metaforce/Runtime/World/CScriptControllerAction.cpp

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#include "CScriptControllerAction.hpp"
#include "TCastTo.hpp"
#include "CStateManager.hpp"
#include "Input/ControlMapper.hpp"
namespace urde
{
CScriptControllerAction::CScriptControllerAction(TUniqueId uid, const std::string& name,
const CEntityInfo& info, bool active,
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ControlMapper::ECommands command, bool mapScreenResponse, u32 w1, bool deactivateOnClose)
: CEntity(uid, info, active, name), x34_command(command), x38_mapScreenSubaction(w1)
{
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x3c_24_mapScreenResponse = mapScreenResponse;
x3c_25_deactivateOnClose = deactivateOnClose;
}
void CScriptControllerAction::Accept(IVisitor& visitor)
{
visitor.Visit(this);
}
void CScriptControllerAction::Think(float dt, CStateManager& stateMgr)
{
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bool oldPressed = x3c_26_pressed;
if (x3c_24_mapScreenResponse)
{
if (x38_mapScreenSubaction == 0)
x3c_26_pressed = stateMgr.GetInMapScreen();
}
else
{
x3c_26_pressed = ControlMapper::GetDigitalInput(x34_command, stateMgr.GetFinalInput());
}
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if (GetActive() && x3c_26_pressed != oldPressed)
{
if (x3c_26_pressed)
{
SendScriptMsgs(EScriptObjectState::Open, stateMgr, EScriptObjectMessage::None);
}
else
{
SendScriptMsgs(EScriptObjectState::Closed, stateMgr, EScriptObjectMessage::None);
if (x3c_25_deactivateOnClose)
{
SetActive(false);
SendScriptMsgs(EScriptObjectState::Inactive, stateMgr, EScriptObjectMessage::None);
}
}
}
}
}