metaforce/Runtime/AutoMapper/CAutoMapper.hpp

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#ifndef __URDE_CAUTOMAPPER_HPP__
#define __URDE_CAUTOMAPPER_HPP__
#include "RetroTypes.hpp"
#include "CInGameTweakManagerBase.hpp"
#include "zeus/CQuaternion.hpp"
#include "zeus/CTransform.hpp"
#include "zeus/CVector3f.hpp"
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#include "MP1/CInGameGuiManager.hpp"
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namespace urde
{
class CFinalInput;
class IWorld;
class CMapWorldInfo;
class CStateManager;
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class CMapUniverse;
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class CAutoMapper
{
public:
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using EInGameGuiState = MP1::EInGameGuiState;
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enum class ELoadPhase
{
LoadResources,
LoadUniverse,
Done
};
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enum class EAutoMapperState
{
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Zero
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};
struct SAutoMapperRenderState
{
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zeus::CVector2i x0_viewportSize;
zeus::CQuaternion x8_camOrientation;
float x18_f1;
float x1c_f2;
zeus::CVector3f x20_areaPoint;
float x2c_drawDepth1;
float x30_drawDepth2;
float x34_alphaSurfaceVisited;
float x38_alphaOutlineVisited;
float x3c_alphaSurfaceUnvisited;
float x40_alphaOutlineUnvisited;
u32 x44_;
u32 x48_;
u32 x4c_;
u32 x50_;
u32 x54_;
u32 x58_;
SAutoMapperRenderState() = default;
SAutoMapperRenderState(const zeus::CVector2i& v1, const zeus::CQuaternion& rot,
float f1, float f2, const zeus::CVector3f& v2, float f3, float f4,
float f5, float f6, float f7, float f8)
: x0_viewportSize(v1), x8_camOrientation(rot), x18_f1(f1), x1c_f2(f2),
x20_areaPoint(v2), x2c_drawDepth1(f3), x30_drawDepth2(f4),
x34_alphaSurfaceVisited(f5), x38_alphaOutlineVisited(f6),
x3c_alphaSurfaceUnvisited(f7), x40_alphaOutlineUnvisited(f8),
x44_(0), x48_(0), x4c_(0), x50_(0), x54_(0), x58_(0) {}
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};
class CAudioMenu
{
public:
enum class EMenu
{
};
struct SMenuOption
{
SMenuOption(const std::string&, s32, s32, s32);
void BuildDrawableString();
};
private:
public:
CAudioMenu()=default;
void SetIsHighlighted(bool);
void AddOption(const SMenuOption&);
void ProcessControllerInput(const CFinalInput&);
u32 GetSelectionIndex() const;
const SMenuOption& GetOption(s32) const;
SMenuOption& Option(s32);
void SetSelectionIndex(s32);
void Draw(EMenu) const;
};
private:
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ELoadPhase x4_loadPhase = ELoadPhase::LoadResources;
TLockedToken<CMapUniverse> x8_mapu;
std::vector<std::unique_ptr<IWorld>> x14_dummyWorlds;
CWorld& x24_world;
u32 x28_ = 0;
u32 x2c_ = 0;
TLockedToken<CModel> x30_miniMapSamus;
TLockedToken<CTexture> x3c_hintBeacon;
rstl::reserved_vector<TLockedToken<CTexture>, 5> x48_mapIcons;
ResId x74_ = -1;
u32 x84_ = 0;
ResId x88_ = -1;
u32 x98_ = 0;
u32 x9c_worldIdx = 0;
TAreaId xa0_curAreaId;
TAreaId xa4_otherAreaId;
SAutoMapperRenderState xa8_[3]; // xa8, x104, x160
EAutoMapperState x1bc_state = EAutoMapperState::Zero;
EAutoMapperState x1c0_nextState = EAutoMapperState::Zero;
float x1c4_ = 0.f;
float x1c8_ = 0.f;
u32 x1cc_ = 0;
u32 x1d0_ = 0;
u32 x1d4_ = 0;
float x1d8_ = 0.f;
float x1dc_ = 0.f;
std::list<u32> x1e0_;
u32 x1f4_ = 0;
std::list<u32> x1f8_;
u32 x20c_ = 0;
rstl::reserved_vector<TLockedToken<CTexture>, 9> x210_lstick;
rstl::reserved_vector<TLockedToken<CTexture>, 9> x25c_cstick;
rstl::reserved_vector<TLockedToken<CTexture>, 2> x2a8_ltrigger;
rstl::reserved_vector<TLockedToken<CTexture>, 2> x2bc_rtrigger;
rstl::reserved_vector<TLockedToken<CTexture>, 2> x2d0_abutton;
u32 x2e4_ = 0;
u32 x2e8_ = 0;
u32 x2ec_ = 0;
u32 x2f0_ = 0;
u32 x2f4_ = 0;
u32 x2f8_ = 0;
u32 x2fc_ = 0;
u32 x300_ = 0;
u32 x304_ = 0;
u32 x308_ = 0;
u32 x30c_ = 0;
u32 x310_ = 0;
u32 x314_ = 0;
float x318_ = 0.f;
float x31c_ = 0.f;
float x320_ = 0.f;
u32 x324_ = 0;
u32 x328_ = 0;
u32 x32c_ = 0;
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public:
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CAutoMapper(CStateManager& stateMgr);
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bool CheckLoadComplete();
bool CanLeaveMapScrean(const CStateManager&) const;
float GetMapRotationX() const;
float GetMapRotationZ() const;
u32 GetFocusAreaIndex() const;
ResId GetCurrWorldAssetId() const;
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void SetCurWorldAssetId(ResId mlvlId);
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void MuteAllLoopedSounds();
void UnmuteAllLoopedSounds();
void ProcessControllerInput(const CFinalInput&, CStateManager&);
bool IsInPlayerControlState() const;
void Draw(const CStateManager&, const zeus::CTransform&, float) const;
bool IsInOrTransitioningToMapScreenState() const;
float GetTimeIntoInterpolation() const;
bool IsFullyInMapScreenState() const;
void BeginMapperStateTransition(EAutoMapperState, const CStateManager&);
void CompleteMapperStateTransition();
void ResetInterpolationTimer(float);
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SAutoMapperRenderState BuildMiniMapWorldRenderState(const CStateManager&, const zeus::CQuaternion&, TAreaId) const;
SAutoMapperRenderState BuildMapScreenWorldRenderState(const CStateManager&, const zeus::CQuaternion&, TAreaId) const;
SAutoMapperRenderState BuildMapScreenUniverseRenderState(const CStateManager&, const zeus::CQuaternion&, TAreaId) const;
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void SetShouldPanningSoundBePlaying(bool);
void SetShouldZoomingSoundBePlaying(bool);
void SetShouldRotatingSoundBePlaying(bool);
void LeaveMapScreenState();
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zeus::CQuaternion GetMiniMapCameraOrientation(const CStateManager&) const;
zeus::CVector3f GetAreaPointOfInterest(const CStateManager&, TAreaId) const;
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void FindClosestVisibleArea(const zeus::CVector3f&, const zeus::CUnitVector3f&, const CStateManager&,
const IWorld&, const CMapWorldInfo&) const;
void FindClosestVisibleWorld(const zeus::CVector3f&, const zeus::CUnitVector3f&, const CStateManager&) const;
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static zeus::CVector2i GetMiniMapViewportSize();
static void GetMapScreenViewportSize();
static float GetMapAreaMiniMapDrawDepth() { return 2.f; }
static float GetMapAreaMaxDrawDepth();
static float GetMapAreaMiniMapDrawAlphaSurfaceVisited(const CStateManager&);
static float GetMapAreaMiniMapDrawAlphaOutlineVisited(const CStateManager&);
static float GetMapAreaMiniMapDrawAlphaSurfaceUnvisited(const CStateManager&);
static float GetMapAreaMiniMapDrawAlphaOutlineUnvisited(const CStateManager&);
static void GetClampedMapScreenCameraDistance(float);
static void GetDesiredMiniMapCameraDistance(const CStateManager&);
static float GetBaseCameraMoveSpeed();
static float GetFinalCameraMoveSpeed();
bool IsInMapperState(EAutoMapperState state) const
{
return state == x1bc_state && state == x1c0_nextState;
}
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bool IsInMapperTransition() const;
bool IsRenderStateInterpolating() const;
void TransformRenderStatesWorldToUniverse();
void TransformRenderStatesUniverseToWorld();
void TransformRenderStateWorldToUniverse(SAutoMapperRenderState&);
void UpdateOptionsMenu(const CTweakValue::Audio&);
void UpdateAudioMusicMenu();
void UpdateAudioEvents();
void UpdateAudioEventMenu();
void GetCurrentAudioInfo() const;
void PresentAudioMenuInput(const CFinalInput&);
void SetFocusAudioMenu(CAudioMenu::EMenu);
bool IsStateTransitioning() const;
bool IsFullyInMiniMapState() const;
static bool IsDrawState(EAutoMapperState);
void OnNewInGameGuiState(EInGameGuiState, const CStateManager&);
void OnChangeAudioMusicSelection();
};
}
#endif // __URDE_CAUTOMAPPER_HPP__