metaforce/Runtime/World/CMorphBall.hpp

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#ifndef __URDE_CMORPHBALL_HPP__
#define __URDE_CMORPHBALL_HPP__
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#include "World/CActor.hpp"
#include "World/ScriptObjectSupport.hpp"
#include "zeus/CVector3f.hpp"
#include "Collision/CCollidableSphere.hpp"
#include "RetroTypes.hpp"
namespace urde
{
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class CActorLights;
class CPlayer;
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class CDamageInfo;
class CFinalInput;
class CFrustumPlanes;
class CScriptWater;
class CStateManager;
class CMorphBall
{
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public:
enum class EBallBoostState
{
Zero
};
enum class ESpiderBallState
{
Zero
};
private:
CPlayer& x0_player;
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public:
CMorphBall(CPlayer& player, float);
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ESpiderBallState GetSpiderBallState() const { return ESpiderBallState::Zero; }
bool InSpiderBallMode() const { return false; }
zeus::CVector3f GetBallContactSurfaceNormal() const { return {}; }
void GetModel() const {}
CCollidableSphere GetCollidableSphere() const { return {}; }
bool IsProjectile() const { return false; }
void GetBallContactMeterials() const {}
void GetWallBumpCounter() const {}
void GetBoostChargeTimer() const {}
bool IsBoosting() const { return false; }
float GetBallRadius() const { return 0.f; }
float GetBallTouchRadius() const { return 0.f; }
void ForwardInput(const CFinalInput&) const {}
void ComputBallMovement(const CFinalInput&, CStateManager&, float) {}
bool IsMovementAllowed() const { return false; }
void UpdateSpiderBall(const CFinalInput&, CStateManager&, float) {}
void ApplySpiderBallSwingingForces(const CFinalInput&, CStateManager&, float) {}
void ApplySpiderBallRollForces(const CFinalInput&, CStateManager&, float) {}
void CalculateSpiderBallAttractionSurfaceForces(const CFinalInput&, CStateManager&,
const zeus::CTransform&) {}
void CheckForSwitchToSpiderBallSwinging(CStateManager&) {}
void FindClosestSpiderBallWaypoint(CStateManager&, const zeus::CVector3f&, zeus::CVector3f&,
zeus::CVector3f&, zeus::CVector3f&, float&, zeus::CVector3f&, bool&,
zeus::CTransform&) const {}
void SetSpiderBallSwingingState(bool) {}
void GetSpiderBallControllerMovement(const CFinalInput&, bool, bool) {}
void ResetSpiderBallSwingControllerMovementTimer() {}
void UpdateSpiderBallSwingControllerMovementTimer(float, float) {}
float GetSpiderBallSwingControllerMovementScalar() const { return 0.f; }
void CreateSpiderBallParticles(const zeus::CVector3f&, const zeus::CVector3f&) {}
void ComputeMarioMovement(const CFinalInput&, CStateManager&, float) {}
void SetSpiderBallState(ESpiderBallState) {}
void GetSwooshToWorld() const {}
void GetBallToWorld() const {}
void CalculateSurfaceToWorld(const zeus::CVector3f&, const zeus::CVector3f&, const zeus::CVector3f&) const {}
void CalculateBallContactInfo(zeus::CVector3f&, zeus::CVector3f&) const {}
void BallTurnInput(const CFinalInput&) const {}
void UpdateBallDynamics(CStateManager&, float) {}
void SwitchToMarble() {}
void SwitchToTire() {}
void Update(float, CStateManager&) {}
void UpdateScriptMessage(EScriptObjectMessage, TUniqueId, CStateManager&) {}
void DeleteLight(CStateManager&) {}
void SetBallLightActive(CStateManager&, bool) {}
void EnterMorphBallState(CStateManager&) {}
void LeaveMorphBallState(CStateManager&) {}
void UpdateEffects(float, CStateManager&) {}
void ComputeBoostBallMovement(const CFinalInput&, const CStateManager&, float) {}
void EnterBoosting() {}
void LeaveBoosting() {}
void CancelBoosting() {}
void UpdateMarbleDynamics(CStateManager&, float, const zeus::CVector3f&) {}
void ApplyFriction(float) {}
void DampLinearAndAngularVelocities(float, float) {}
zeus::CTransform GetPrimitiveTransform() const { return {}; }
void DrawCollisionPrimitive() const {}
void GetMinimumAlignmentSpeed() const {}
void PreRender(CStateManager&, const CFrustumPlanes&);
void Render(const CStateManager&, const CActorLights*) const {}
void ResetMorphBallTransitionFlash() {}
void UpdateMorphBallTransitionFlash(float) {}
void RenderMorphBallTransitionFlash(const CStateManager&) const {}
void IsMorphBallTransitionFlashValid() const {}
void RenderDamageEffects(const CStateManager&, const zeus::CTransform&) const {}
void UpdateHalfPipeStatus(CStateManager&, float) {}
void GetIsInHalfPipeMode() const {}
void SetIsInHalfPipeMode(bool) {}
void GetIsInHalfPipeModeInAir() const {}
void SetIsInHalfPipeModeInAir(bool) {}
void GetTouchedHalfPipeRecently() const {}
void SetTouchedHalfPipeRecently(bool) {}
void DisableHalfPipeStatus() {}
void BallCloseToCollision(const CStateManager&, float) const {}
void CollidedWith(const TUniqueId&, const CCollisionInfoList&, CStateManager&) {}
void IsInFrustum(const CFrustumPlanes&) const {}
void ComputeLiftForces(const zeus::CVector3f&, const zeus::CVector3f&, const CStateManager&) {}
void CalculateSurfaceFriction() const {}
void ApplyGravity(CStateManager&) {}
void SpinToSpeed(float, zeus::CVector3f, float) {}
void ComputeMaxSpeed() const {}
void Touch(CActor&, CStateManager&) {}
bool IsClimable(const CCollisionInfo&) const { return false; }
void FluidFXThink(CActor::EFluidState, CScriptWater&, CStateManager&) {}
void GetMorphBallModel(const std::string&, float) {}
void AddSpiderBallElectricalEffect() {}
void UpdateSpiderBallElectricalEffect() {}
void RenderSpiderBallElectricalEffect() const {}
void RenderEnergyDrainEffects(const CStateManager&) const {}
void TouchModel(const CStateManager&) const {}
void SetAsProjectile(const CDamageInfo&, const CDamageInfo&) {}
EBallBoostState GetBallBoostState() const { return EBallBoostState::Zero; }
void SetBallBoostState(EBallBoostState) {}
void GetBombJumpState() const {}
void LoadAnimationTokens(const std::string&) {}
void TakeDamage(float) {}
};
}
#endif // __URDE_CMORPHBALL_HPP__