metaforce/DataSpec/DNAMP1/Tweaks/CTweakPlayerGun.hpp

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#pragma once
#include "../../DNACommon/Tweaks/ITweakPlayerGun.hpp"
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namespace DataSpec::DNAMP1 {
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struct CTweakPlayerGun final : ITweakPlayerGun {
AT_DECL_DNA_YAML
Value<float> x4_upLookAngle;
Value<float> x8_downLookAngle;
Value<float> xc_verticalSpread;
Value<float> x10_horizontalSpread;
Value<float> x14_highVerticalSpread;
Value<float> x18_highHorizontalSpread;
Value<float> x1c_lowVerticalSpread;
Value<float> x20_lowHorizontalSpread;
Value<float> x24_aimVerticalSpeed;
Value<float> x28_aimHorizontalSpeed;
Value<float> x2c_bombFuseTime;
Value<float> x30_bombDropDelayTime;
Value<float> x34_holoHoldTime;
Value<float> x38_gunTransformTime;
Value<float> x3c_gunHolsterTime;
Value<float> x40_gunNotFiringTime;
Value<float> x44_fixedVerticalAim;
Value<float> x48_gunExtendDistance;
Value<zeus::CVector3f> x4c_gunPosition;
Value<zeus::CVector3f> x58_;
Value<zeus::CVector3f> x64_grapplingArmPosition;
SShotParam x70_bomb;
SShotParam x8c_powerBomb;
SShotParam x1d4_missile;
SWeaponInfo xa8_beams[5];
SComboShotParam x1f0_combos[5]; // Originally rstl::prereserved_vector<SShotParam,5>
Value<float> x280_ricochetData[6]; // Originally rstl::prereserved_vector<float,5>, extended to 6 to capture
};
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} // namespace DataSpec::DNAMP1