metaforce/Runtime/Character/CEffectComponent.cpp

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#include "CEffectComponent.hpp"
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namespace urde {
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SObjectTag CEffectComponent::GetSObjectTagFromStream(CInputStream& in) { return SObjectTag(in); }
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CEffectComponent::CEffectComponent(CInputStream& in) {
x0_name = in.readString();
x10_tag = GetSObjectTagFromStream(in);
x18_boneName = in.readString();
x28_scale = in.readFloatBig();
x2c_parentedMode = CParticleData::EParentedMode(in.readUint32Big());
x30_flags = in.readUint32Big();
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}
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} // namespace urde