metaforce/Runtime/Character/CMetaAnimSequence.cpp

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#include "CMetaAnimSequence.hpp"
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#include "CMetaAnimFactory.hpp"
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namespace urde
{
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std::vector<std::shared_ptr<IMetaAnim>> CMetaAnimSequence::CreateSequence(CInputStream& in)
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{
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std::vector<std::shared_ptr<IMetaAnim>> ret;
u32 seqCount = in.readUint32Big();
ret.reserve(seqCount);
for (u32 i=0 ; i<seqCount ; ++i)
ret.push_back(std::move(CMetaAnimFactory::CreateMetaAnim(in)));
return ret;
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}
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CMetaAnimSequence::CMetaAnimSequence(CInputStream& in)
: x4_sequence(CreateSequence(in)) {}
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std::shared_ptr<CAnimTreeNode>
CMetaAnimSequence::GetAnimationTree(const CAnimSysContext& animSys,
const CMetaAnimTreeBuildOrders& orders) const
{
}
void CMetaAnimSequence::GetUniquePrimitives(std::set<CPrimitive>& primsOut) const
{
}
std::shared_ptr<CAnimTreeNode>
CMetaAnimSequence::VGetAnimationTree(const CAnimSysContext& animSys,
const CMetaAnimTreeBuildOrders& orders) const
{
}
}