2018-10-07 03:42:33 +00:00
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#pragma once
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2016-04-10 21:22:59 +00:00
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2019-09-28 02:53:03 +00:00
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#include <memory>
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#include <vector>
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#include "Runtime/IOStreams.hpp"
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#include "Runtime/Character/IMetaAnim.hpp"
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2016-04-10 21:22:59 +00:00
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2021-04-10 08:42:06 +00:00
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namespace metaforce {
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2018-12-08 05:30:43 +00:00
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class CMetaAnimSequence : public IMetaAnim {
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std::vector<std::shared_ptr<IMetaAnim>> x4_sequence;
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std::vector<std::shared_ptr<IMetaAnim>> CreateSequence(CInputStream& in);
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2016-04-10 21:22:59 +00:00
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public:
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2020-03-31 03:52:22 +00:00
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explicit CMetaAnimSequence(CInputStream& in);
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2019-08-09 19:46:49 +00:00
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EMetaAnimType GetType() const override { return EMetaAnimType::Sequence; }
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2016-04-10 21:22:59 +00:00
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2019-08-09 19:46:49 +00:00
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void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const override;
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2018-12-08 05:30:43 +00:00
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std::shared_ptr<CAnimTreeNode> VGetAnimationTree(const CAnimSysContext& animSys,
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2019-08-09 19:46:49 +00:00
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const CMetaAnimTreeBuildOrders& orders) const override;
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2016-04-10 21:22:59 +00:00
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};
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2021-04-10 08:42:06 +00:00
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} // namespace metaforce
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