2018-10-11 22:57:05 +00:00
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#pragma once
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2019-09-28 02:53:03 +00:00
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#include "Runtime/World/CPatterned.hpp"
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2018-10-11 22:57:05 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde::MP1 {
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class CFlickerBat final : public CPatterned {
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2018-11-14 23:00:08 +00:00
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public:
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2019-02-08 07:56:54 +00:00
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enum class EFlickerBatState { Visible, Hidden, FadeIn, FadeOut };
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2018-11-14 23:00:08 +00:00
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private:
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2018-12-08 05:30:43 +00:00
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float x568_ = 0.f;
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float x56c_ = 0.f;
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float x570_ = 0.f;
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EFlickerBatState x574_state;
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2019-02-08 07:56:54 +00:00
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float x578_fadeRemTime = 1.f;
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float x57c_ooFadeDur = 0.f;
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2018-12-17 05:40:27 +00:00
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bool x580_24_wasInXray : 1;
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2018-12-08 05:30:43 +00:00
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bool x580_25_heardShot : 1;
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2019-02-08 07:56:54 +00:00
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bool x580_26_inLOS : 1;
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bool x580_27_enableLOSCheck : 1;
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2018-11-14 23:00:08 +00:00
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2018-12-17 05:40:27 +00:00
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void NotifyNeighbors(CStateManager&);
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void ToggleVisible(CStateManager&);
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void SetHeardShot(bool heardShot) { x580_25_heardShot = heardShot; }
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2019-01-31 20:44:05 +00:00
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2018-12-08 05:30:43 +00:00
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public:
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DEFINE_PATTERNED(FlickerBat)
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CFlickerBat(TUniqueId, std::string_view name, EFlavorType, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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const CPatternedInfo&, EColliderType, bool, const CActorParameters&, bool);
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2018-11-14 23:00:08 +00:00
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2019-08-09 19:46:49 +00:00
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void Accept(IVisitor&) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void Think(float, CStateManager&) override;
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2020-04-09 17:28:20 +00:00
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void Render(CStateManager&) override;
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2019-08-09 19:46:49 +00:00
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void Touch(CActor&, CStateManager&) override;
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void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt) override;
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void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) override;
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bool CanBeShot(const CStateManager&, int) override;
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void Patrol(CStateManager&, EStateMsg, float) override;
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void Attack(CStateManager&, EStateMsg, float) override;
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void Shuffle(CStateManager&, EStateMsg, float) override;
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void Taunt(CStateManager&, EStateMsg, float) override;
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bool InPosition(CStateManager&, float) override;
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bool HearShot(CStateManager&, float) override;
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2018-11-14 23:00:08 +00:00
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2018-12-08 05:30:43 +00:00
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EFlickerBatState GetFlickerBatState() const { return x574_state; }
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void SetFlickerBatState(EFlickerBatState state, CStateManager&);
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void FlickerBatStateChanged(EFlickerBatState, CStateManager&);
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void CheckStaticIntersection(CStateManager&);
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2018-10-11 22:57:05 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace urde::MP1
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