metaforce/Runtime/World/CScriptRandomRelay.cpp

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#include "CScriptRandomRelay.hpp"
#include "CStateManager.hpp"
namespace urde
{
CScriptRandomRelay::CScriptRandomRelay(TUniqueId uid, const std::string& name, const CEntityInfo& info, s32 connCount, s32 variance,
bool clamp, bool active)
: CEntity(uid, info, active, name),
x34_connectionCount((clamp && connCount > 100) ? 100 : connCount),
x38_variance(variance),
x3c_clamp(clamp)
{
}
void CScriptRandomRelay::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr)
{
CEntity::AcceptScriptMsg(msg, objId, stateMgr);
if (msg == EScriptObjectMessage::SetToZero)
{
if (!x30_24_active)
return;
SendLocalScriptMsgs(EScriptObjectState::Zero, stateMgr);
}
}
void CScriptRandomRelay::SendLocalScriptMsgs(EScriptObjectState state, CStateManager &stateMgr)
{
if (state != EScriptObjectState::Zero)
{
SendScriptMsgs(state, stateMgr, EScriptObjectMessage::None);
return;
}
#if 0
std::vector<std::pair<CEntity*, EScriptObjectMessage>> objs;
objs.reserve(10);
for (SConnection& conn : x20_conns)
{
const std::unique_ptr<CObjectList>& objList = stateMgr.GetObjectList();
}
#endif
}
}