metaforce/Runtime/Graphics/CSkinnedModel.hpp

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#pragma once
#include "CToken.hpp"
#include "CModel.hpp"
#include "optional.hpp"
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namespace urde {
class CModel;
class CSkinRules;
class CCharLayoutInfo;
class CPoseAsTransforms;
class CVertexMorphEffect;
class IObjectStore;
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class CSkinnedModel {
friend class CBooModel;
std::unique_ptr<CBooModel> m_modelInst;
TLockedToken<CModel> x4_model;
TLockedToken<CSkinRules> x10_skinRules;
TLockedToken<CCharLayoutInfo> x1c_layoutInfo;
std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>> m_vertWorkspace;
bool m_modifiedVBO = false;
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public:
enum class EDataOwnership { Zero, One };
CSkinnedModel(TLockedToken<CModel> model, TLockedToken<CSkinRules> skinRules,
TLockedToken<CCharLayoutInfo> layoutInfo, int shaderIdx, int drawInsts);
CSkinnedModel(IObjectStore& store, CAssetId model, CAssetId skinRules, CAssetId layoutInfo, int shaderIdx,
int drawInsts);
const TLockedToken<CModel>& GetModel() const { return x4_model; }
const std::unique_ptr<CBooModel>& GetModelInst() const { return m_modelInst; }
const TLockedToken<CSkinRules>& GetSkinRules() const { return x10_skinRules; }
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void SetLayoutInfo(const TLockedToken<CCharLayoutInfo>& inf) { x1c_layoutInfo = inf; }
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const TLockedToken<CCharLayoutInfo>& GetLayoutInfo() const { return x1c_layoutInfo; }
void Calculate(const CPoseAsTransforms& pose, const CModelFlags& drawFlags,
const std::experimental::optional<CVertexMorphEffect>& morphEffect, const float* morphMagnitudes);
void Draw(const CModelFlags& drawFlags) const;
typedef void (*FPointGenerator)(void* item, const std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn);
static void SetPointGeneratorFunc(void* ctx, FPointGenerator func) {
g_PointGenFunc = func;
g_PointGenCtx = ctx;
}
static void ClearPointGeneratorFunc() { g_PointGenFunc = nullptr; }
static FPointGenerator g_PointGenFunc;
static void* g_PointGenCtx;
};
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class CMorphableSkinnedModel : public CSkinnedModel {
std::unique_ptr<float[]> x40_morphMagnitudes;
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public:
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CMorphableSkinnedModel(IObjectStore& store, CAssetId model, CAssetId skinRules, CAssetId layoutInfo, int shaderIdx,
int drawInsts);
const float* GetMorphMagnitudes() const { return x40_morphMagnitudes.get(); }
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};
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} // namespace urde