2018-10-07 03:42:33 +00:00
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#pragma once
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2015-09-10 20:30:35 +00:00
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#include "../../DNACommon/DNACommon.hpp"
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#include "IScriptObject.hpp"
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#include "Parameters.hpp"
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2018-12-08 05:30:43 +00:00
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namespace DataSpec::DNAMP1 {
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struct NewIntroBoss : IScriptObject {
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AT_DECL_DNA_YAML
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AT_DECL_DNAV
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String<-1> name;
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Value<atVec3f> location;
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Value<atVec3f> orientation;
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Value<atVec3f> scale;
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PatternedInfo patternedInfo;
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ActorParameters actorParameters;
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2019-01-05 08:34:09 +00:00
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Value<float> minTurnAngle;
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2018-12-08 05:30:43 +00:00
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UniqueID32 weaponDesc;
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DamageInfo damageInfo;
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2019-01-03 03:47:28 +00:00
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UniqueID32 beamContactFxId;
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UniqueID32 beamPulseFxId;
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UniqueID32 beamTextureId;
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UniqueID32 beamGlowTextureId;
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2015-10-27 00:19:03 +00:00
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2018-12-08 05:30:43 +00:00
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void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter, CharacterAssociations<UniqueID32>& charAssoc) const {
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actorParameters.addCMDLRigPairs(pakRouter, charAssoc, patternedInfo.animationParameters);
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}
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2015-10-27 00:19:03 +00:00
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2018-12-08 05:30:43 +00:00
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void nameIDs(PAKRouter<PAKBridge>& pakRouter) const {
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2019-01-03 03:47:28 +00:00
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if (beamContactFxId) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(beamContactFxId);
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ent->name = name + "_beamContactFxId";
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2015-10-27 00:19:03 +00:00
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}
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2019-01-03 03:47:28 +00:00
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if (beamPulseFxId) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(beamPulseFxId);
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ent->name = name + "_beamPulseFxId";
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2016-10-02 22:41:36 +00:00
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}
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2019-01-03 03:47:28 +00:00
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if (beamTextureId) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(beamTextureId);
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ent->name = name + "_beamTextureId";
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2016-10-02 22:41:36 +00:00
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}
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2019-01-03 03:47:28 +00:00
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if (beamGlowTextureId) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(beamGlowTextureId);
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ent->name = name + "_beamGlowTextureId";
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2018-12-08 05:30:43 +00:00
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}
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patternedInfo.nameIDs(pakRouter, name + "_patterned");
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actorParameters.nameIDs(pakRouter, name + "_actp");
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}
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void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut, std::vector<hecl::ProjectPath>& lazyOut) const {
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g_curSpec->flattenDependencies(weaponDesc, pathsOut);
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2019-01-03 03:47:28 +00:00
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g_curSpec->flattenDependencies(beamContactFxId, pathsOut);
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g_curSpec->flattenDependencies(beamPulseFxId, pathsOut);
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g_curSpec->flattenDependencies(beamTextureId, pathsOut);
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g_curSpec->flattenDependencies(beamGlowTextureId, pathsOut);
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2018-12-08 05:30:43 +00:00
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patternedInfo.depIDs(pathsOut);
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actorParameters.depIDs(pathsOut, lazyOut);
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}
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2015-09-10 20:30:35 +00:00
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2018-12-08 05:30:43 +00:00
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void gatherScans(std::vector<Scan>& scansOut) const { actorParameters.scanIDs(scansOut); }
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};
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} // namespace DataSpec::DNAMP1
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