2016-06-24 20:09:38 +00:00
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#include "CGameCollision.hpp"
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#include "CCollidableOBBTreeGroup.hpp"
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2017-01-04 04:08:30 +00:00
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#include "CMaterialFilter.hpp"
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#include "CMaterialList.hpp"
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#include "World/CActor.hpp"
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#include "CStateManager.hpp"
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2017-03-30 22:36:18 +00:00
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#include "TCastTo.hpp"
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#include "World/CWorld.hpp"
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2017-06-18 01:58:13 +00:00
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#include "CAABoxFilter.hpp"
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#include "CBallFilter.hpp"
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#include "CMetroidAreaCollider.hpp"
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#include "CollisionUtil.hpp"
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#include "World/CScriptPlatform.hpp"
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#include "CCollidableSphere.hpp"
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2017-06-19 07:00:50 +00:00
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#include "Character/CGroundMovement.hpp"
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2016-06-24 20:09:38 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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static float CollisionImpulseFiniteVsInfinite(float mass, float velNormDot, float restitution) {
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return mass * -(1.f + restitution) * velNormDot;
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}
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static float CollisionImpulseFiniteVsFinite(float mass0, float mass1, float velNormDot, float restitution) {
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return (-(1.f + restitution) * velNormDot) / ((1.f / mass0) + (1.f / mass1));
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}
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void CGameCollision::InitCollision() {
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/* Types */
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CCollisionPrimitive::InitBeginTypes();
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CCollisionPrimitive::InitAddType(CCollidableOBBTreeGroup::GetType());
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CCollisionPrimitive::InitEndTypes();
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/* Colliders */
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CCollisionPrimitive::InitBeginColliders();
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CCollisionPrimitive::InitAddCollider(CCollidableOBBTreeGroup::SphereCollide, "CCollidableSphere",
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"CCollidableOBBTreeGroup");
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CCollisionPrimitive::InitAddCollider(CCollidableOBBTreeGroup::AABoxCollide, "CCollidableAABox",
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"CCollidableOBBTreeGroup");
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CCollisionPrimitive::InitAddBooleanCollider(CCollidableOBBTreeGroup::SphereCollideBoolean, "CCollidableSphere",
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"CCollidableOBBTreeGroup");
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CCollisionPrimitive::InitAddBooleanCollider(CCollidableOBBTreeGroup::AABoxCollideBoolean, "CCollidableAABox",
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"CCollidableOBBTreeGroup");
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CCollisionPrimitive::InitAddMovingCollider(CCollidableOBBTreeGroup::CollideMovingAABox, "CCollidableAABox",
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"CCollidableOBBTreeGroup");
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CCollisionPrimitive::InitAddMovingCollider(CCollidableOBBTreeGroup::CollideMovingSphere, "CCollidableSphere",
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"CCollidableOBBTreeGroup");
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CCollisionPrimitive::InitAddCollider(CGameCollision::NullCollisionCollider, "CCollidableOBBTreeGroup",
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"CCollidableOBBTreeGroup");
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CCollisionPrimitive::InitAddBooleanCollider(CGameCollision::NullBooleanCollider, "CCollidableOBBTreeGroup",
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"CCollidableOBBTreeGroup");
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CCollisionPrimitive::InitAddMovingCollider(CGameCollision::NullMovingCollider, "CCollidableOBBTreeGroup",
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"CCollidableOBBTreeGroup");
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CCollisionPrimitive::InitEndColliders();
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2017-01-04 04:08:30 +00:00
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}
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2017-06-18 01:58:13 +00:00
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void CGameCollision::MovePlayer(CStateManager& mgr, CPhysicsActor& actor, float dt,
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2018-12-08 05:30:43 +00:00
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const rstl::reserved_vector<TUniqueId, 1024>* colliderList) {
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actor.SetAngularEnabled(true);
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actor.AddMotionState(actor.PredictAngularMotion(dt));
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if (actor.IsUseStandardCollider()) {
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MoveAndCollide(mgr, actor, dt, CBallFilter(actor), colliderList);
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} else {
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if (actor.GetMaterialList().HasMaterial(EMaterialTypes::GroundCollider))
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CGroundMovement::MoveGroundCollider_New(mgr, actor, dt, colliderList);
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2017-06-18 01:58:13 +00:00
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else
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2018-12-08 05:30:43 +00:00
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MoveAndCollide(mgr, actor, dt, CBallFilter(actor), colliderList);
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}
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actor.SetAngularEnabled(false);
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2017-06-18 01:58:13 +00:00
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}
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void CGameCollision::MoveAndCollide(CStateManager& mgr, CPhysicsActor& actor, float dt, const ICollisionFilter& filter,
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2018-12-08 05:30:43 +00:00
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const rstl::reserved_vector<TUniqueId, 1024>* colliderList) {
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bool isPlayer = actor.GetMaterialList().HasMaterial(EMaterialTypes::Player);
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bool r28 = false;
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bool r27 = false;
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int r26 = 0;
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float f31 = dt;
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float _4AC4 = dt;
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float _4AC8 = dt;
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CCollisionInfoList accumList;
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CMotionState mState = actor.PredictMotion_Internal(dt);
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float transMag = mState.x0_translation.magnitude();
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float m1 = 0.0005f / actor.GetCollisionAccuracyModifier();
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float m2 = transMag / (5.f * actor.GetCollisionAccuracyModifier());
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float mMax = std::max(m1, m2);
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float m3 = 0.001f / actor.GetCollisionAccuracyModifier();
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zeus::CAABox motionVol = actor.GetMotionVolume(dt);
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rstl::reserved_vector<TUniqueId, 1024> useColliderList;
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if (colliderList)
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useColliderList = *colliderList;
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else
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mgr.BuildColliderList(useColliderList, actor, zeus::CAABox(motionVol.min - 1.f, motionVol.max + 1.f));
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CAreaCollisionCache cache(motionVol);
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if (actor.GetCollisionPrimitive()->GetPrimType() != FOURCC('OBTG') &&
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!actor.GetMaterialFilter().GetExcludeList().HasMaterial(EMaterialTypes::NoStaticCollision)) {
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BuildAreaCollisionCache(mgr, cache);
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zeus::CVector3f pos = actor.GetCollisionPrimitive()->CalculateAABox(actor.GetPrimitiveTransform()).center();
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float halfExtent = 0.5f * GetMinExtentForCollisionPrimitive(*actor.GetCollisionPrimitive());
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if (transMag > halfExtent) {
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TUniqueId id = kInvalidUniqueId;
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zeus::CVector3f dir = (1.f / transMag) * mState.x0_translation;
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CRayCastResult intersectRes =
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mgr.RayWorldIntersection(id, pos, dir, transMag, actor.GetMaterialFilter(), useColliderList);
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if (intersectRes.IsValid()) {
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f31 = dt * (intersectRes.GetT() / transMag);
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mState = actor.PredictMotion_Internal(f31);
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_4AC8 = halfExtent * (dt / transMag);
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mMax = std::min(mMax, halfExtent);
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}
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}
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}
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float f27 = f31;
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while (true) {
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actor.MoveCollisionPrimitive(mState.x0_translation);
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if (DetectCollisionBoolean_Cached(mgr, cache, *actor.GetCollisionPrimitive(), actor.GetPrimitiveTransform(),
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actor.GetMaterialFilter(), useColliderList)) {
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r28 = true;
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if (mState.x0_translation.magnitude() < mMax) {
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r27 = true;
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accumList.Clear();
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TUniqueId id = kInvalidUniqueId;
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DetectCollision_Cached(mgr, cache, *actor.GetCollisionPrimitive(), actor.GetPrimitiveTransform(),
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actor.GetMaterialFilter(), useColliderList, id, accumList);
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TCastToPtr<CPhysicsActor> otherActor = mgr.ObjectById(id);
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actor.MoveCollisionPrimitive(zeus::CVector3f::skZero);
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zeus::CVector3f relVel = GetActorRelativeVelocities(actor, otherActor.GetPtr());
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CCollisionInfoList filterList0, filterList1;
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CollisionUtil::FilterOutBackfaces(relVel, accumList, filterList0);
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if (filterList0.GetCount() > 0) {
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filter.Filter(filterList0, filterList1);
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if (!filterList1.GetCount() && actor.GetMaterialList().HasMaterial(EMaterialTypes::Player)) {
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CMotionState mState = actor.GetLastNonCollidingState();
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mState.x1c_velocity *= zeus::CVector3f(0.5f);
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mState.x28_angularMomentum *= zeus::CVector3f(0.5f);
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actor.SetMotionState(mState);
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}
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}
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MakeCollisionCallbacks(mgr, actor, id, filterList1);
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SendScriptMessages(mgr, actor, otherActor.GetPtr(), filterList1);
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ResolveCollisions(actor, otherActor.GetPtr(), filterList1);
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_4AC4 -= f31;
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f27 = std::min(_4AC4, _4AC8);
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f31 = f27;
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} else {
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f27 *= 0.5f;
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f31 *= 0.5f;
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}
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} else {
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actor.AddMotionState(mState);
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_4AC4 -= f31;
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f31 = f27;
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actor.ClearImpulses();
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actor.MoveCollisionPrimitive(zeus::CVector3f::skZero);
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}
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++r26;
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if (_4AC4 > 0.f && ((mState.x0_translation.magnitude() > m3 && r27) || !r27) && r26 <= 1000)
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mState = actor.PredictMotion_Internal(f31);
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2017-06-18 01:58:13 +00:00
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else
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2018-12-08 05:30:43 +00:00
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break;
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}
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2017-06-18 01:58:13 +00:00
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2018-12-08 05:30:43 +00:00
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f27 = _4AC4 / dt;
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if (!r28 && !actor.GetMaterialList().HasMaterial(EMaterialTypes::GroundCollider))
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mgr.SendScriptMsg(&actor, kInvalidUniqueId, EScriptObjectMessage::Falling);
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2017-06-18 01:58:13 +00:00
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2018-12-08 05:30:43 +00:00
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if (isPlayer)
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CollisionFailsafe(mgr, cache, actor, *actor.GetCollisionPrimitive(), useColliderList, f27, 2);
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2017-06-18 01:58:13 +00:00
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2018-12-08 05:30:43 +00:00
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actor.ClearForcesAndTorques();
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actor.MoveCollisionPrimitive(zeus::CVector3f::skZero);
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2017-06-18 01:58:13 +00:00
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}
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2018-12-08 05:30:43 +00:00
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zeus::CVector3f CGameCollision::GetActorRelativeVelocities(const CPhysicsActor& act0, const CPhysicsActor* act1) {
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zeus::CVector3f ret = act0.GetVelocity();
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if (act1) {
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bool rider = false;
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if (TCastToConstPtr<CScriptPlatform> plat = act1)
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rider = plat->IsRider(act0.GetUniqueId());
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if (!rider)
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ret -= act1->GetVelocity();
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}
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return ret;
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2017-06-18 01:58:13 +00:00
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}
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void CGameCollision::Move(CStateManager& mgr, CPhysicsActor& actor, float dt,
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2018-12-08 05:30:43 +00:00
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const rstl::reserved_vector<TUniqueId, 1024>* colliderList) {
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if (!actor.IsMovable())
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return;
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if (actor.GetMaterialList().HasMaterial(EMaterialTypes::GroundCollider) || actor.WillMove(mgr)) {
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if (actor.IsAngularEnabled())
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actor.AddMotionState(actor.PredictAngularMotion(dt));
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actor.UseCollisionImpulses();
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if (actor.GetMaterialList().HasMaterial(EMaterialTypes::Solid)) {
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if (actor.GetMaterialList().HasMaterial(EMaterialTypes::Player))
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MovePlayer(mgr, actor, dt, colliderList);
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else if (actor.GetMaterialList().HasMaterial(EMaterialTypes::GroundCollider))
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CGroundMovement::MoveGroundCollider(mgr, actor, dt, colliderList);
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else
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MoveAndCollide(mgr, actor, dt, CAABoxFilter(actor), colliderList);
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} else {
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actor.AddMotionState(actor.PredictMotion_Internal(dt));
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actor.ClearForcesAndTorques();
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}
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mgr.UpdateActorInSortedLists(actor);
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}
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}
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bool CGameCollision::CanBlock(const CMaterialList& mat, const zeus::CVector3f& v) {
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if ((mat.HasMaterial(EMaterialTypes::Character) && !mat.HasMaterial(EMaterialTypes::SolidCharacter)) ||
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mat.HasMaterial(EMaterialTypes::NoPlayerCollision))
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return false;
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2017-01-04 04:08:30 +00:00
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2018-12-08 05:30:43 +00:00
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if (mat.HasMaterial(EMaterialTypes::Floor))
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return true;
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2016-06-24 20:09:38 +00:00
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2018-12-08 05:30:43 +00:00
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return (v.z() > 0.85f);
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2017-01-04 04:08:30 +00:00
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}
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2018-12-08 05:30:43 +00:00
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bool CGameCollision::IsFloor(const CMaterialList& mat, const zeus::CVector3f& v) {
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if (mat.HasMaterial(EMaterialTypes::Floor))
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return true;
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return (v.z() > 0.85f);
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2017-01-04 04:08:30 +00:00
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}
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2017-03-30 22:36:18 +00:00
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2018-12-08 05:30:43 +00:00
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void CGameCollision::SendMaterialMessage(CStateManager& mgr, const CMaterialList& mat, CActor& act) {
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EScriptObjectMessage msg;
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if (mat.HasMaterial(EMaterialTypes::Ice))
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msg = EScriptObjectMessage::OnIceSurface;
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else if (mat.HasMaterial(EMaterialTypes::MudSlow))
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msg = EScriptObjectMessage::OnMudSlowSurface;
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else
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msg = EScriptObjectMessage::OnNormalSurface;
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2017-03-30 22:36:18 +00:00
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2018-12-08 05:30:43 +00:00
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mgr.SendScriptMsg(&act, kInvalidUniqueId, msg);
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2017-03-30 22:36:18 +00:00
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}
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2018-12-08 05:30:43 +00:00
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CRayCastResult CGameCollision::RayStaticIntersection(const CStateManager& mgr, const zeus::CVector3f& pos,
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const zeus::CVector3f& dir, float length,
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const CMaterialFilter& filter) {
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CRayCastResult ret;
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float bestT = length;
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if (bestT <= 0.f)
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bestT = 100000.f;
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2017-04-15 05:49:01 +00:00
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2018-12-08 05:30:43 +00:00
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zeus::CLine line(pos, dir);
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for (const CGameArea& area : *mgr.GetWorld()) {
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CAreaOctTree::SRayResult rayRes;
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CAreaOctTree& collision = *area.GetPostConstructed()->x0_collision;
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collision.GetRootNode().LineTestEx(line, filter, rayRes, length);
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if (!rayRes.x10_surface || (length != 0.f && length < rayRes.x3c_t))
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continue;
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2017-04-15 05:49:01 +00:00
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2018-12-08 05:30:43 +00:00
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if (rayRes.x3c_t < bestT) {
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ret = CRayCastResult(rayRes.x3c_t, dir * rayRes.x3c_t + pos, rayRes.x0_plane,
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rayRes.x10_surface->GetSurfaceFlags());
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bestT = rayRes.x3c_t;
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2017-03-30 22:36:18 +00:00
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}
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2018-12-08 05:30:43 +00:00
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}
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2017-03-30 22:36:18 +00:00
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2018-12-08 05:30:43 +00:00
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return ret;
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2017-03-30 22:36:18 +00:00
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}
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2018-12-08 05:30:43 +00:00
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bool CGameCollision::RayStaticIntersectionBool(const CStateManager& mgr, const zeus::CVector3f& start,
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const zeus::CVector3f& dir, float length,
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const CMaterialFilter& filter) {
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if (length <= 0.f)
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length = 100000.f;
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zeus::CLine line(start, dir);
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for (const CGameArea& area : *mgr.GetWorld()) {
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const CAreaOctTree& collision = *area.GetPostConstructed()->x0_collision;
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CAreaOctTree::Node root = collision.GetRootNode();
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if (!root.LineTest(line, filter, length))
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return false;
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}
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return true;
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}
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CRayCastResult CGameCollision::RayDynamicIntersection(const CStateManager& mgr, TUniqueId& idOut,
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const zeus::CVector3f& pos, const zeus::CVector3f& dir,
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float length, const CMaterialFilter& filter,
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const rstl::reserved_vector<TUniqueId, 1024>& nearList) {
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CRayCastResult ret;
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float bestT = length;
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if (bestT <= 0.f)
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|
|
bestT = 100000.f;
|
|
|
|
|
|
|
|
for (TUniqueId id : nearList) {
|
|
|
|
CEntity* ent = const_cast<CEntity*>(mgr.GetObjectById(id));
|
|
|
|
if (TCastToPtr<CPhysicsActor> physActor = ent) {
|
|
|
|
zeus::CTransform xf = physActor->GetPrimitiveTransform();
|
|
|
|
const CCollisionPrimitive* prim = physActor->GetCollisionPrimitive();
|
|
|
|
CRayCastResult res = prim->CastRay(pos, dir, bestT, filter, xf);
|
|
|
|
if (!res.IsInvalid() && res.GetT() < bestT) {
|
|
|
|
bestT = res.GetT();
|
|
|
|
ret = res;
|
|
|
|
idOut = physActor->GetUniqueId();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CGameCollision::RayDynamicIntersectionBool(const CStateManager& mgr, const zeus::CVector3f& pos,
|
|
|
|
const zeus::CVector3f& dir, const CMaterialFilter& filter,
|
2017-04-15 05:49:01 +00:00
|
|
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
2018-12-08 05:30:43 +00:00
|
|
|
const CActor* damagee, float length) {
|
|
|
|
if (length <= 0.f)
|
|
|
|
length = 100000.f;
|
|
|
|
|
|
|
|
for (TUniqueId id : nearList) {
|
|
|
|
const CEntity* ent = mgr.GetObjectById(id);
|
|
|
|
if (TCastToConstPtr<CPhysicsActor> physActor = ent) {
|
|
|
|
if (damagee && physActor->GetUniqueId() == damagee->GetUniqueId())
|
|
|
|
continue;
|
|
|
|
zeus::CTransform xf = physActor->GetPrimitiveTransform();
|
|
|
|
const CCollisionPrimitive* prim = physActor->GetCollisionPrimitive();
|
|
|
|
CRayCastResult res = prim->CastRay(pos, dir, length, filter, xf);
|
|
|
|
if (!res.IsInvalid())
|
|
|
|
return false;
|
2017-04-15 05:49:01 +00:00
|
|
|
}
|
2018-12-08 05:30:43 +00:00
|
|
|
}
|
2017-04-15 05:49:01 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
return true;
|
2017-04-15 05:49:01 +00:00
|
|
|
}
|
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
CRayCastResult CGameCollision::RayWorldIntersection(const CStateManager& mgr, TUniqueId& idOut,
|
|
|
|
const zeus::CVector3f& pos, const zeus::CVector3f& dir, float mag,
|
|
|
|
const CMaterialFilter& filter,
|
|
|
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList) {
|
|
|
|
CRayCastResult staticRes = RayStaticIntersection(mgr, pos, dir, mag, filter);
|
|
|
|
CRayCastResult dynamicRes = RayDynamicIntersection(mgr, idOut, pos, dir, mag, filter, nearList);
|
2017-06-18 01:58:13 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
if (dynamicRes.IsValid()) {
|
|
|
|
if (staticRes.IsInvalid())
|
|
|
|
return dynamicRes;
|
|
|
|
else if (staticRes.GetT() >= dynamicRes.GetT())
|
|
|
|
return dynamicRes;
|
|
|
|
}
|
|
|
|
return staticRes;
|
2017-06-18 01:58:13 +00:00
|
|
|
}
|
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
bool CGameCollision::RayStaticIntersectionArea(const CGameArea& area, const zeus::CVector3f& pos,
|
|
|
|
const zeus::CVector3f& dir, float mag, const CMaterialFilter& filter) {
|
|
|
|
if (mag <= 0.f)
|
|
|
|
mag = 100000.f;
|
|
|
|
CAreaOctTree::Node node = area.GetPostConstructed()->x0_collision->GetRootNode();
|
|
|
|
zeus::CLine line(pos, dir);
|
|
|
|
return node.LineTest(line, filter, mag);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CGameCollision::BuildAreaCollisionCache(const CStateManager& mgr, CAreaCollisionCache& cache) {
|
|
|
|
cache.ClearCache();
|
|
|
|
for (const CGameArea& area : *mgr.GetWorld()) {
|
|
|
|
const CAreaOctTree& areaCollision = *area.GetPostConstructed()->x0_collision;
|
|
|
|
CMetroidAreaCollider::COctreeLeafCache octreeCache(areaCollision);
|
|
|
|
CMetroidAreaCollider::BuildOctreeLeafCache(areaCollision.GetRootNode(), cache.GetCacheBounds(), octreeCache);
|
|
|
|
cache.AddOctreeLeafCache(octreeCache);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
float CGameCollision::GetMinExtentForCollisionPrimitive(const CCollisionPrimitive& prim) {
|
|
|
|
if (prim.GetPrimType() == FOURCC('SPHR')) {
|
|
|
|
const CCollidableSphere& sphere = static_cast<const CCollidableSphere&>(prim);
|
|
|
|
return 2.f * sphere.GetSphere().radius;
|
|
|
|
} else if (prim.GetPrimType() == FOURCC('AABX')) {
|
|
|
|
const CCollidableAABox& aabx = static_cast<const CCollidableAABox&>(prim);
|
2018-12-31 08:37:52 +00:00
|
|
|
const zeus::CVector3f extent = aabx.GetBox().max - aabx.GetBox().min;
|
2018-12-08 05:30:43 +00:00
|
|
|
float minExtent = std::min(extent.x(), extent.y());
|
|
|
|
minExtent = std::min(minExtent, extent.z());
|
|
|
|
return minExtent;
|
|
|
|
} else if (prim.GetPrimType() == FOURCC('ABSH')) {
|
|
|
|
// Combination AABB / Sphere cut from game
|
|
|
|
}
|
|
|
|
return 1.f;
|
2017-06-18 01:58:13 +00:00
|
|
|
}
|
|
|
|
|
2017-09-17 03:13:03 +00:00
|
|
|
bool CGameCollision::DetectCollisionBoolean(const CStateManager& mgr, const CCollisionPrimitive& prim,
|
2017-07-23 23:45:04 +00:00
|
|
|
const zeus::CTransform& xf, const CMaterialFilter& filter,
|
2018-12-08 05:30:43 +00:00
|
|
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList) {
|
|
|
|
if (!filter.GetExcludeList().HasMaterial(EMaterialTypes::NoStaticCollision) &&
|
|
|
|
DetectStaticCollisionBoolean(mgr, prim, xf, filter))
|
|
|
|
return true;
|
|
|
|
if (DetectDynamicCollisionBoolean(prim, xf, nearList, mgr))
|
|
|
|
return true;
|
|
|
|
return false;
|
2017-07-23 23:45:04 +00:00
|
|
|
}
|
|
|
|
|
2017-09-17 03:13:03 +00:00
|
|
|
bool CGameCollision::DetectCollisionBoolean_Cached(const CStateManager& mgr, CAreaCollisionCache& cache,
|
2017-06-18 01:58:13 +00:00
|
|
|
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
|
|
|
const CMaterialFilter& filter,
|
2018-12-08 05:30:43 +00:00
|
|
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList) {
|
|
|
|
if (!filter.GetExcludeList().HasMaterial(EMaterialTypes::NoStaticCollision) &&
|
|
|
|
DetectStaticCollisionBoolean_Cached(mgr, cache, prim, xf, filter))
|
|
|
|
return true;
|
|
|
|
if (DetectDynamicCollisionBoolean(prim, xf, nearList, mgr))
|
|
|
|
return true;
|
|
|
|
return false;
|
2017-06-18 01:58:13 +00:00
|
|
|
}
|
|
|
|
|
2017-09-17 03:13:03 +00:00
|
|
|
bool CGameCollision::DetectStaticCollisionBoolean(const CStateManager& mgr, const CCollisionPrimitive& prim,
|
2018-12-08 05:30:43 +00:00
|
|
|
const zeus::CTransform& xf, const CMaterialFilter& filter) {
|
|
|
|
if (prim.GetPrimType() == FOURCC('OBTG'))
|
|
|
|
return false;
|
2017-06-18 01:58:13 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
if (prim.GetPrimType() == FOURCC('AABX')) {
|
|
|
|
zeus::CAABox aabb = prim.CalculateAABox(xf);
|
|
|
|
for (const CGameArea& area : *mgr.GetWorld()) {
|
|
|
|
if (CMetroidAreaCollider::AABoxCollisionCheckBoolean(*area.GetPostConstructed()->x0_collision, aabb, filter))
|
|
|
|
return true;
|
2017-06-18 01:58:13 +00:00
|
|
|
}
|
2018-12-08 05:30:43 +00:00
|
|
|
} else if (prim.GetPrimType() == FOURCC('SPHR')) {
|
|
|
|
const CCollidableSphere& sphere = static_cast<const CCollidableSphere&>(prim);
|
|
|
|
zeus::CAABox aabb = prim.CalculateAABox(xf);
|
|
|
|
zeus::CSphere xfSphere = sphere.Transform(xf);
|
|
|
|
for (const CGameArea& area : *mgr.GetWorld()) {
|
|
|
|
if (CMetroidAreaCollider::SphereCollisionCheckBoolean(*area.GetPostConstructed()->x0_collision, aabb, xfSphere,
|
|
|
|
filter))
|
|
|
|
return true;
|
2017-06-18 01:58:13 +00:00
|
|
|
}
|
2018-12-08 05:30:43 +00:00
|
|
|
} else if (prim.GetPrimType() == FOURCC('ABSH')) {
|
|
|
|
// Combination AABB / Sphere cut from game
|
|
|
|
}
|
2017-06-18 01:58:13 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
return false;
|
2017-06-18 01:58:13 +00:00
|
|
|
}
|
|
|
|
|
2017-09-17 03:13:03 +00:00
|
|
|
bool CGameCollision::DetectStaticCollisionBoolean_Cached(const CStateManager& mgr, CAreaCollisionCache& cache,
|
2017-06-18 01:58:13 +00:00
|
|
|
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
2018-12-08 05:30:43 +00:00
|
|
|
const CMaterialFilter& filter) {
|
|
|
|
if (prim.GetPrimType() == FOURCC('OBTG'))
|
|
|
|
return false;
|
2017-06-18 01:58:13 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
zeus::CAABox aabb = prim.CalculateAABox(xf);
|
|
|
|
if (!aabb.inside(cache.GetCacheBounds())) {
|
|
|
|
zeus::CAABox newAABB(aabb.min - 0.2f, aabb.max + 0.2f);
|
|
|
|
newAABB.accumulateBounds(cache.GetCacheBounds());
|
|
|
|
cache.SetCacheBounds(newAABB);
|
|
|
|
BuildAreaCollisionCache(mgr, cache);
|
|
|
|
}
|
2017-06-18 01:58:13 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
if (cache.HasCacheOverflowed())
|
|
|
|
return DetectStaticCollisionBoolean(mgr, prim, xf, filter);
|
2017-06-18 01:58:13 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
if (prim.GetPrimType() == FOURCC('AABX')) {
|
|
|
|
for (CMetroidAreaCollider::COctreeLeafCache& leafCache : cache)
|
|
|
|
if (CMetroidAreaCollider::AABoxCollisionCheckBoolean_Cached(leafCache, aabb, filter))
|
|
|
|
return true;
|
|
|
|
} else if (prim.GetPrimType() == FOURCC('SPHR')) {
|
|
|
|
const CCollidableSphere& sphere = static_cast<const CCollidableSphere&>(prim);
|
|
|
|
zeus::CSphere xfSphere = sphere.Transform(xf);
|
|
|
|
for (CMetroidAreaCollider::COctreeLeafCache& leafCache : cache)
|
|
|
|
if (CMetroidAreaCollider::SphereCollisionCheckBoolean_Cached(leafCache, aabb, xfSphere, filter))
|
|
|
|
return true;
|
|
|
|
} else if (prim.GetPrimType() == FOURCC('ABSH')) {
|
|
|
|
// Combination AABB / Sphere cut from game
|
|
|
|
}
|
2017-06-18 01:58:13 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
return false;
|
2017-06-18 01:58:13 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
bool CGameCollision::DetectDynamicCollisionBoolean(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
|
|
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
2018-12-08 05:30:43 +00:00
|
|
|
const CStateManager& mgr) {
|
|
|
|
for (TUniqueId id : nearList) {
|
|
|
|
if (TCastToConstPtr<CPhysicsActor> actor = mgr.GetObjectById(id)) {
|
|
|
|
CInternalCollisionStructure::CPrimDesc p0(prim, CMaterialFilter::skPassEverything, xf);
|
|
|
|
CInternalCollisionStructure::CPrimDesc p1(*actor->GetCollisionPrimitive(), CMaterialFilter::skPassEverything,
|
|
|
|
actor->GetPrimitiveTransform());
|
|
|
|
if (CCollisionPrimitive::CollideBoolean(p0, p1))
|
|
|
|
return true;
|
2017-06-18 01:58:13 +00:00
|
|
|
}
|
2018-12-08 05:30:43 +00:00
|
|
|
}
|
2017-06-18 01:58:13 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
return false;
|
2017-06-18 01:58:13 +00:00
|
|
|
}
|
|
|
|
|
2017-09-17 03:13:03 +00:00
|
|
|
bool CGameCollision::DetectCollision_Cached(const CStateManager& mgr, CAreaCollisionCache& cache,
|
2017-06-18 01:58:13 +00:00
|
|
|
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
|
|
|
const CMaterialFilter& filter,
|
2018-12-08 05:30:43 +00:00
|
|
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList, TUniqueId& idOut,
|
|
|
|
CCollisionInfoList& infoList) {
|
|
|
|
idOut = kInvalidUniqueId;
|
|
|
|
bool ret = false;
|
|
|
|
if (!filter.GetExcludeList().HasMaterial(EMaterialTypes::NoStaticCollision))
|
|
|
|
if (DetectStaticCollision_Cached(mgr, cache, prim, xf, filter, infoList))
|
|
|
|
ret = true;
|
2017-06-18 01:58:13 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
TUniqueId id = kInvalidUniqueId;
|
|
|
|
if (DetectDynamicCollision(prim, xf, nearList, id, infoList, mgr)) {
|
|
|
|
ret = true;
|
|
|
|
idOut = id;
|
|
|
|
}
|
|
|
|
|
|
|
|
return ret;
|
2017-06-18 01:58:13 +00:00
|
|
|
}
|
|
|
|
|
2017-09-17 03:13:03 +00:00
|
|
|
bool CGameCollision::DetectCollision_Cached_Moving(const CStateManager& mgr, CAreaCollisionCache& cache,
|
2017-06-19 07:00:50 +00:00
|
|
|
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
|
|
|
const CMaterialFilter& filter,
|
|
|
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
2018-12-08 05:30:43 +00:00
|
|
|
const zeus::CVector3f& dir, TUniqueId& idOut,
|
|
|
|
CCollisionInfo& infoOut, double& d) {
|
|
|
|
bool ret = false;
|
|
|
|
idOut = kInvalidUniqueId;
|
|
|
|
if (!filter.GetExcludeList().HasMaterial(EMaterialTypes::NoStaticCollision))
|
|
|
|
if (CGameCollision::DetectStaticCollision_Cached_Moving(mgr, cache, prim, xf, filter, dir, infoOut, d))
|
|
|
|
ret = true;
|
|
|
|
|
|
|
|
if (CGameCollision::DetectDynamicCollisionMoving(prim, xf, nearList, dir, idOut, infoOut, d, mgr))
|
|
|
|
ret = true;
|
2017-06-21 07:24:26 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
return ret;
|
2017-06-19 07:00:50 +00:00
|
|
|
}
|
|
|
|
|
2017-09-17 03:13:03 +00:00
|
|
|
bool CGameCollision::DetectStaticCollision(const CStateManager& mgr, const CCollisionPrimitive& prim,
|
2017-06-18 01:58:13 +00:00
|
|
|
const zeus::CTransform& xf, const CMaterialFilter& filter,
|
2018-12-08 05:30:43 +00:00
|
|
|
CCollisionInfoList& list) {
|
|
|
|
if (prim.GetPrimType() == FOURCC('OBTG'))
|
|
|
|
return false;
|
2017-06-18 01:58:13 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
bool ret = false;
|
|
|
|
if (prim.GetPrimType() == FOURCC('AABX')) {
|
|
|
|
zeus::CAABox aabb = prim.CalculateAABox(xf);
|
|
|
|
for (const CGameArea& area : *mgr.GetWorld()) {
|
|
|
|
if (CMetroidAreaCollider::AABoxCollisionCheck(*area.GetPostConstructed()->x0_collision, aabb, filter,
|
|
|
|
prim.GetMaterial(), list))
|
|
|
|
ret = true;
|
2017-06-18 01:58:13 +00:00
|
|
|
}
|
2018-12-08 05:30:43 +00:00
|
|
|
} else if (prim.GetPrimType() == FOURCC('SPHR')) {
|
|
|
|
const CCollidableSphere& sphere = static_cast<const CCollidableSphere&>(prim);
|
|
|
|
zeus::CAABox aabb = prim.CalculateAABox(xf);
|
|
|
|
zeus::CSphere xfSphere = sphere.Transform(xf);
|
|
|
|
for (const CGameArea& area : *mgr.GetWorld()) {
|
|
|
|
if (CMetroidAreaCollider::SphereCollisionCheck(*area.GetPostConstructed()->x0_collision, aabb, xfSphere,
|
|
|
|
prim.GetMaterial(), filter, list))
|
|
|
|
ret = true;
|
2017-06-18 01:58:13 +00:00
|
|
|
}
|
2018-12-08 05:30:43 +00:00
|
|
|
} else if (prim.GetPrimType() == FOURCC('ABSH')) {
|
|
|
|
// Combination AABB / Sphere cut from game
|
|
|
|
}
|
2017-06-18 01:58:13 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
return ret;
|
2017-06-18 01:58:13 +00:00
|
|
|
}
|
|
|
|
|
2017-09-17 03:13:03 +00:00
|
|
|
bool CGameCollision::DetectStaticCollision_Cached(const CStateManager& mgr, CAreaCollisionCache& cache,
|
2017-06-18 01:58:13 +00:00
|
|
|
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
2018-12-08 05:30:43 +00:00
|
|
|
const CMaterialFilter& filter, CCollisionInfoList& list) {
|
|
|
|
if (prim.GetPrimType() == FOURCC('OBTG'))
|
|
|
|
return false;
|
2017-06-18 01:58:13 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
bool ret = false;
|
|
|
|
zeus::CAABox calcAABB = prim.CalculateAABox(xf);
|
|
|
|
if (!calcAABB.inside(cache.GetCacheBounds())) {
|
|
|
|
zeus::CAABox newAABB(calcAABB.min - 0.2f, calcAABB.max + 0.2f);
|
|
|
|
newAABB.accumulateBounds(cache.GetCacheBounds());
|
|
|
|
cache.SetCacheBounds(newAABB);
|
|
|
|
BuildAreaCollisionCache(mgr, cache);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (cache.HasCacheOverflowed())
|
|
|
|
return DetectStaticCollision(mgr, prim, xf, filter, list);
|
|
|
|
|
|
|
|
if (prim.GetPrimType() == FOURCC('AABX')) {
|
|
|
|
for (CMetroidAreaCollider::COctreeLeafCache& leafCache : cache)
|
|
|
|
if (CMetroidAreaCollider::AABoxCollisionCheck_Cached(leafCache, calcAABB, filter, prim.GetMaterial(), list))
|
|
|
|
ret = true;
|
|
|
|
} else if (prim.GetPrimType() == FOURCC('SPHR')) {
|
|
|
|
const CCollidableSphere& sphere = static_cast<const CCollidableSphere&>(prim);
|
|
|
|
zeus::CSphere xfSphere = sphere.Transform(xf);
|
|
|
|
for (CMetroidAreaCollider::COctreeLeafCache& leafCache : cache)
|
|
|
|
if (CMetroidAreaCollider::SphereCollisionCheck_Cached(leafCache, calcAABB, xfSphere, prim.GetMaterial(), filter,
|
|
|
|
list))
|
|
|
|
ret = true;
|
|
|
|
} else if (prim.GetPrimType() == FOURCC('ABSH')) {
|
|
|
|
// Combination AABB / Sphere cut from game
|
|
|
|
}
|
2017-06-18 01:58:13 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
return ret;
|
2017-06-18 01:58:13 +00:00
|
|
|
}
|
|
|
|
|
2017-09-17 03:13:03 +00:00
|
|
|
bool CGameCollision::DetectStaticCollision_Cached_Moving(const CStateManager& mgr, CAreaCollisionCache& cache,
|
2017-06-21 07:24:26 +00:00
|
|
|
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
2017-06-26 01:36:31 +00:00
|
|
|
const CMaterialFilter& filter, const zeus::CVector3f& dir,
|
2018-12-08 05:30:43 +00:00
|
|
|
CCollisionInfo& infoOut, double& dOut) {
|
|
|
|
if (prim.GetPrimType() == FOURCC('OBTG'))
|
|
|
|
return false;
|
2017-06-22 17:56:51 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
zeus::CVector3f offset = float(dOut) * dir;
|
|
|
|
zeus::CAABox aabb = prim.CalculateAABox(xf);
|
|
|
|
zeus::CAABox offsetAABB = aabb;
|
|
|
|
offsetAABB.accumulateBounds(offset + offsetAABB.min);
|
|
|
|
offsetAABB.accumulateBounds(offset + offsetAABB.max);
|
|
|
|
|
|
|
|
if (!offsetAABB.inside(cache.GetCacheBounds())) {
|
|
|
|
zeus::CAABox newAABB(offsetAABB.min - 0.2f, offsetAABB.max + 0.2f);
|
|
|
|
newAABB.accumulateBounds(cache.GetCacheBounds());
|
|
|
|
cache.SetCacheBounds(newAABB);
|
|
|
|
BuildAreaCollisionCache(mgr, cache);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (prim.GetPrimType() == FOURCC('AABX')) {
|
|
|
|
for (CMetroidAreaCollider::COctreeLeafCache& leafCache : cache) {
|
|
|
|
CCollisionInfo info;
|
|
|
|
double d = dOut;
|
|
|
|
if (CMetroidAreaCollider::MovingAABoxCollisionCheck_Cached(
|
|
|
|
leafCache, aabb, filter, CMaterialList(EMaterialTypes::Solid), dir, dOut, info, d) &&
|
|
|
|
d < dOut) {
|
|
|
|
infoOut = info;
|
|
|
|
dOut = d;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if (prim.GetPrimType() == FOURCC('SPHR')) {
|
|
|
|
const CCollidableSphere& sphere = static_cast<const CCollidableSphere&>(prim);
|
|
|
|
zeus::CSphere xfSphere = sphere.Transform(xf);
|
|
|
|
for (CMetroidAreaCollider::COctreeLeafCache& leafCache : cache) {
|
|
|
|
CCollisionInfo info;
|
|
|
|
double d = dOut;
|
|
|
|
if (CMetroidAreaCollider::MovingSphereCollisionCheck_Cached(
|
|
|
|
leafCache, aabb, xfSphere, filter, CMaterialList(EMaterialTypes::Solid), dir, dOut, info, d) &&
|
|
|
|
d < dOut) {
|
|
|
|
infoOut = info;
|
|
|
|
dOut = d;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return infoOut.IsValid();
|
2017-06-21 07:24:26 +00:00
|
|
|
}
|
|
|
|
|
2017-06-18 01:58:13 +00:00
|
|
|
bool CGameCollision::DetectDynamicCollision(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
2018-12-08 05:30:43 +00:00
|
|
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList, TUniqueId& idOut,
|
|
|
|
CCollisionInfoList& list, const CStateManager& mgr) {
|
|
|
|
for (TUniqueId id : nearList) {
|
|
|
|
if (TCastToConstPtr<CPhysicsActor> actor = mgr.GetObjectById(id)) {
|
|
|
|
CInternalCollisionStructure::CPrimDesc p0(prim, CMaterialFilter::skPassEverything, xf);
|
|
|
|
CInternalCollisionStructure::CPrimDesc p1(*actor->GetCollisionPrimitive(), CMaterialFilter::skPassEverything,
|
|
|
|
actor->GetPrimitiveTransform());
|
|
|
|
if (CCollisionPrimitive::Collide(p0, p1, list)) {
|
|
|
|
idOut = actor->GetUniqueId();
|
|
|
|
return true;
|
|
|
|
}
|
2017-06-18 01:58:13 +00:00
|
|
|
}
|
2018-12-08 05:30:43 +00:00
|
|
|
}
|
2017-06-18 01:58:13 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
return false;
|
2017-06-18 01:58:13 +00:00
|
|
|
}
|
|
|
|
|
2017-06-21 07:24:26 +00:00
|
|
|
bool CGameCollision::DetectDynamicCollisionMoving(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
|
|
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
2018-12-08 05:30:43 +00:00
|
|
|
const zeus::CVector3f& dir, TUniqueId& idOut, CCollisionInfo& infoOut,
|
|
|
|
double& dOut, const CStateManager& mgr) {
|
|
|
|
bool ret = false;
|
|
|
|
for (TUniqueId id : nearList) {
|
|
|
|
double d = dOut;
|
|
|
|
CCollisionInfo info;
|
|
|
|
if (TCastToConstPtr<CPhysicsActor> actor = mgr.GetObjectById(id)) {
|
|
|
|
CInternalCollisionStructure::CPrimDesc p0(prim, CMaterialFilter::skPassEverything, xf);
|
|
|
|
CInternalCollisionStructure::CPrimDesc p1(*actor->GetCollisionPrimitive(), CMaterialFilter::skPassEverything,
|
|
|
|
actor->GetPrimitiveTransform());
|
|
|
|
if (CCollisionPrimitive::CollideMoving(p0, p1, dir, d, info) && d < dOut) {
|
|
|
|
ret = true;
|
|
|
|
infoOut = info;
|
|
|
|
dOut = d;
|
|
|
|
idOut = actor->GetUniqueId();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CGameCollision::MakeCollisionCallbacks(CStateManager& mgr, CPhysicsActor& actor, TUniqueId id,
|
|
|
|
const CCollisionInfoList& list) {
|
|
|
|
actor.CollidedWith(id, list, mgr);
|
|
|
|
if (id != kInvalidUniqueId) {
|
|
|
|
if (TCastToPtr<CPhysicsActor> actor = mgr.ObjectById(id)) {
|
|
|
|
CCollisionInfoList swappedList = list;
|
|
|
|
for (CCollisionInfo& info : swappedList)
|
|
|
|
info.Swap();
|
|
|
|
actor->CollidedWith(actor->GetUniqueId(), list, mgr);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CGameCollision::SendScriptMessages(CStateManager& mgr, CActor& a0, CActor* a1, const CCollisionInfoList& list) {
|
|
|
|
bool onFloor = false;
|
|
|
|
bool platform = false;
|
|
|
|
bool platform2 = false;
|
|
|
|
for (const CCollisionInfo& info : list) {
|
|
|
|
if (IsFloor(info.GetMaterialLeft(), info.GetNormalLeft())) {
|
|
|
|
onFloor = true;
|
|
|
|
if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::Platform))
|
|
|
|
platform = true;
|
|
|
|
SendMaterialMessage(mgr, info.GetMaterialLeft(), a0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (onFloor) {
|
|
|
|
mgr.SendScriptMsg(&a0, kInvalidUniqueId, EScriptObjectMessage::OnFloor);
|
|
|
|
if (platform) {
|
|
|
|
if (TCastToPtr<CScriptPlatform> plat = a1) {
|
|
|
|
mgr.SendScriptMsg(plat.GetPtr(), a0.GetUniqueId(), EScriptObjectMessage::AddPlatformRider);
|
|
|
|
}
|
|
|
|
} else if (a1) {
|
|
|
|
if (TCastToPtr<CScriptPlatform> plat = a0) {
|
|
|
|
for (const CCollisionInfo& info : list) {
|
|
|
|
if (IsFloor(info.GetMaterialRight(), info.GetNormalRight())) {
|
|
|
|
if (info.GetMaterialRight().HasMaterial(EMaterialTypes::Platform))
|
|
|
|
platform2 = true;
|
2017-06-18 01:58:13 +00:00
|
|
|
SendMaterialMessage(mgr, info.GetMaterialLeft(), a0);
|
2018-12-08 05:30:43 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
if (platform2) {
|
|
|
|
mgr.SendScriptMsg(plat.GetPtr(), a1->GetUniqueId(), EScriptObjectMessage::AddPlatformRider);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CGameCollision::ResolveCollisions(CPhysicsActor& a0, CPhysicsActor* a1, const CCollisionInfoList& list) {
|
|
|
|
for (const CCollisionInfo& info : list) {
|
|
|
|
CCollisionInfo infoCopy = info;
|
|
|
|
float restitution = GetCoefficientOfRestitution(infoCopy) + a0.GetCoefficientOfRestitutionModifier();
|
|
|
|
if (a1) {
|
|
|
|
CollideWithDynamicBodyNoRot(a0, *a1, infoCopy, restitution, false);
|
|
|
|
} else {
|
|
|
|
CollideWithStaticBodyNoRot(a0, infoCopy.GetMaterialLeft(), infoCopy.GetMaterialRight(), infoCopy.GetNormalLeft(),
|
|
|
|
restitution, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CGameCollision::CollideWithDynamicBodyNoRot(CPhysicsActor& a0, CPhysicsActor& a1, const CCollisionInfo& info,
|
|
|
|
float restitution, bool zeroZ) {
|
|
|
|
zeus::CVector3f normal = info.GetNormalLeft();
|
|
|
|
if (zeroZ)
|
|
|
|
normal.z() = 0.f;
|
|
|
|
|
|
|
|
zeus::CVector3f relVel = GetActorRelativeVelocities(a0, &a1);
|
|
|
|
float velNormDot = relVel.dot(normal);
|
|
|
|
|
|
|
|
float a0MaxCollisionVel = std::max(a0.GetVelocity().magnitude(), a0.GetMaximumCollisionVelocity());
|
|
|
|
float a1MaxCollisionVel = std::max(a1.GetVelocity().magnitude(), a1.GetMaximumCollisionVelocity());
|
|
|
|
|
|
|
|
bool a0Move = !a0.GetMaterialList().HasMaterial(EMaterialTypes::Immovable) && a0.GetMass() != 0.f;
|
|
|
|
bool a1Move = !a1.GetMaterialList().HasMaterial(EMaterialTypes::Immovable) && a1.GetMass() != 0.f;
|
|
|
|
|
|
|
|
if (velNormDot < -0.0001f) {
|
|
|
|
if (a0Move) {
|
|
|
|
if (a1Move) {
|
|
|
|
float impulse = CollisionImpulseFiniteVsFinite(a0.GetMass(), a1.GetMass(), velNormDot, restitution);
|
|
|
|
a0.ApplyImpulseWR(normal * impulse, zeus::CAxisAngle::sIdentity);
|
|
|
|
a1.ApplyImpulseWR(normal * -impulse, zeus::CAxisAngle::sIdentity);
|
|
|
|
} else {
|
|
|
|
float impulse = CollisionImpulseFiniteVsInfinite(a0.GetMass(), velNormDot, restitution);
|
|
|
|
a0.ApplyImpulseWR(normal * impulse, zeus::CAxisAngle::sIdentity);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (a1Move) {
|
|
|
|
float impulse = CollisionImpulseFiniteVsInfinite(a1.GetMass(), velNormDot, restitution);
|
|
|
|
a1.ApplyImpulseWR(normal * -impulse, zeus::CAxisAngle::sIdentity);
|
|
|
|
} else {
|
|
|
|
a0.SetVelocityWR(zeus::CVector3f::skZero);
|
|
|
|
a1.SetVelocityWR(zeus::CVector3f::skZero);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
a0.UseCollisionImpulses();
|
|
|
|
a1.UseCollisionImpulses();
|
|
|
|
} else if (velNormDot < 0.1f) {
|
|
|
|
if (a0Move) {
|
|
|
|
float impulse = 0.05f * a0.GetMass();
|
|
|
|
a0.ApplyImpulseWR(normal * impulse, zeus::CAxisAngle::sIdentity);
|
|
|
|
a0.UseCollisionImpulses();
|
|
|
|
}
|
|
|
|
if (a1Move) {
|
|
|
|
float impulse = -0.05f * a1.GetMass();
|
|
|
|
a1.ApplyImpulseWR(normal * impulse, zeus::CAxisAngle::sIdentity);
|
|
|
|
a1.UseCollisionImpulses();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (a0.GetVelocity().magnitude() > a0MaxCollisionVel)
|
|
|
|
a0.SetVelocityWR(a0.GetVelocity().normalized() * a0MaxCollisionVel);
|
|
|
|
if (a1.GetVelocity().magnitude() > a1MaxCollisionVel)
|
|
|
|
a1.SetVelocityWR(a1.GetVelocity().normalized() * a1MaxCollisionVel);
|
2017-06-18 01:58:13 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void CGameCollision::CollideWithStaticBodyNoRot(CPhysicsActor& a0, const CMaterialList& m0, const CMaterialList& m1,
|
2018-12-08 05:30:43 +00:00
|
|
|
const zeus::CUnitVector3f& normal, float restitution, bool zeroZ) {
|
|
|
|
zeus::CUnitVector3f useNorm = normal;
|
|
|
|
if (zeroZ && m0.HasMaterial(EMaterialTypes::Player) && !m1.HasMaterial(EMaterialTypes::Floor))
|
|
|
|
useNorm.z() = 0.f;
|
|
|
|
|
|
|
|
if (useNorm.canBeNormalized()) {
|
|
|
|
useNorm.normalize();
|
|
|
|
float velNormDot = a0.GetVelocity().dot(useNorm);
|
|
|
|
if (velNormDot < 0.0001f) {
|
|
|
|
a0.ApplyImpulseWR(useNorm * CollisionImpulseFiniteVsInfinite(a0.GetMass(), velNormDot, restitution),
|
|
|
|
zeus::CAxisAngle::sIdentity);
|
|
|
|
a0.UseCollisionImpulses();
|
|
|
|
} else if (velNormDot < 0.001f) {
|
|
|
|
a0.ApplyImpulseWR(0.05f * a0.GetMass() * useNorm, zeus::CAxisAngle::sIdentity);
|
|
|
|
a0.UseCollisionImpulses();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CGameCollision::CollisionFailsafe(const CStateManager& mgr, CAreaCollisionCache& cache, CPhysicsActor& actor,
|
|
|
|
const CCollisionPrimitive& prim,
|
|
|
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList, float f1,
|
|
|
|
u32 failsafeTicks) {
|
|
|
|
actor.MoveCollisionPrimitive(zeus::CVector3f::skZero);
|
|
|
|
if (f1 > 0.5f)
|
|
|
|
actor.SetNumTicksPartialUpdate(actor.GetNumTicksPartialUpdate() + 1);
|
|
|
|
|
|
|
|
if (actor.GetNumTicksPartialUpdate() > 1 ||
|
|
|
|
DetectCollisionBoolean_Cached(mgr, cache, prim, actor.GetPrimitiveTransform(), actor.GetMaterialFilter(),
|
|
|
|
nearList)) {
|
|
|
|
actor.SetNumTicksPartialUpdate(0);
|
|
|
|
actor.SetNumTicksStuck(actor.GetNumTicksStuck() + 1);
|
|
|
|
if (actor.GetNumTicksStuck() < failsafeTicks)
|
|
|
|
return;
|
|
|
|
|
|
|
|
CMotionState oldMState = actor.GetMotionState();
|
|
|
|
CMotionState lastNonCollide = actor.GetLastNonCollidingState();
|
|
|
|
actor.SetMotionState(lastNonCollide);
|
|
|
|
if (!DetectCollisionBoolean_Cached(mgr, cache, prim, actor.GetPrimitiveTransform(), actor.GetMaterialFilter(),
|
|
|
|
nearList)) {
|
|
|
|
lastNonCollide.x1c_velocity *= zeus::CVector3f(0.5f);
|
|
|
|
lastNonCollide.x28_angularMomentum *= zeus::CVector3f(0.5f);
|
|
|
|
actor.SetLastNonCollidingState(lastNonCollide);
|
|
|
|
//++gDebugPrintCount;
|
|
|
|
actor.SetNumTicksStuck(0);
|
|
|
|
} else {
|
|
|
|
actor.SetMotionState(oldMState);
|
|
|
|
if (auto nonIntersectVec = FindNonIntersectingVector(mgr, cache, actor, prim, nearList)) {
|
|
|
|
oldMState.x0_translation += *nonIntersectVec;
|
|
|
|
actor.SetMotionState(oldMState);
|
2017-06-18 01:58:13 +00:00
|
|
|
actor.SetLastNonCollidingState(actor.GetMotionState());
|
2018-12-08 05:30:43 +00:00
|
|
|
//++gDebugPrintCount;
|
|
|
|
} else {
|
|
|
|
//++gDebugPrintCount;
|
|
|
|
lastNonCollide.x1c_velocity *= zeus::CVector3f(0.5f);
|
|
|
|
lastNonCollide.x28_angularMomentum *= zeus::CVector3f(0.5f);
|
|
|
|
actor.SetLastNonCollidingState(lastNonCollide);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
actor.SetLastNonCollidingState(actor.GetMotionState());
|
|
|
|
actor.SetNumTicksStuck(0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
std::experimental::optional<zeus::CVector3f> CGameCollision::FindNonIntersectingVector(
|
|
|
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const CStateManager& mgr, CAreaCollisionCache& cache, CPhysicsActor& actor, const CCollisionPrimitive& prim,
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const rstl::reserved_vector<TUniqueId, 1024>& nearList) {
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zeus::CTransform xf = actor.GetPrimitiveTransform();
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zeus::CVector3f origOrigin = xf.origin;
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zeus::CVector3f center = prim.CalculateAABox(xf).center();
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for (int i = 2; i < 1000; i += (i / 2)) {
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float pos = i * 0.005f;
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float neg = -pos;
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for (int j = 0; j < 26; ++j) {
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zeus::CVector3f vec;
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switch (j) {
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case 0:
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vec = {0.f, pos, 0.f};
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break;
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case 1:
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vec = {0.f, neg, 0.f};
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break;
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case 2:
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vec = {pos, 0.f, 0.f};
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break;
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case 3:
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vec = {neg, 0.f, 0.f};
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break;
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case 4:
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vec = {0.f, 0.f, pos};
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break;
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case 5:
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vec = {0.f, 0.f, neg};
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break;
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case 6:
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vec = {0.f, pos, pos};
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break;
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case 7:
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vec = {0.f, neg, neg};
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break;
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case 8:
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vec = {0.f, neg, pos};
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break;
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case 9:
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vec = {0.f, pos, neg};
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break;
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case 10:
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vec = {pos, 0.f, pos};
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break;
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case 11:
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vec = {neg, 0.f, neg};
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break;
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case 12:
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vec = {neg, 0.f, pos};
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break;
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case 13:
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vec = {pos, 0.f, neg};
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break;
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case 14:
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vec = {pos, pos, 0.f};
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break;
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case 15:
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vec = {neg, neg, 0.f};
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break;
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case 16:
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vec = {neg, pos, 0.f};
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break;
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case 17:
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vec = {pos, neg, 0.f};
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break;
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case 18:
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vec = {pos, pos, pos};
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break;
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case 19:
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vec = {neg, pos, pos};
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break;
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case 20:
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vec = {pos, neg, pos};
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break;
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case 21:
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vec = {neg, neg, pos};
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break;
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case 22:
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vec = {pos, pos, neg};
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break;
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case 23:
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vec = {neg, pos, neg};
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break;
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case 24:
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vec = {pos, neg, neg};
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break;
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case 25:
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vec = {neg, neg, neg};
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break;
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default:
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break;
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}
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zeus::CVector3f worldPoint = vec + origOrigin;
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if (mgr.GetWorld()->GetAreaAlways(mgr.GetNextAreaId())->GetAABB().pointInside(worldPoint)) {
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if (mgr.RayCollideWorld(center, center + vec, nearList, CMaterialFilter::skPassEverything, &actor)) {
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xf.origin = worldPoint;
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if (!DetectCollisionBoolean_Cached(mgr, cache, prim, xf, actor.GetMaterialFilter(), nearList))
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return {vec};
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}
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}
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}
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}
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return {};
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}
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} // namespace urde
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