metaforce/Runtime/World/CScriptMazeNode.hpp

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#pragma once
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#include <array>
#include <cassert>
#include <string_view>
#include "Runtime/CRandom16.hpp"
#include "Runtime/Graphics/CLineRenderer.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/World/CActor.hpp"
#include <zeus/CVector3f.hpp>
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namespace urde {
constexpr s32 skMazeCols = 9;
constexpr s32 skMazeRows = 7;
constexpr s32 skEnterCol = 4;
constexpr s32 skEnterRow = 4;
constexpr s32 skTargetCol = 5;
constexpr s32 skTargetRow = 3;
enum class ESide {
Invalid = -1,
Top = 0,
Right = 1,
Bottom = 2,
Left = 3,
};
struct SMazeCell {
bool x0_24_openTop : 1 = false;
bool x0_25_openRight : 1 = false;
bool x0_26_openBottom : 1 = false;
bool x0_27_openLeft : 1 = false;
bool x0_28_gateTop : 1 = false;
bool x0_29_gateRight : 1 = false;
bool x0_30_gateBottom : 1 = false;
bool x0_31_gateLeft : 1 = false;
bool x1_24_puddle : 1 = false;
bool x1_25_onPath : 1 = false;
bool x1_26_checked : 1 = false;
[[nodiscard]] constexpr bool IsOpen() const {
return x0_24_openTop || x0_25_openRight || x0_26_openBottom || x0_27_openLeft;
}
};
class CMazeState {
CRandom16 x0_rand{0};
std::array<SMazeCell, skMazeRows * skMazeCols> x4_cells{};
s32 x84_enterCol;
s32 x88_enterRow;
s32 x8c_targetCol;
s32 x90_targetRow;
bool x94_24_initialized : 1 = false;
#ifndef NDEBUG
std::vector<s32> m_path;
CLineRenderer m_renderer = {CLineRenderer::EPrimitiveMode::LineStrip, skMazeRows * skMazeCols, {}, true};
#endif
public:
CMazeState(s32 enterCol, s32 enterRow, s32 targetCol, s32 targetRow)
: x84_enterCol(enterCol), x88_enterRow(enterRow), x8c_targetCol(targetCol), x90_targetRow(targetRow) {}
void Reset(s32 seed);
void Initialize();
void GenerateObstacles();
#ifndef NDEBUG
void DebugRender();
#endif
[[nodiscard]] SMazeCell& GetCell(u32 col, u32 row) {
#ifndef NDEBUG
assert(col < skMazeCols);
assert(row < skMazeRows);
#endif
return x4_cells[col + row * skMazeCols];
}
[[nodiscard]] SMazeCell& GetCell(u32 idx) {
#ifndef NDEBUG
assert(idx < x4_cells.size());
#endif
return x4_cells[idx];
}
};
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class CScriptMazeNode : public CActor {
s32 xe8_col;
s32 xec_row;
ESide xf0_side;
TUniqueId xf4_gateEffectId = kInvalidUniqueId;
float xf8_msgTimer = 1.f;
TUniqueId xfc_actorId = kInvalidUniqueId;
zeus::CVector3f x100_actorPos;
TUniqueId x10c_triggerId = kInvalidUniqueId;
zeus::CVector3f x110_triggerPos;
TUniqueId x11c_effectId = kInvalidUniqueId;
zeus::CVector3f x120_effectPos;
std::vector<TUniqueId> x12c_puddleObjectIds;
bool x13c_24_hasPuddle : 1 = false;
bool x13c_25_hasGate : 1 = false;
bool x13c_26_gateActive : 1 = true;
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public:
CScriptMazeNode(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
bool active, s32 col, s32 row, s32 side, const zeus::CVector3f& actorPos,
const zeus::CVector3f& triggerPos, const zeus::CVector3f& effectPos);
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void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
void Think(float dt, CStateManager& mgr) override;
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static void LoadMazeSeeds();
private:
void GenerateObjects(CStateManager& mgr);
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void Reset(CStateManager& mgr);
void SendScriptMsgs(CStateManager& mgr, EScriptObjectMessage msg);
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};
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} // namespace urde