2018-10-07 03:42:33 +00:00
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#pragma once
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2016-02-18 02:42:32 +00:00
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2016-03-04 23:04:53 +00:00
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#include "Graphics/CGraphics.hpp"
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2018-10-07 02:59:17 +00:00
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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2016-02-18 02:42:32 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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class CLineRenderer;
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2018-12-08 05:30:43 +00:00
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class CLineRendererShaders {
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static boo::ObjToken<boo::IShaderPipeline> m_texAlpha;
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static boo::ObjToken<boo::IShaderPipeline> m_texAdditive;
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2016-02-18 02:42:32 +00:00
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2018-12-08 05:30:43 +00:00
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static boo::ObjToken<boo::IShaderPipeline> m_noTexAlpha;
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static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditive;
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2016-02-18 02:42:32 +00:00
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2018-12-08 05:30:43 +00:00
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static boo::ObjToken<boo::IShaderPipeline> m_texAlphaZ;
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static boo::ObjToken<boo::IShaderPipeline> m_texAdditiveZ;
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2018-05-08 05:10:24 +00:00
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2018-12-08 05:30:43 +00:00
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static boo::ObjToken<boo::IShaderPipeline> m_noTexAlphaZ;
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static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditiveZ;
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2018-05-08 05:10:24 +00:00
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2018-12-08 05:30:43 +00:00
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static boo::ObjToken<boo::IShaderPipeline> m_noTexAlphaZGEqual;
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2018-05-20 06:14:57 +00:00
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2016-02-18 02:42:32 +00:00
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public:
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static void Initialize();
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static void Shutdown();
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static void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CLineRenderer& renderer,
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const boo::ObjToken<boo::ITexture>& texture, bool additive, bool zTest,
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bool zGEqual);
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2016-02-18 02:42:32 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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