metaforce/Runtime/Character/CAnimData.hpp

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#ifndef __URDE_CANIMDATA_HPP__
#define __URDE_CANIMDATA_HPP__
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#include "RetroTypes.hpp"
#include "CToken.hpp"
#include "CCharacterInfo.hpp"
#include "CParticleDatabase.hpp"
#include "CPoseAsTransforms.hpp"
#include "CHierarchyPoseBuilder.hpp"
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#include <set>
enum class EUserEventType
{
};
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namespace urde
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{
class CCharLayoutInfo;
class CSkinnedModel;
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class CMorphableSkinnedModel;
class CAnimSysContext;
class CAnimationManager;
class CTransitionManager;
class CCharacterFactory;
class IMetaAnim;
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class CModelFlags;
class CVertexMorphEffect;
class CFrustumPlanes;
class CPrimitive;
class CAnimPlaybackParms;
class CRandom16;
class CStateManager;
class CCharAnimTime;
class CModel;
class CSkinRules;
class CAnimTreeNode;
class CSegIdList;
class CSegStatementSet;
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struct SAdvancementDeltas;
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class CAnimData
{
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friend class CModelData;
TLockedToken<CCharacterFactory> x0_charFactory;
CCharacterInfo xc_charInfo;
TLockedToken<CCharLayoutInfo> xcc_layoutData;
TCachedToken<CSkinnedModel> xd8_modelData;
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TLockedToken<CMorphableSkinnedModel> xe4_iceModelData;
std::shared_ptr<CSkinnedModel> xf4_xrayModel;
std::shared_ptr<CSkinnedModel> xf8_infraModel;
std::shared_ptr<CAnimSysContext> xfc_animCtx;
std::shared_ptr<CAnimationManager> x100_animMgr;
u32 x104_ = 0;
zeus::CAABox x108_aabb;
CParticleDatabase x120_particleDB;
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ResId x1d8_selfId;
zeus::CVector3f x1dc_;
zeus::CQuaternion x1e8_;
std::shared_ptr<IMetaAnim> x1f8_animRoot;
std::shared_ptr<CTransitionManager> x1fc_transMgr;
float x200_ = 1.f;
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u32 x204_charIdx;
u16 x208_defaultAnim;
u32 x20c_passedBoolCount = 0;
u32 x210_passedIntCount = 0;
u32 x214_passedParticleCount = 0;
u32 x218_passedSoundCount = 0;
union
{
u32 x21c_flags = 0;
struct
{
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bool x21c_24_animating : 1;
bool x21c_25_loop : 1;
bool x21c_26_ : 1;
bool x21c_27_ : 1;
bool x21c_28_ : 1;
bool x21c_29_ : 1;
bool x21c_30_ : 1;
bool x21c_31_ : 1;
};
};
CPoseAsTransforms x220_pose;
CHierarchyPoseBuilder x2f8_poseBuilder;
u32 x101c_ = -1;
u32 x1020_ = -1;
float x1024_ = 1.f;
bool x1028_ = true;
u32 x102c_ = 0;
u32 x1030_ = 0;
bool x1034_ = false;
u32 x1038_ = 0;
u32 x103c_ = 0;
u32 x1040_ = 0;
u32 x1044_ = 0;
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public:
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CAnimData(ResId,
const CCharacterInfo& character,
int defaultAnim, int charIdx, bool loop,
const TLockedToken<CCharLayoutInfo>& layout,
const TToken<CSkinnedModel>& model,
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const std::experimental::optional<TToken<CMorphableSkinnedModel>>& iceModel,
const std::weak_ptr<CAnimSysContext>& ctx,
const std::shared_ptr<CAnimationManager>& animMgr,
const std::shared_ptr<CTransitionManager>& transMgr,
const TLockedToken<CCharacterFactory>& charFactory);
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ResId GetEventResourceIdForAnimResourceId(ResId) const;
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void AddAdditiveSegData(const CSegIdList& list, CSegStatementSet& stSet);
void AdvanceAdditiveAnims(float);
void UpdateAdditiveAnims(float);
bool IsAdditiveAnimation(u32) const;
std::shared_ptr<CAnimTreeNode> GetAdditiveAnimationTree(u32) const;
bool IsAdditiveAnimationActive(u32) const;
void DelAdditiveAnimation(u32);
void AddAdditiveAnimation(u32, float, bool, bool);
std::shared_ptr<CAnimationManager> GetAnimationManager();
void SetPhase(float);
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void Touch(const CSkinnedModel& model, int shaderIdx) const;
SAdvancementDeltas GetAdvancementDeltas(const CCharAnimTime& a, const CCharAnimTime& b) const;
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CCharAnimTime GetTimeOfUserEvent(EUserEventType, const CCharAnimTime& time) const;
void MultiplyPlaybackRate(float);
void SetPlaybackRate(float);
void SetRandomPlaybackRate(CRandom16&);
void CalcPlaybackAlignmentParms(const CAnimPlaybackParms& parms,
const std::weak_ptr<CAnimTreeNode>& node);
zeus::CTransform GetLocatorTransform(CSegId id, const CCharAnimTime* time) const;
zeus::CTransform GetLocatorTransform(const std::string& name, const CCharAnimTime* time) const;
bool IsAnimTimeRemaining(float, const std::string& name) const;
float GetAnimTimeRemaining(const std::string& name) const;
float GetAnimationDuration(int) const;
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bool GetIsLoop() const {return x21c_25_loop;}
void EnableLooping(bool val) {x21c_25_loop = val; x21c_24_animating = true;}
bool IsAnimating() const {return x21c_24_animating;}
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std::shared_ptr<CAnimSysContext> GetAnimSysContext() const;
std::shared_ptr<CAnimationManager> GetAnimationManager() const;
void RecalcPoseBuilder(const CCharAnimTime*) const;
void RenderAuxiliary(const CFrustumPlanes& frustum) const;
void Render(const CSkinnedModel& model, const CModelFlags& drawFlags,
const std::experimental::optional<CVertexMorphEffect>& morphEffect,
const float* morphMagnitudes) const;
void SetupRender(const CSkinnedModel& model,
const std::experimental::optional<CVertexMorphEffect>& morphEffect,
const float* morphMagnitudes) const;
void PreRender();
void BuildPose();
void PrimitiveSetToTokenVector(const std::set<CPrimitive>& primSet, std::vector<CToken>& tokensOut);
void GetAnimationPrimitives(const CAnimPlaybackParms& parms, std::set<CPrimitive>& primsOut) const;
void SetAnimation(const CAnimPlaybackParms& parms, bool);
void DoAdvance(float, bool&, CRandom16&, bool);
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SAdvancementDeltas Advance(float, const zeus::CVector3f&, CStateManager& stateMgr, bool);
SAdvancementDeltas AdvanceIgnoreParticles(float, CRandom16&, bool);
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void AdvanceAnim(CCharAnimTime& time, zeus::CVector3f&, zeus::CQuaternion&);
void SetXRayModel(const TLockedToken<CModel>& model, const TLockedToken<CSkinRules>& skinRules);
void SetInfraModel(const TLockedToken<CModel>& model, const TLockedToken<CSkinRules>& skinRules);
void PoseSkinnedModel(const CSkinnedModel& model, const CPoseAsTransforms& pose,
const std::experimental::optional<CVertexMorphEffect>& morphEffect,
const float* morphMagnitudes) const;
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void AdvanceParticles(const zeus::CTransform& xf, float dt,
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const zeus::CVector3f&, CStateManager& stateMgr);
void GetAverageVelocity(int) const;
void ResetPOILists();
CSegId GetLocatorSegId(const std::string& name) const;
zeus::CAABox GetBoundingBox(const zeus::CTransform& xf) const;
zeus::CAABox GetBoundingBox() const;
static void FreeCache();
static void InitializeCache();
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};
}
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#endif // __URDE_CANIMDATA_HPP__