metaforce/Runtime/World/IGameArea.hpp

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#ifndef __URDE_IGAMEAREA_HPP__
#define __URDE_IGAMEAREA_HPP__
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#include "RetroTypes.hpp"
#include "zeus/CTransform.hpp"
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namespace urde
{
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class CEntity;
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class IGameArea
{
public:
class Dock
{
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public:
struct SDockReference
{
u32 x0_area = 0;
s16 x4_dock = 0;
bool x6_loadOther = false;
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SDockReference() = default;
};
private:
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u32 x0_referenceCount = 0;
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std::vector<SDockReference> x4_dockReferences;
rstl::reserved_vector<zeus::CVector3f, 4> x14_planeVertices;
bool x48_isReferenced;
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public:
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const rstl::reserved_vector<zeus::CVector3f, 4>& GetPlaneVertices() const {return x14_planeVertices;}
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u32 GetReferenceCount() const { return x0_referenceCount; }
const std::vector<SDockReference>& GetDockRefs() const { return x4_dockReferences; }
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Dock(CInputStream& in, const zeus::CTransform& xf);
TAreaId GetConnectedAreaId(s32 other) const;
s16 GetOtherDockNumber(s32 other) const;
bool GetShouldLoadOther(s32 other) const;
void SetShouldLoadOther(s32 other, bool should);
bool ShouldLoadOtherArea(s32 other) const;
zeus::CVector3f GetPoint(s32 idx) const;
bool IsReferenced() const { return x48_isReferenced; }
void SetReferenceCount(s32 v) { x0_referenceCount = v; x48_isReferenced = true; }
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};
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virtual bool IGetScriptingMemoryAlways() const=0;
virtual TAreaId IGetAreaId() const=0;
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virtual CAssetId IGetAreaAssetId() const=0;
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virtual bool IIsActive() const=0;
virtual TAreaId IGetAttachedAreaId(int) const=0;
virtual u32 IGetNumAttachedAreas() const=0;
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virtual CAssetId IGetStringTableAssetId() const=0;
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virtual const zeus::CTransform& IGetTM() const=0;
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};
enum class EChain
{
Invalid = -1,
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ToDeallocate,
Deallocated,
Loading,
Alive,
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AliveJudgement
};
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}
#endif // __URDE_IGAMEAREA_HPP__