metaforce/Runtime/MP1/CInventoryScreen.hpp

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#ifndef __URDE_CINVENTORYSCREEN_HPP__
#define __URDE_CINVENTORYSCREEN_HPP__
#include "CInGameGuiManager.hpp"
#include "Editor/ProjectResourceFactoryBase.hpp"
namespace urde
{
class CDependencyGroup;
namespace MP1
{
class CInventoryScreen
{
u32 x0_w1;
TLockedToken<CStringTable> x14_strgPauseScreen;
const CDependencyGroup& x20_suitDgrp;
const CDependencyGroup& x24_ballDgrp;
TLockedToken<CGuiFrame> x28_pauseScreenInstructions;
u32 x34_ = 0;
u32 x38_ = 0;
u32 x3c_ = 0;
u32 x40_ = 0;
u32 x48_ = 0;
u32 x4c_ = 0;
u32 x50_ = 0;
ResId x54_frmePauseScreenId;
u32 x58_frmePauseScreenBufSz;
std::unique_ptr<u8[]> x5c_frmePauseScreenBuf;
std::shared_ptr<ProjectResourceFactoryBase::AsyncTask> x60_loadTok;
u32 x64_ = 0;
u32 x78_ = 0;
rstl::reserved_vector<CToken, 2> x7c_;
public:
CInventoryScreen(u32 w1, const CDependencyGroup& suitDgrp, const CDependencyGroup& ballDgrp);
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void ProcessControllerInput(const CStateManager& mgr, const CFinalInput& input);
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};
}
}
#endif // __URDE_CINVENTORYSCREEN_HPP__