metaforce/Runtime/MP1/World/CThardusRockProjectile.hpp

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#pragma once
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#include "Runtime/World/CPatterned.hpp"
#include "Runtime/Collision/CJointCollisionDescription.hpp"
namespace urde {
class CCollisionActorManager;
struct SSphereJointInfo;
namespace MP1 {
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class CThardusRockProjectile : public CPatterned {
float x568_ = 1.f;
u32 x56c_ = 0;
TUniqueId x570_ = kInvalidUniqueId;
bool x572_ = false;
EAnimState x574_ = EAnimState::Invalid;
std::unique_ptr<CCollisionActorManager> x578_collisionManager;
std::vector<CStaticRes> x57c_; // Used to be a pointers to CModelData
std::vector<TUniqueId> x58c_destroyableRocks;
CAssetId x59c_stateMachine;
u32 x5a0_ = 0;
bool x5a4_ = true;
float x5a8_ = 0.f;
float x5ac_ = 0.f;
zeus::CVector3f x5b0_ = zeus::skForward;
bool x5bc_ = true;
float x5c0_;
u32 x5c4_ = 0;
u32 x5c8_ = 0;
u32 x5cc_ = 0;
TUniqueId x5d0_thardusId = kInvalidUniqueId;
u32 x5d4_ = 0;
u32 x5d8_ = 0;
bool x5dc_ = false;
bool x5dd_ = false;
bool x5de_;
void DoExplosion(CStateManager& mgr, CAssetId particleId, const zeus::CVector3f& pos, const zeus::CVector3f& scale, u32 w2);
void ExplodeAndShake(CStateManager& mgr, const zeus::CVector3f& pos);
void ModifyActorMaterial(CStateManager& mgr, bool remove, EMaterialTypes mat);
void SetChildrenActive(CStateManager& mgr, bool active);
void InitializeCollisionManager(CStateManager& mgr);
void AddSphereCollisionList(const SSphereJointInfo* info, size_t count, std::vector<CJointCollisionDescription>& vecOut);
void SetMaterialProperties(const std::unique_ptr<CCollisionActorManager>& colMgr, CStateManager& mgr);
void UpdateDestroyableRockPositions(CStateManager& mgr);
void UpdateDestroyableRockCollisionActors(CStateManager& mgr);
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public:
DEFINE_PATTERNED(ThardusRockProjectile);
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CThardusRockProjectile(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& modelData, const CActorParameters& aParms, const CPatternedInfo& patternedInfo,
std::vector<CStaticRes>&& mDataVec, CAssetId stateMachine, float);
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void Think(float dt, CStateManager& mgr) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId other, CStateManager& mgr) override;
void Render(CStateManager& mgr) override;
void sub80203d58() {
x328_25_verticalMovement = false;
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Stop();
x150_momentum = {0.f, 0.f, 2.f * -GetWeight()};
x56c_ = 3;
}
void Patrol(CStateManager& mgr, EStateMsg msg, float dt) override;
void Dead(CStateManager& mgr, EStateMsg msg, float dt) override;
void LoopedAttack(CStateManager& mgr, EStateMsg msg, float dt) override;
void GetUp(CStateManager& mgr, EStateMsg msg, float dt) override;
void Lurk(CStateManager& mgr, EStateMsg msg, float dt) override;
bool Delay(CStateManager& mgr, float arg) override;
bool AnimOver(CStateManager& mgr, float arg) override;
bool ShouldAttack(CStateManager& mgr, float arg) override;
bool HitSomething(CStateManager& mgr, float arg) override;
bool ShouldMove(CStateManager& mgr, float arg) override;
};
} // namespace MP1
} // namespace urde