metaforce/Runtime/World/CGunWeapon.hpp

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#ifndef __URDE_CGUNWEAPON_HPP__
#define __URDE_CGUNWEAPON_HPP__
#include "RetroTypes.hpp"
#include "CWeaponMgr.hpp"
#include "Collision/CMaterialList.hpp"
#include "zeus/CVector3f.hpp"
namespace urde
{
class CStateManager;
class CGunWeapon
{
public:
CGunWeapon(u32, EWeaponType type, TUniqueId, EMaterialTypes, const zeus::CVector3f& vec);
void AsyncLoadSuitArm(CStateManager& mgr);
};
}
#endif // __URDE_CGUNWEAPON_HPP__