metaforce/Runtime/World/CScriptEffect.hpp

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#ifndef __URDE_CSCRIPEFFECT_HPP__
#define __URDE_CSCRIPEFFECT_HPP__
#include "CActor.hpp"
namespace urde
{
class CScriptEffect : public CActor
{
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static u32 g_NumParticlesUpdating;
static u32 g_NumParticlesRendered;
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public:
CScriptEffect(TUniqueId, const std::string& name, const CEntityInfo& info,
const zeus::CTransform& xf, const zeus::CVector3f& scale,
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CAssetId partId, CAssetId elscId, bool, bool, bool, bool active,
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bool, float, float, float, float, bool, float, float, float,
bool, bool, bool, const CLightParameters& lParms, bool);
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void Accept(IVisitor& visitor);
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static void ResetParticleCounts()
{
g_NumParticlesUpdating = 0;
g_NumParticlesRendered = 0;
}
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};
}
#endif // __URDE_CSCRIPEFFECT_HPP__