mirror of https://github.com/AxioDL/metaforce.git
64 lines
2.4 KiB
C++
64 lines
2.4 KiB
C++
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#include "Runtime/MP1/World/CIceAttackProjectile.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/World/CActorParameters.hpp"
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#include "TCastTo.hpp" // Generated file, do not modify include path
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namespace urde::MP1 {
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CIceAttackProjectile::CIceAttackProjectile(const TToken<CGenDescription>& gen1, const TToken<CGenDescription>& gen2,
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const TToken<CGenDescription>& gen3, TUniqueId uid, TAreaId areaId,
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TUniqueId owner, bool active, const zeus::CTransform& xf,
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const CDamageInfo& dInfo, const zeus::CAABox& bounds, float f1, float f2,
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CAssetId unkInt1, u16 unkShort1, u16 unkShort2, CAssetId unkInt2)
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: CActor(uid, active, "IceAttackProjectile"sv, CEntityInfo(areaId, NullConnectionList), xf,
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CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::Projectile, EMaterialTypes::CameraPassthrough),
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CActorParameters::None(), kInvalidUniqueId)
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, xe8_(gen1)
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, xf0_(gen2)
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, xf8_(gen3)
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, x118_owner(owner)
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, x11c_(dInfo)
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, x138_(dInfo)
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, x154_(bounds)
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, x170_(f1)
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, x174_(f2)
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, x184_(unkInt1)
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, x188_(unkShort1)
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, x18a_(unkShort2)
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, x18c_(unkInt2) {
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zeus::CVector3f m0 = zeus::CVector3f{0.f, 1.f, 0.f}.cross(xf.frontVector()).normalized();
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zeus::CVector3f m1 = m0.cross(zeus::CVector3f{0.f, 0.f, 1.f}).normalized();
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SetTransform(zeus::CTransform(m0, m1, zeus::CVector3f{0.f, 0.f, 1.f}, GetTranslation()));
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x100_ = std::make_unique<CElementGen>(xf8_, CElementGen::EModelOrientationType::Normal,
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CElementGen::EOptionalSystemFlags::One);
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}
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void CIceAttackProjectile::Accept(IVisitor& visitor) {
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visitor.Visit(this);
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}
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void CIceAttackProjectile::Think(float dt, CStateManager& mgr) {
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if (!GetActive()) {
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return;
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}
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if (!x190_) {
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}
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CEntity::Think(dt, mgr);
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}
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void CIceAttackProjectile::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId other, CStateManager& mgr) {
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CActor::AcceptScriptMsg(msg, other, mgr);
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}
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void CIceAttackProjectile::AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) {
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mgr.AddDrawableActor(*this, -1000.f * CGraphics::g_ViewMatrix.frontVector(), x9c_renderBounds);
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}
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void CIceAttackProjectile::Render(CStateManager& mgr) {}
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void CIceAttackProjectile::Touch(CActor& act, CStateManager& mgr) {}
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} // namespace urde::MP1
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