metaforce/DataSpec/DNAMP1/ScriptObjects/Babygoth.hpp

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#pragma once
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#include "../../DNACommon/DNACommon.hpp"
#include "IScriptObject.hpp"
#include "Parameters.hpp"
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namespace DataSpec::DNAMP1 {
struct Babygoth : IScriptObject {
AT_DECL_DNA_YAML
AT_DECL_DNAV
String<-1> name;
Value<atVec3f> location;
Value<atVec3f> orientation;
Value<atVec3f> scale;
PatternedInfo patternedInfo;
ActorParameters actorParameters;
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Value<float> fireballAttackTime;
Value<float> fireballAttackTimeVariance;
UniqueID32 fireballWeapon;
DamageInfo fireballDamage;
DamageInfo attackContactDamage;
UniqueID32 fireBreathWeapon;
UniqueID32 fireBreathRes;
DamageInfo fireBreathDamage;
DamageVulnerability mouthVulnerabilities;
DamageVulnerability shellVulnerabilities;
UniqueID32 noShellModel;
UniqueID32 noShellSkin;
Value<float> shellHitPoints;
Value<atUint32> shellCrackSfx;
UniqueID32 intermediateCrackParticle;
UniqueID32 crackOneParticle;
UniqueID32 crackTwoParticle;
UniqueID32 destroyShellParticle;
Value<atUint32> crackOneSfx;
Value<atUint32> crackTwoSfx;
Value<atUint32> destroyShellSfx;
Value<float> timeUntilAttack;
Value<float> attackCooldownTime;
Value<float> interestTime;
UniqueID32 flamePlayerSteamTxtr;
Value<atUint32> flamePlayerHitSfx;
UniqueID32 flamePlayerIceTxtr;
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void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter, CharacterAssociations<UniqueID32>& charAssoc) const {
UniqueID32 cinf = patternedInfo.animationParameters.getCINF(pakRouter);
actorParameters.addCMDLRigPairs(pakRouter, charAssoc, patternedInfo.animationParameters);
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if (noShellModel && noShellSkin) {
charAssoc.m_cmdlRigs[noShellModel] = std::make_pair(noShellSkin, cinf);
charAssoc.m_cskrCinfToCharacter[noShellSkin] =
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std::make_pair(patternedInfo.animationParameters.animationCharacterSet, "ATTACH.SHELLESS.CSKR");
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charAssoc.addAttachmentRig(patternedInfo.animationParameters.animationCharacterSet, {}, noShellModel, "SHELLESS");
}
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}
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void nameIDs(PAKRouter<PAKBridge>& pakRouter) const {
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if (fireballWeapon) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(fireballWeapon);
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ent->name = name + "_wpsc1";
}
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if (fireBreathWeapon) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(fireBreathWeapon);
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ent->name = name + "_wpsc2";
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}
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if (fireBreathRes) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(fireBreathRes);
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ent->name = name + "_part1";
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}
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if (noShellModel) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(noShellModel);
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ent->name = name + "_emodel";
}
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if (noShellSkin) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(noShellSkin);
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ent->name = name + "_eskin";
}
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if (intermediateCrackParticle) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(intermediateCrackParticle);
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ent->name = name + "_part2";
}
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if (crackOneParticle) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(crackOneParticle);
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ent->name = name + "_part3";
}
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if (crackTwoParticle) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(crackTwoParticle);
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ent->name = name + "_part4";
}
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if (destroyShellParticle) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(destroyShellParticle);
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ent->name = name + "_part5";
}
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if (flamePlayerSteamTxtr) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(flamePlayerSteamTxtr);
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ent->name = name + "_tex";
}
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if (flamePlayerIceTxtr) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(flamePlayerIceTxtr);
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ent->name = name + "_part6";
}
patternedInfo.nameIDs(pakRouter, name + "_patterned");
actorParameters.nameIDs(pakRouter, name + "_actp");
}
void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut, std::vector<hecl::ProjectPath>& lazyOut) const {
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g_curSpec->flattenDependencies(fireballWeapon, pathsOut);
g_curSpec->flattenDependencies(fireBreathWeapon, pathsOut);
g_curSpec->flattenDependencies(fireBreathRes, pathsOut);
g_curSpec->flattenDependencies(noShellModel, pathsOut);
g_curSpec->flattenDependencies(noShellSkin, pathsOut);
g_curSpec->flattenDependencies(intermediateCrackParticle, pathsOut);
g_curSpec->flattenDependencies(crackOneParticle, pathsOut);
g_curSpec->flattenDependencies(crackTwoParticle, pathsOut);
g_curSpec->flattenDependencies(destroyShellParticle, pathsOut);
g_curSpec->flattenDependencies(flamePlayerSteamTxtr, pathsOut);
g_curSpec->flattenDependencies(flamePlayerIceTxtr, pathsOut);
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patternedInfo.depIDs(pathsOut);
actorParameters.depIDs(pathsOut, lazyOut);
}
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void gatherScans(std::vector<Scan>& scansOut) const { actorParameters.scanIDs(scansOut); }
};
} // namespace DataSpec::DNAMP1