2018-10-07 03:42:33 +00:00
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#pragma once
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2015-08-27 00:23:46 +00:00
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#include <string>
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2016-03-04 23:04:53 +00:00
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namespace urde
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2015-08-27 00:23:46 +00:00
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{
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2018-02-04 06:46:47 +00:00
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struct CFinalInput;
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2015-08-27 00:23:46 +00:00
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const char* StringForControlOption(int);
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2015-11-21 01:16:07 +00:00
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enum class EDebugMenu
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2015-08-27 00:23:46 +00:00
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{
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};
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2015-11-21 01:16:07 +00:00
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enum class EDebugOptions
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2015-08-27 00:23:46 +00:00
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{
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};
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2015-11-21 01:16:07 +00:00
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enum class EDebugMainMenu
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2015-08-27 00:23:46 +00:00
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{
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};
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class CDebugOption
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{
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public:
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CDebugOption(EDebugMenu, EDebugOptions, const std::string&, bool);
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CDebugOption(EDebugMenu, EDebugOptions, const std::string&, float, float, float, float);
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};
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class CGameDebug
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{
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public:
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2015-11-21 01:16:07 +00:00
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enum class EReturnValue
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2015-08-27 00:23:46 +00:00
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{
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};
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void DeactivateMenu();
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void AddDebugOption(EDebugMenu, EDebugOptions, const char*, bool);
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void AddDebugOption(EDebugMenu, EDebugOptions, const char*, float, float, float, float);
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void SetCaptureMovieTimeLeft(float);
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const std::string& GetCaptureMovieName();
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void SetCaptureMovieName(const std::string&);
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void AddDebugOptions();
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void CopyDebugToTweaks();
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void CopyTweaksToDebug();
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void ProcessControllerInput(const CFinalInput&);
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void Update(float);
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void Draw(void) const;
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void ActivateMenu(EDebugMainMenu, int);
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void AddDebugOption(const CDebugOption&);
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};
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}
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