metaforce/Runtime/MP1/World/CFlaahgra.hpp

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#pragma once
#include <memory>
#include <optional>
#include <vector>
#include "Runtime/CDependencyGroup.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/Collision/CJointCollisionDescription.hpp"
#include "Runtime/MP1/World/CFlaahgraProjectile.hpp"
#include "Runtime/Weapon/CProjectileInfo.hpp"
#include "Runtime/World/CActorParameters.hpp"
#include "Runtime/World/CAnimationParameters.hpp"
#include "Runtime/World/CPatterned.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CColor.hpp>
#include <zeus/COBBox.hpp>
#include <zeus/CVector3f.hpp>
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namespace metaforce {
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class CBoneTracking;
class CCollisionActorManager;
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class CDependencyGroup;
class CElementGen;
class CGenDescription;
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} // namespace metaforce
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namespace metaforce::MP1 {
class CFlaahgraData {
friend class CFlaahgra;
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float x0_;
float x4_;
float x8_;
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float xc_faintDuration;
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CDamageVulnerability x10_;
CAssetId x78_;
CDamageInfo x7c_;
CAssetId x98_;
CDamageInfo x9c_;
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CAssetId xb8_plantsParticleGenDescId;
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CDamageInfo xbc_;
CActorParameters xd8_;
float x140_;
float x144_;
float x148_;
CAnimationParameters x14c_animationParameters;
CAssetId x158_;
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public:
static constexpr u32 GetNumProperties() { return 23; }
explicit CFlaahgraData(CInputStream&);
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const CAnimationParameters& GetAnimationParameters() const { return x14c_animationParameters; }
};
class CFlaahgraRenderer : public CActor {
TUniqueId xe8_owner;
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public:
CFlaahgraRenderer(TUniqueId, TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&);
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
void Accept(IVisitor&) override;
std::optional<zeus::CAABox> GetTouchBounds() const override { return {}; }
};
class CFlaahgraPlants : public CActor {
std::unique_ptr<CElementGen> xe8_elementGen;
TUniqueId xf0_ownerId;
CDamageInfo xf4_damageInfo;
std::optional<zeus::CAABox> x110_aabox;
float x12c_lastDt = 0.f;
zeus::COBBox x130_obbox;
TUniqueId x16c_colAct = kInvalidUniqueId;
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public:
CFlaahgraPlants(const TToken<CGenDescription>&, const CActorParameters&, TUniqueId, TAreaId, TUniqueId,
const zeus::CTransform&, const CDamageInfo&, const zeus::CVector3f&);
void Accept(IVisitor&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
std::optional<zeus::CAABox> GetTouchBounds() const override;
void Touch(CActor&, CStateManager&) override;
};
class CFlaahgra : public CPatterned {
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enum class EState {
Invalid = -1,
Zero,
One,
Two,
Over,
} x568_state = EState::Invalid;
CFlaahgraData x56c_data;
std::unique_ptr<CBoneTracking> x6cc_boneTracking; // Used to be an rstl::optional_object<CBoneTracking*>
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TUniqueId x6d0_rendererId = kInvalidUniqueId;
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TToken<CGenDescription> x6d4_plantsParticleGenDesc;
CProjectileInfo x6dc_normalProjectileInfo;
CProjectileInfo x704_bigStrikeProjectileInfo;
s32 x72c_projectilesCreated = -1;
rstl::reserved_vector<zeus::CVector3f, 5> x730_projectileDirs;
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rstl::reserved_vector<TUniqueId, 4> x770_mirrorWaypoints;
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TUniqueId x77c_targetMirrorWaypointId = kInvalidUniqueId;
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u32 x780_ = 1;
u32 x784_ = 1;
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u32 x788_stage = 0;
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zeus::CVector3f x78c_;
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pas::EAnimationState x798_meleeInitialAnimState = pas::EAnimationState::Invalid;
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std::unique_ptr<CCollisionActorManager> x79c_leftArmCollision;
std::unique_ptr<CCollisionActorManager> x7a0_rightArmCollision;
std::unique_ptr<CCollisionActorManager> x7a4_sphereCollision;
s32 x7a8_ = -1;
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bool x7ac_ = true; // Was an enum
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u32 x7b0_ = 1;
s32 x7b4_ = -1;
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float x7b8_dizzyTime = 0.f;
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float x7bc_ = 0.f;
float x7c0_ = 0.f;
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float x7c4_actionDuration = 0.f;
// float x7c8_ = -4.f;
float x7cc_generateEndCooldown = 0.f;
float x7d0_hitSomethingTime = 0.f;
float x7d4_faintTime = 0.f;
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float x7d8_ = 0.f;
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CDamageInfo x7dc_halfContactDamage;
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u32 x7f8_ = 0;
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rstl::reserved_vector<TUniqueId, 8> x7fc_sphereColliders;
TUniqueId x80c_headActor = kInvalidUniqueId;
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float x810_ = 0.f;
float x814_ = 0.f;
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float x818_curHp = 0.f;
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float x81c_ = 0.f;
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zeus::CVector3f x820_aimPosition;
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rstl::reserved_vector<zeus::CVector3f, 4> x82c_;
rstl::reserved_vector<zeus::CVector3f, 4> x860_;
zeus::CVector3f x894_fallDirection;
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zeus::CVector3f x8a0_;
CAnimRes x8ac_;
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std::optional<TToken<CDependencyGroup>> x8c8_depGroup;
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std::vector<CToken> x8d4_tokens;
bool x8e4_24_loaded : 1 = false;
bool x8e4_25_loading : 1 = false;
bool x8e4_26_ : 1 = false;
bool x8e4_27_ : 1 = false;
bool x8e4_28_ : 1 = false;
bool x8e4_29_getup : 1 = false;
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bool x8e4_30_bigStrike : 1 = false;
bool x8e4_31_ : 1 = false;
bool x8e5_24_ : 1 = false;
bool x8e5_25_ : 1 = false;
bool x8e5_26_ : 1 = false;
bool x8e5_27_ : 1 = false;
bool x8e5_28_ : 1 = false;
bool x8e5_29_ : 1 = true;
bool x8e5_30_ : 1 = false;
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void LoadDependencies(CAssetId);
void ResetModelDataAndBodyController();
void GatherAssets(CStateManager& mgr);
void LoadTokens(CStateManager& mgr);
void FinalizeLoad(CStateManager& mgr);
void GetMirrorWaypoints(CStateManager& mgr);
void AddCollisionList(const SJointInfo*, size_t, std::vector<CJointCollisionDescription>&);
void AddSphereCollisionList(const SSphereJointInfo*, size_t, std::vector<CJointCollisionDescription>&);
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void SetupCollisionManagers(CStateManager&);
void sub801ae980(CStateManager&);
void UpdateCollisionManagers(float, CStateManager&);
void UpdateSmallScaleReGrowth(float);
void UpdateHealthInfo(CStateManager&);
void UpdateAimPosition(CStateManager&, float);
void SetMaterialProperties(const std::unique_ptr<CCollisionActorManager>&, CStateManager&);
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bool sub801ae650() const { return (x7a8_ == 0 || x7a8_ == 1); }
bool sub801ae670() const { return (x7a8_ == 2 || x7a8_ == 3 || x7a8_ == 4); }
bool IsSphereCollider(TUniqueId) const;
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void SetCollisionActorBounds(CStateManager& mgr, const std::unique_ptr<CCollisionActorManager>& colMgr,
const zeus::CVector3f& extendedBounds);
void UpdateScale(float, float, float);
float GetEndActionTime() const;
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void SetupHealthInfo(CStateManager&);
zeus::CVector3f GetAttackTargetPos(const CStateManager& mgr) const;
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void RattlePlayer(CStateManager& mgr, const zeus::CVector3f& vec);
void CalculateFallDirection();
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void UpdateHeadDamageVulnerability(CStateManager&, bool);
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u32 sub801ae828(const CStateManager&) const;
zeus::CVector3f sub801ae754(const CStateManager&) const;
CFlaahgraProjectile* CreateProjectile(const zeus::CTransform& xf, CStateManager& mgr);
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TUniqueId GetMirrorNearestPlayer(const CStateManager&) const;
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bool sub_801ae638();
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public:
DEFINE_PATTERNED(Flaahgra);
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CFlaahgra(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, const CAnimRes&,
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const CPatternedInfo&, const CActorParameters&, CFlaahgraData);
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void Accept(IVisitor& visitor) override;
void Think(float, CStateManager&) override;
void PreThink(float, CStateManager&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
bool CanRenderUnsorted(const CStateManager&) const override { return true; }
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zeus::CVector3f GetAimPosition(const CStateManager&, float) const override { return x820_aimPosition; }
void Death(CStateManager&, const zeus::CVector3f&, EScriptObjectState) override;
void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt) override;
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CProjectileInfo* GetProjectileInfo() override {
return x8e4_30_bigStrike ? &x704_bigStrikeProjectileInfo : &x6dc_normalProjectileInfo;
}
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bool AnimOver(CStateManager&, float) override { return x568_state == EState::Over; }
bool AIStage(CStateManager&, float arg) override { return x780_ == u32(arg); }
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bool HitSomething(CStateManager&, float arg) override { return x7d0_hitSomethingTime > 0.f; }
bool OffLine(CStateManager&, float) override { return (x8e5_29_ && x8e5_28_); }
bool ShouldTurn(CStateManager&, float) override;
bool ShouldAttack(CStateManager&, float) override;
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bool BreakAttack(CStateManager&, float) override { return x7d4_faintTime >= x56c_data.xc_faintDuration && !x8e4_29_getup; }
bool IsDizzy(CStateManager&, float) override {
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return x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::LoopReaction;
}
bool CoverCheck(CStateManager&, float) override;
bool ShouldSpecialAttack(CStateManager& mgr, float arg) override;
bool ShouldFire(CStateManager& mgr, float arg) override;
void FadeIn(CStateManager&, EStateMsg, float) override;
void FadeOut(CStateManager&, EStateMsg, float) override;
void TurnAround(CStateManager&, EStateMsg, float) override;
void GetUp(CStateManager&, EStateMsg, float) override;
void Growth(CStateManager&, EStateMsg, float) override;
void Generate(CStateManager&, EStateMsg, float) override;
void Faint(CStateManager&, EStateMsg, float) override;
void Dead(CStateManager&, EStateMsg, float) override;
void Attack(CStateManager&, EStateMsg, float) override;
void Dizzy(CStateManager&, EStateMsg, float) override;
void Suck(CStateManager&, EStateMsg, float) override;
void ProjectileAttack(CStateManager&, EStateMsg, float) override;
void Cover(CStateManager&, EStateMsg, float) override;
void SpecialAttack(CStateManager&, EStateMsg, float) override;
void Enraged(CStateManager&, EStateMsg, float) override;
};
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} // namespace metaforce::MP1