metaforce/Runtime/CRelayTracker.cpp

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#include "CRelayTracker.hpp"
#include "CStateManager.hpp"
#include "CSaveWorld.hpp"
#include "World/CWorld.hpp"
#include <algorithm>
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namespace urde {
CRelayTracker::CRelayTracker(CBitStreamReader& in, const CSaveWorld& saveworld) {
u32 relayCount = saveworld.GetRelayCount();
if (saveworld.GetRelayCount()) {
std::vector<bool> relayStates(saveworld.GetRelayCount());
for (u32 i = 0; i < relayCount; ++i)
relayStates[i] = in.ReadEncoded(1);
for (u32 i = 0; i < relayCount; ++i) {
if (!relayStates[i])
continue;
x0_relayStates.push_back(saveworld.GetRelayEditorId(i));
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}
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}
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}
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bool CRelayTracker::HasRelay(TEditorId id) {
return std::find(x0_relayStates.begin(), x0_relayStates.end(), id) != x0_relayStates.end();
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}
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void CRelayTracker::AddRelay(TEditorId id) {
if (std::find(x0_relayStates.begin(), x0_relayStates.end(), id) == x0_relayStates.end())
x0_relayStates.push_back(id);
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}
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void CRelayTracker::RemoveRelay(TEditorId id) {
if (std::find(x0_relayStates.begin(), x0_relayStates.end(), id) != x0_relayStates.end())
x0_relayStates.erase(std::remove(x0_relayStates.begin(), x0_relayStates.end(), id), x0_relayStates.end());
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}
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void CRelayTracker::SendMsgs(const TAreaId& areaId, CStateManager& stateMgr) {
const CWorld* world = stateMgr.WorldNC();
u32 relayCount = world->GetRelayCount();
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bool hasActiveRelays = false;
for (u32 i = 0; i < relayCount; ++i) {
const CWorld::CRelay& relay = world->GetRelay(i);
if (relay.GetTargetId().AreaNum() != areaId)
continue;
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if (!HasRelay(relay.GetRelayId()))
continue;
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stateMgr.SendScriptMsg(kInvalidUniqueId, relay.GetTargetId(), EScriptObjectMessage(relay.GetMessage()),
EScriptObjectState::Any);
if (relay.GetActive())
hasActiveRelays = true;
}
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if (!hasActiveRelays)
return;
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for (u32 i = 0; i < relayCount; ++i) {
const CWorld::CRelay& relay = world->GetRelay(i);
if (relay.GetTargetId().AreaNum() != areaId)
continue;
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if (!HasRelay(relay.GetRelayId()) || !relay.GetActive())
continue;
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RemoveRelay(relay.GetRelayId());
}
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}
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void CRelayTracker::PutTo(CBitStreamWriter& out, const CSaveWorld& saveworld) {
u32 relayCount = saveworld.GetRelayCount();
std::vector<bool> relays(relayCount);
for (const TEditorId& id : x0_relayStates)
relays[saveworld.GetRelayIndex(id)] = true;
for (u32 i = 0; i < relayCount; ++i)
out.WriteEncoded(u32(relays[i]), 1);
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}
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} // namespace urde