metaforce/Runtime/MP1/World/CIceAttackProjectile.cpp

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2020-09-12 04:37:45 +00:00
#include "Runtime/MP1/World/CIceAttackProjectile.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/World/CActorParameters.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde::MP1 {
CIceAttackProjectile::CIceAttackProjectile(const TToken<CGenDescription>& gen1, const TToken<CGenDescription>& gen2,
const TToken<CGenDescription>& gen3, TUniqueId uid, TAreaId areaId,
TUniqueId owner, bool active, const zeus::CTransform& xf,
const CDamageInfo& dInfo, const zeus::CAABox& bounds, float f1, float f2,
CAssetId unkInt1, u16 unkShort1, u16 unkShort2, CAssetId unkInt2)
: CActor(uid, active, "IceAttackProjectile"sv, CEntityInfo(areaId, NullConnectionList), xf,
CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::Projectile, EMaterialTypes::CameraPassthrough),
CActorParameters::None(), kInvalidUniqueId)
, xe8_(gen1)
, xf0_(gen2)
, xf8_(gen3)
, x118_owner(owner)
, x11c_(dInfo)
, x138_(dInfo)
, x154_(bounds)
, x170_(f1)
, x174_(f2)
, x184_(unkInt1)
, x188_(unkShort1)
, x18a_(unkShort2)
, x18c_(unkInt2) {
zeus::CVector3f m0 = zeus::CVector3f{0.f, 1.f, 0.f}.cross(xf.frontVector()).normalized();
zeus::CVector3f m1 = m0.cross(zeus::CVector3f{0.f, 0.f, 1.f}).normalized();
SetTransform(zeus::CTransform(m0, m1, zeus::CVector3f{0.f, 0.f, 1.f}, GetTranslation()));
x100_ = std::make_unique<CElementGen>(xf8_, CElementGen::EModelOrientationType::Normal,
CElementGen::EOptionalSystemFlags::One);
}
void CIceAttackProjectile::Accept(IVisitor& visitor) {
visitor.Visit(this);
}
void CIceAttackProjectile::Think(float dt, CStateManager& mgr) {
if (!GetActive()) {
return;
}
if (!x190_) {
}
CEntity::Think(dt, mgr);
}
void CIceAttackProjectile::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId other, CStateManager& mgr) {
CActor::AcceptScriptMsg(msg, other, mgr);
}
void CIceAttackProjectile::AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) {
mgr.AddDrawableActor(*this, -1000.f * CGraphics::g_ViewMatrix.frontVector(), x9c_renderBounds);
}
void CIceAttackProjectile::Render(CStateManager& mgr) {}
void CIceAttackProjectile::Touch(CActor& act, CStateManager& mgr) {}
} // namespace urde::MP1