metaforce/Runtime/MP1/World/CSeedling.cpp

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#include "MP1/World/CSeedling.hpp"
#include "TCastTo.hpp"
namespace urde
{
namespace MP1
{
CSeedling::CSeedling(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& actParms,
CAssetId, CAssetId, const CDamageInfo&, const CDamageInfo&, float, float, float, float)
: CWallWalker(ECharacter::Seedling, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo, EMovementType::Ground, EColliderType::Zero, EBodyType::WallWalker, actParms, 0, 4)
{
}
void CSeedling::Accept(IVisitor& visitor)
{
visitor.Visit(this);
}
}
}