mirror of https://github.com/AxioDL/metaforce.git
58 lines
3.0 KiB
C++
58 lines
3.0 KiB
C++
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#ifndef URDE_CNESSHADER_HPP
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#define URDE_CNESSHADER_HPP
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#include "boo/graphicsdev/GL.hpp"
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#include "boo/graphicsdev/Metal.hpp"
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#include "boo/graphicsdev/D3D.hpp"
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#include "boo/graphicsdev/Vulkan.hpp"
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namespace urde::MP1
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{
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class CNESShader
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{
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public:
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#if BOO_HAS_GL
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static void Initialize(boo::GLDataFactory::Context& ctx);
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static boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::GLDataFactory::Context& ctx,
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boo::ObjToken<boo::IGraphicsBufferS> vbo,
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boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
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boo::ObjToken<boo::ITextureD> tex);
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#endif
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#if _WIN32
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static void Initialize(boo::ID3DDataFactory::Context& ctx);
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static boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::ID3DDataFactory::Context& ctx,
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boo::ObjToken<boo::IGraphicsBufferS> vbo,
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boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
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boo::ObjToken<boo::ITextureD> tex);
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#endif
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#if BOO_HAS_METAL
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static void Initialize(boo::MetalDataFactory::Context& ctx);
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static boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::MetalDataFactory::Context& ctx,
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boo::ObjToken<boo::IGraphicsBufferS> vbo,
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boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
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boo::ObjToken<boo::ITextureD> tex);
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#endif
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#if BOO_HAS_VULKAN
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static void Initialize(boo::VulkanDataFactory::Context& ctx);
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static boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::VulkanDataFactory::Context& ctx,
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boo::ObjToken<boo::IGraphicsBufferS> vbo,
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boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
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boo::ObjToken<boo::ITextureD> tex);
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#endif
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static void Initialize();
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static void Shutdown();
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static boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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boo::ObjToken<boo::IGraphicsBufferS> vbo,
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boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
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boo::ObjToken<boo::ITextureD> tex);
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static boo::ObjToken<boo::IShaderPipeline> g_Pipeline;
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static boo::ObjToken<boo::IVertexFormat> g_VtxFmt;
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};
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}
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#endif // URDE_CNESSHADER_HPP
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