup(CPFArea& area);
int GetChildIndex(const zeus::CVector3f& point) const;
rstl::prereserved_vector<CPFRegion*>* GetRegionList(const zeus::CVector3f& point);
void GetRegionListList(rstl::reserved_vector<rstl::prereserved_vector<CPFRegion*>*, 32>& listOut,
const zeus::CVector3f& point, float padding);
bool IsPointInsidePaddedAABox(const zeus::CVector3f& point, float padding) const;
void Render();
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};
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class CPFOpenList {
friend class CPFArea;
CPFBitSet x0_bitSet;
CPFRegion x40_region;
CPFRegionData x90_regionData;
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public:
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CPFOpenList();
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void Clear();
void Push(CPFRegion* reg);
CPFRegion* Pop();
void Pop(CPFRegion* reg);
bool Test(CPFRegion* reg);
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};
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class CPFArea {
friend class CPFRegion;
friend class CPFAreaOctree;
friend class CPathFindSearch;
float x0_ = FLT_MAX;
zeus::CVector3f x4_closestPoint;
std::vector<zeus::CVector3f> x10_tmpPolyPoints;
rstl::prereserved_vector<CPFRegion*>* x20_cachedRegionList = nullptr;
zeus::CVector3f x24_cachedRegionListPoint;
bool x30_hasCachedRegionList = false;
s32 x34_curCookie = 0;
CPFBitSet x38_closedSet;
CPFOpenList x78_openList;
// u32 x138_;
// std::unique_ptr<u8[]> x13c_data;
/* Used to be prereserved_vectors backed by x13c_data
* This has been changed to meet storage requirements of
* modern systems */
std::vector<CPFNode> x140_nodes; // x140: count, x144: ptr
std::vector<CPFLink> x148_links; // x148: count, x14c: ptr
std::vector<CPFRegion> x150_regions; // x150: count, x154: ptr
std::vector<CPFAreaOctree> x158_octree; // x158: count, x15c: ptr
std::vector<CPFRegion*> x160_octreeRegionLookup; // x160: count, x164: ptr
std::vector<u32> x168_connectionsGround; // x168: word_count, x16c: ptr
std::vector<u32> x170_connectionsFlyers; // x170: word_count, x174: ptr
std::vector<CPFRegionData> x178_regionDatas;
zeus::CTransform x188_transform;
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public:
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CPFArea(std::unique_ptr<u8[]>&& buf, u32 len);
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void SetTransform(const zeus::CTransform& xf) { x188_transform = xf; }
const zeus::CTransform& GetTransform() const { return x188_transform; }
const CPFRegion& GetRegion(s32 i) const { return x150_regions[i]; }
const zeus::CVector3f& GetClosestPoint() const { return x4_closestPoint; }
CPFOpenList& OpenList() { return x78_openList; }
CPFBitSet& ClosedSet() { return x38_closedSet; }
const CPFRegionData& GetRegionData(s32 i) const { return x178_regionDatas[i]; }
const CPFLink& GetLink(s32 i) const { return x148_links[i]; }
const CPFNode& GetNode(s32 i) const { return x140_nodes[i]; }
const CPFAreaOctree& GetOctree(s32 i) const { return x158_octree[i]; }
const CPFRegion* GetOctreeRegionPtrs(s32 i) const { return x160_octreeRegionLookup[i]; }
rstl::prereserved_vector<CPFRegion*>* GetOctreeRegionList(const zeus::CVector3f& point);
u32 FindRegions(rstl::reserved_vector<CPFRegion*, 4>& regions, const zeus::CVector3f& point, u32 flags,
u32 indexMask);
CPFRegion* FindClosestRegion(const zeus::CVector3f& point, u32 flags, u32 indexMask, float padding);
zeus::CVector3f FindClosestReachablePoint(rstl::reserved_vector<CPFRegion*, 4>& regs, const zeus::CVector3f& point,
u32 flags, u32 indexMask);
bool PathExists(const CPFRegion* r1, const CPFRegion* r2, u32 flags) const;
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};
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CFactoryFnReturn FPathFindAreaFactory(const urde::SObjectTag& tag, std::unique_ptr<u8[]>&& in, u32 len,
const urde::CVParamTransfer& vparms, CObjectReference* selfRef);
} // namespace urde