metaforce/Runtime/Camera/CGameCamera.hpp

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#ifndef __URDE_CGAMECAMERA_HPP__
#define __URDE_CGAMECAMERA_HPP__
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#include "World/CActor.hpp"
#include "zeus/CTransform.hpp"
namespace urde
{
class CFinalInput;
class CGameCamera : public CActor
{
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friend class CStateManager;
friend class CCameraManager;
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protected:
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TUniqueId xe8_watchedObject;
zeus::CMatrix4f xec_perspectiveMatrix;
zeus::CTransform x12c_;
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float x15c_currentFov;
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float x160_znear;
float x164_zfar;
float x168_aspect;
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u32 x16c_controllerIdx;
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bool x170_24_perspDirty : 1;
bool x170_25_disablesInput : 1;
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float x174_delayTime = 0.f;
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float x178_ = 0.f;
float x17c_ = 0.f;
float x180_;
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float x184_fov;
public:
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CGameCamera(TUniqueId, bool active, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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float fov, float nearz, float farz, float aspect, TUniqueId watchedId, bool disableInput,
u32 controllerIdx);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void SetActive(bool active);
virtual void ProcessInput(const CFinalInput&, CStateManager& mgr) = 0;
virtual void Reset(const zeus::CTransform&, CStateManager& mgr) = 0;
const zeus::CTransform& GetTransform() const { return x34_transform; }
zeus::CMatrix4f GetPerspectiveMatrix() const;
zeus::CVector3f ConvertToScreenSpace(const zeus::CVector3f&) const;
zeus::CTransform ValidateCameraTransform(const zeus::CTransform&, const zeus::CTransform&);
float GetNearClipDistance() const { return x160_znear; }
float GetFarClipDistance() const { return x164_zfar; }
float GetAspectRatio() const { return x168_aspect; }
TUniqueId GetWatchedObject() const { return xe8_watchedObject; }
float GetFov() const { return x15c_currentFov; }
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void GetControllerNumber() const;
bool DisablesInput() const;
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void UpdatePerspective(float);
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void SetFovInterpolation(float start, float end, float time, float delayTime);
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void SkipFovInterpolation();
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};
}
#endif // __URDE_CGAMECAMERA_HPP__